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Topics - haze1103

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31
General / Obscure Oddities
« on: November 19, 2020, 02:20:30 pm »
So last night, I realized for the first time in many playthroughs that there's two 3xp Oddities I'd never grabbed before: the Sword Handle from the Praetorian Security Headquarters, and the Tri-Monitor Street Receiver Blueprint from the JKK office.

I almost always play stealthy characters in Oddity mode, so I'm kind of stunned I've never grabbed those two before.

It's kind of weird that you can get access to all three Oligarchy buildings only if you ask *before* getting a job at either of them (unless I'm misunderstanding something).

Are there other good oddities that are easy to miss if you don't literally check every container in every building?

32
Builds / Recommendation for a high agility build
« on: November 11, 2020, 02:23:59 pm »
Agility is that one stat I never raise above 6 in any build I play. All the other stats either directly boost an offensive skill, or have a feat or side effects that makes them increase your damage output. Agility doesn't have much beyond Ambush and Blitz, at least it seems to me.

I get that having access to very high dodge, evasion, movement points, and stealth is kind of useful, but I don't know if that's going to help carry an entire playthrough, at least on Hard and above.

However, I'm curious to try a playthrough that has access to all those agility checks, especially the absurdly high Expedition ones.

I'm thinking of maybe a versatile shotgun / crossbow stealth build?

Also, I usually play Oddity, but I get that it's probably the kind of build that's not going to be able to afford to grab Hacking/Lockpicking/Pickpocketing and crafting at the same time. I can try to play classic xp for once.

33
General / About the "Core City" endings (spoilers, of course)
« on: November 08, 2020, 12:10:06 pm »
The wiki lists the conditions for the "Core City in Chaos" ending as "Archibald Knight is alive" and "Archibald Knight knows Miland Simmons killed Edmund Knight".

I'm curious if there are alternative ways to fulfill the second condition. For sure, if you join the Praetorians, then doing the Cube quest will give you an opportunity to inform him. But given that this fact can influence the ending slides this much, I feel there has to be other ways.

34
General / About to do Deep Caverns for the first time
« on: November 05, 2020, 07:42:02 pm »
Despite having had like, 3-4 playthroughs that got pretty late game, I'm now for the first time at the end of a playthrough that managed to complete all the content, Expedition included, outside of Deep Caverns.

My build is Spear + Riot Armor shield, with Three-Pointer and Grenadier for grenades. I have 112 chemistry and 130 biology, without workbenches.

Without going too much into spoiler territory, is there anything I would regret bringing with me into DC? My typical adventuring gear weights 150, and I can carry up to 250, so I can bring about 100 kilos worth of spare resources. If I go into this with a full inventory, am I just going to be weighted down until I can find a place to settle?

I was thinking of bringing a stock of spare Mk 4 and Mk 5 grenades, lots of electronics repair kits (my two spears are electric and energy), maybe some plasma grenades, and some of the rarer biology resources (I assume there's nothing to make Hypercerebrix or other Expedition drugs down there).


35
General / Fetid Marsh as a melee
« on: November 01, 2020, 12:15:13 pm »
Does land-to-water pathing seem broken to anyone else? Often, serpents won't try to attack me, even though they're a mid-range and nothing seems to be blocking their view. They'll even abandon combat right in your face. And once they get into a tile right next to the land, it feels pretty random whether or not my spear will even reach them - spears have extended melee range, so I think it's more of a visibility obstruction than being out of range

Having to use grenades for everyone battle sucks, especially for this area, where you're going to wake up 3 nests, 6 other snakes, and about 8 buried crabs

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