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Messages - haze1103

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46
Suggestions / Re: Intresting scaling
« on: July 26, 2021, 03:02:29 pm »
I doubt this is going to change at this point regardless.

But personally, the kind of things you suggest might have been more interesting as specialization options than lots of the "make the perk better" ones we got.

47
General / Tchortist crit hypos
« on: July 26, 2021, 01:32:55 pm »
I've never really crafted hypos on my characters, since I always end up with 500 spare advanced hypos in my house just from pickpocketing and looting. But I got the new Bioinvestigative Belt anyway to reach better meds, and was wondering if y'all felt it was worth to make a bunch of "emboldened" hypos. The 5% proc chance makes me think it's only worth it if you make tens of them and start using them as your primary mean of healing. It's not like I can just keep 5 spare ones for a panic situation.

Even as a Hard player, I doubt spending this much blood on advanced hypos is worth it. Sure, the super hypos I was planning on doing anyway get this 5% crit for free, but with such low odds it might just never proc in my playthrough.

I get this is a free bonus compared to the previous versions, but I was wondering if anyone had ideas how to make best use of that belt. The other two have a bonus that only helps tech pistols, so it's the only belt that helps all builds.

48
Bugs / Re: Report spelling/grammar errors
« on: July 26, 2021, 01:38:53 am »
When asking Eidein about his ability to communicate with Tchort, in his office:

"we are able to communicate on a very basic level through a... let's call it a telepathic link, but its far from such; it is difficult to describe to someone who has never experienced it."

Should be "it's" or "it is"

49
Bugs / Re: Stabilization Wings price is wrong
« on: July 24, 2021, 03:04:41 pm »
It's actually worse than that, its value is 5, half of an SGS credit.

I didn't think much of it at first, but even a bottle is worth at least one SGS credit. Pretty sure those wings should at least be worth more than 5 metal scraps.

50
General / Re: Boot spring in shops
« on: July 24, 2021, 12:05:43 pm »
I swear the moment my build depends on a specific component, shops don't sell it. I remember having playthroughs where I couldn't find Goggles Frames anywhere.

Honestly wish there were more guaranteed spawns on specific vendors.

51
General / West section of the new Lost Vault
« on: July 23, 2021, 11:58:24 pm »
Do I really need 11 STR or 11 AGI to do the western section of the Lost Vault? My AGI is at 6, which I'm not sure can make it through anything short of an All-In. For strength, I'm again at 6 base, but I'm not too far with the Rathound Regalia, Rathound Barbecue, and an Adrenaline Shot. Anything else could give me an extra point of strength? Or is there some other way I missed?

52
General / Re: Free Protectorate Cruiser in the Warehouse?
« on: July 23, 2021, 04:12:02 pm »
Oh, do I have to start engaging them before the cruisers appear? I don't think I can sneak my way into one, do I?
That's what I get for compromising stealth and combat, I can't steal from Ray's shop nor endure large open field battles  :D

Guess I'll just start the Expedition, it's not like I care about the beach battle, I was planning on joining the pirates anyway

53
General / Free Protectorate Cruiser in the Warehouse?
« on: July 23, 2021, 11:45:07 am »
I last played over a year ago, and I had gotten the idea that one could steal a jet ski from the Protectorate Warehouse in Core City, even before starting the Expedition. But here I am right now, and I can't see any on the piers.

Did Styg nerf it, the same way he's nerfed stealing from Ray's shop (with good reason, IMO), or was it always like this? Or am I missing something? Do you need to start the Expedition for them to appear now?

54
General / Re: Does Psychosomatic Predation damage bonus proc on Yell?
« on: July 23, 2021, 11:07:31 am »
Oh damn you're right. I need to get my Intimidation up-to-par so I can try a Death's Grin build for my endgame

55
Suggestions / Making Psychosomatic Predation be worth a slot
« on: July 22, 2021, 11:42:11 pm »
As someone who started a Spear/TC build on the new patch, I was interested when I found Psychosomatic Predation. The theme seemed to work well with exactly my kind of build. Except, thinking it through, I'm not sure it's ever going to be worth putting in one of my innervation slots.

1. The damage bonus is not too incredible, which makes me think it's really meant to be used for melee builds with sources of fear.
2. Apparently, Yell doesn't count for the "frightened enemy" bonus (hard to verify). Sources of fear are then going to be mostly Frighten, which costs another innervation slot, and molotovs, which aren't terribly reliable at creating fear. Frighten might have been fine if I was using Locus of Control.
3. 15 AP is a bit much when paired with the low bonus. If I had more than 15 AP to spare, I'd just use an extra attack instead. If I had just 15 AP to spare, grenades would give much more damage, or a flashbang could buy time.
4. Even if it was worth casting, the cooldown is a bit long for what it does.
5. It's a pretty high psi investment, though normally you'd get back half of it.

Any of these items on their own are not really an issue on their own, it's really all these things combined that make me reluctant to keep it prepared.

Suggestions:
1. The cooldown could be refreshed when the target is killed. I'm still not sure using up 15 AP each time would still be worth it, though.
2. When the target is killed, apply the effect on a random nearby (maybe afraid only?) enemy for a refreshed duration. This avoids both the cooldown and the AP investment issue. You're left with a high psi investment but rewarding spells that can make killing a chain of enemies just a bit easier.

56
General / Re: Does Psychosomatic Predation damage bonus proc on Yell?
« on: July 22, 2021, 11:28:39 pm »
By the way, does Predation work will LoC? Do you get the bonus against all targets, or just "the last one" (chosen arbitrarily)?

57
My best counter for crawlers is just not doing any areas with crawlers. There's rarely ever anything good, and I suspect it's by design.
All dungeons with them have alternate paths for folks with the right skills.

58
General / Re: Does Psychosomatic Predation damage bonus proc on Yell?
« on: July 22, 2021, 07:19:10 pm »
To go with the theme of the psionic, the CD should probably refresh when you kill your target. Then at least, you could turn TC from a 1v1 build to a "chain 1v1" build.
I doubt it would end up being the most overpowered build in the game.

59
General / Re: Does Psychosomatic Predation damage bonus proc on Yell?
« on: July 22, 2021, 06:25:21 pm »
Boo, Styg, boo.

How am I expected to spend 15 AP on a skill that will give me a few percentages of extra damage that's only really worth it with high TC, melee weapons, and a prior fear effect?

I guess it pairs well with mollies, but I'm not wasting two slots on Frighten and this thing. I guess maybe if I had LoC it would be pretty good? Fear an entire group, then target them one by one with this.

60
General / Does Psychosomatic Predation damage bonus proc on Yell?
« on: July 22, 2021, 04:01:29 pm »
Yell is weird in that immunity to fears do block it, but it also does not trigger Aphobia. I'm wondering if the x2 damage that applies on "frightened enemies" applies. My Spear/TC build could use the bonus damage.

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