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Messages - haze1103

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31
Builds / Re: Ultimate hammer guide
« on: August 18, 2022, 01:18:04 pm »
I'm starting a psi-less berserker hammer myself (on Dominating), and I'm not sure about Biology myself. I'm not super good with pre-med, and without the Doctor's Pouch I tend not to med much in combat either, besides Jumping Beans and the occasional Focus Stim. I might stop at 50 effective, hopefully I can get a decent bone carver pretty quick.

32
General / Re: Abram's Bug - No hacking, pickpocket, or persuasion?
« on: August 18, 2022, 11:40:40 am »
The funny part is that all these years, I thought you had to go inside the vents to release it. I thought there was no way I could pull it off with a crowbar, but yeah just releasing it in front is much simpler lol

33
General / Re: Abram's Bug - No hacking, pickpocket, or persuasion?
« on: August 18, 2022, 01:23:18 am »
I guess I could just come back later with more Stealth

34
General / Abram's Bug - No hacking, pickpocket, or persuasion?
« on: August 18, 2022, 01:13:19 am »
It's my first time playing a build without hacking, so I'm kind of confused at what to do for Abram's Bug. Yeah, you can persuade, I just didn't run persuasion. I didn't invest in pickpocket yet either.
I thought maybe I could throw a nade from stealth and get the Deputy to move... but  they don't seem to react to sound.
I got pretty good stealth, but not good enough to open a vent without getting spotted I guess.

I assume most classic players get to the spoiler faction without Hacking, pickpocket, or persuasion, so what's the trick?

35
I've rerolled sledgehammer (with classic xp this time) and I'm having such a great time. Still getting owned by the first 3 beetles in the outpost, but the molly+door trick seems promising.

Let's just hope psi-less leather hammer build won't get boring 10 hours in lol

36
I've considered going TM, but I'm not sure if it's as dead-brain good as it was on launch. Don't most buffs scale with TM skill now, so you can't just leave it at 70 with 3 will?
Maybe I'm overreacting, I haven't taken the time to try it

37
General / Hard difficulty Veteran struggling to move on to Dominating
« on: August 16, 2022, 04:23:37 pm »
I've beaten the game 3 times on Hard, and I've had a few other builds reach post level 18 without necessarily completing the playthrough. I'm pretty familiar with the tools of the game.

But any time I try to move on to Dominating, I can't make it through the beetles to Newton. I struggle to beat even one in 1v1, and anything more has me down in one round, even with 5 con and no psionics.

I get that lots of newbies make that kind of complaints about Easy/Normal, and that they're wrong and just need to get good. But I can't for the life of me figure out how I'm meant to adapt my play to Dominating. Hard for me is a walk in the park the entire game at this point, hence why I feel like I should upgrade.

Right now, I wanted to play stealth versatile crossbow/throwing/traps. Probably not a build terribly adapted to beetles, but I figured throwing and traps can probably get through everything somehow, right?
It just feels like every fight is a reload fest until the AI decides to do something silly like melee to death instead of pulling back.
Am I expected to bear trap and caltrop every fight at this point, and not save any money? Or am I just using a build that's too slow for Dominating? Like, I could take the red pill and do Temporal Distortion kiting instead. I just feel a non-psionics build should be viable somehow

38
General / [DC] Stealthy way to save the Tchortist Captives?
« on: August 12, 2022, 02:53:59 pm »
I was wondering if there was a stealthy way for me to rescue the captives.

The door has a 120 lockpick check, which I'm 1 point short for if I take an eel sandwich (incredible, right). I assume one of the faceless has a key, but it's not the 2 guarding the cell. I don't have the pickpocket for checking the Faceless's pockets, much less steal a key.

I don't mind aggroing the Faceless at this point, I'm mostly trying to avoid fighting through the entire base.

I'm close to a level up, so assuming I manage to distract the Faceless and open the door myself, will I be able to sneak them out, or is this always a confrontation?

39
General / Re: Tappy in Camp Hathor
« on: August 11, 2022, 09:07:30 pm »
Well I just did it in this playthrough, this very day. The trick is to not come back to Core City docks *with the same Skimmer*. I swapped to another abandoned Skimmer, ran back to the docks, did 2 rounds from Aegis to the Protectorate docks and no one minded.

40
General / Tappy in Camp Hathor
« on: August 11, 2022, 08:36:27 pm »
So we can just get a jetski 2 quests after getting access to TNT now? Or is the wiki wrong on the requirements to make this guy appear?

It's not too hard to swap it with an abandoned Skimmer, then equip it with components stolen from a parked Protectorate Cruiser. You now have a pretty serviceable jetski 2 hours in.

I invested all this lockpicking and went JKK just to steal the store's Skimmer!

41
Accord to https://www.stygiansoftware.com/wiki/index.php?title=Mercantile

You get the best discount for any and all jetskis at 110. Not sure at which point the discounts start

42
General / Lunatics under the secret eye
« on: July 28, 2021, 05:26:42 pm »
I finally found the lunatics under the "secret eye" location, but I always knew about the faction at this point. I saw screenshots online about being able to attend a ritual involving the eye's defense system. I convinced the lunatic at the entrance to let me see their leader, but when I talked to Synethese, I could only do a Persuasion check, excuse myself, snatch his gem, or start a fight. I couldn't pass the Persuasion check, and the other 3 choices end up in a fight.

Is it impossible to witness the ritual if you already know what's "up there"? People were saying there's a bunch of extra dialogue too.

43
Bugs / Re: Error in Wiki description.
« on: July 28, 2021, 01:55:15 pm »
It's a wiki, anyone (ie: even you) can edit and fix it. No need to submit a bug report here.

44
General / Re: Utility Station 6
« on: July 26, 2021, 05:04:11 pm »
I was gonna get the cables downstairs, but the proxies kept respawning infinitely around it, even after taking out 2 of the 3 overwatchers first.

But I think my mistake was to pull back after killing a proxy. It seems they instantly respawn around a corner the moment it's out of sight, so it's better to charge forward after clearing one. Then I can reach the cables. Seems kind of bugged to be honest.

Overall, I give this dungeon 10/10 because it got me Biohazard Boots.

45
General / Utility Station 6
« on: July 26, 2021, 04:25:22 pm »
Just started this new thing. Is there something I don't get this place? Styg saw that most builds struggle with Bilocation, so he decided to make an entire dungeon where these things spawn infinitely and chase you everywhere, even in vents.

I'm level 25 with full TC, so I can usually get them in two Neural Overloads if I have my full psi gear on. But if I get caught with my gas mask on, I usually need to adrenaline, otherwise I'll get one shot the next round. I'm not sure what I'd do on a build that couldn't just neural overload their way out.

Is this really meant to be an alternative to the lunatic mall? I'll take the nerfed mall over this on any build.

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