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Messages - haze1103

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76
Suggestions / Re: Add oddities to Black Crawler and Azuridae Goliath
« on: July 15, 2021, 03:11:22 pm »
The free city oddities could use a nerf. Just yesterday, I beat Depot A at level 10, and got level 14 just by taking the train and grabbing free oddities in Rail Crossing, Foundry, and Core City. Granted, I do have pickpocket/lockpick/hacking, and I did kill some worms in the Foundry mine
So, removing some of these and putting them behind mini-bosses could be an idea

77
Suggestions / Re: Add a Master Key to Grey Army Base lockers
« on: July 13, 2021, 03:59:35 pm »
I don't think  the game expects you to pick all of these. Usually, once I'm done with the oddities, I'm out. I suppose the lockers are an option for those without pickpocket or without the ability to fight the entire base. There's other places to grind loot if you're that much in need.

78
Suggestions / Re: Reconsider PSI slot count
« on: July 13, 2021, 03:57:33 pm »
I agree with the last post, I'm pretty sure the only reason we're given new spells at all is because of the slot limit. Previously, adding new spells would have just made every psi build stronger each time. Now, it's just more build options.

I do think that either niche spells should be given more versatility, or slots should be split in "major" and "minor" slots to give players a reason to pick niche spells (then maybe we could split it in 6 major + 4 minor max)

79
General / Re: Stealing a jet ski before starting the expedition in 1.1.2.4
« on: December 17, 2020, 02:19:12 pm »
I found this clip on the Steam discussions

https://www.twitch.tv/videos/837040476

If you look at after 5:30, it turns out you can leave to the south, if you wait for the Aegis patrol to move. That's what I was missing.

So, totally doable, but it's more complicated than the current forum posts have made it seem

80
General / Re: Stealing a jet ski before starting the expedition in 1.1.2.4
« on: December 15, 2020, 02:36:32 pm »
Yeah, that was already addressed in my post

81
Builds / Re: Assault Rifle / Thought Control hybrid
« on: December 02, 2020, 02:55:58 pm »
The feats are already ordered by level in the underrail.info page, just look at the bottom left.

For stats, you're going to want to get your target strength from the start, since you won't be able to wield an assault rifle without it (though maybe you can start at 5-6 and wait until level 4). After that, be sure to look at the stat requirements of your feats, to make sure that you'll have the right stats by the level you'll take them. If you start with 7 Will and have to take Psycho-neural optimization at level 12, be sure to raise it by then.
I'd probably go with 7 Strength, 10 Perception, 7 Will, 7 Intelligence (3 for the others) at level 1, raise Will to 10 by level 12 (it can also wait until level 16 for Locus of Control), then go full Perception after that. You can't really start with low Intelligence if you want Premeditation early.

82
Builds / Re: Versatility XAL-001 Chemical Pistol build (Survival Instincts)
« on: December 01, 2020, 06:24:54 pm »
 :o Never considered nail bombs as quiet grenades. I never wanted to bother carrying some around lol
Also, didn't know the tele proxy produced enough light for Ambush.

Good feedback, and good tips too.

83
General / Stealing a jet ski before starting the expedition in 1.1.2.4
« on: November 30, 2020, 02:28:34 pm »
I've been searching information on how to steal a jet ski, but most of it seems outdated. Few seem to take cameras into consideration (I suppose they were added after Expedition came out), and the rest don't seem to be hitting some of the issues I have (more on that below).

In my current playthrough, I have enough Perception to get inside the shop through the vent. Once inside, I can easily steal a few items from shelves without being seen by the cameras. Ray's cameras are special, in that once they get their sights on you, their vision is 360 degrees, and have to get out of range to not raise the alarm. Getting caught is not an option I want to consider.

If I want to steal a fancy jet ski, I need to open the gate first, but the green button is guarded by a camera. This one can easily be worked around by entering turn-based mode, pressing the green button, and moving a single tile west before ending your turn. However, getting to a fancy jet does not seem to be possible, as I haven't found any tile that's safe from cameras. I may be wrong on this, but it seems it's designed so that fancy jets cannot leave the shop without raising an alarm

Fine, I can take a junk jet on the pier. The doors require 110 lockpicking, which I can reach with Huxkey, Jackknife, and eel sandwich. On the pier, again, is a camera, but in my experience you can reach the Freighter without triggering it. The Freighter requires 100 lockpicking without the Huxkey (the other jets seem to be 80), but unfortunately, I can only reach 95 right now. So, I entered turn-based mode again, ran to the end of the pier, and went back to real-time mode. Surprise, the camera does not reach the tip of the pier, and you can safely reach the junk jet. Making sure not to get seen by Aegis workers, I hotwire it, and ride east to the waters of the Core Ring.

Unfortunately, no matter where I exit, I land right next to a Praetorian outpost on the waters (with a certain guy named "Ludenloff", if I remember correctly), which seem to realize immediately that my jet is stolen, and attack me on sight. I haven't seen any other information mention this outpost, so maybe it's new?

So, I'm kind of stuck. Am I missing something that can be done on the current version? I mostly want the "Ray was stolen from" event, so maybe just stealing jet parts from his store is sufficient?

I've read comments say you can take a jet from the Protectorate, which I wouldn't mind doing for exploring pickpocketing some All-in, except I messed up Gorski's quest and turned them aggressive, and entering the docks in the back immediately puts me out of stealth, which forces me into a big confrontation. Strangely enough, even at level 22 with 400 effective evasion, these guys hit me 75% of the time, and my 3 CON doesn't last long, even with aegis and morphine.

I hope someone has figured this out.

84
Now that many pieces of gear can appear in the Quick Invoker under the Gear section, I feel like night vision goggles could use this too.

Right now, if it's not in your action bar after starting battle, it's impossible to drag into your action bar and therefore cannot be used.

This would be fixed if you could just invoke them as a Gear ability

85
General / Re: Tranquility specialization?
« on: November 26, 2020, 12:55:14 pm »
10 point specializations tend to be underwhelming for me. Some feats have some great 1 or 3 point specializations that you won't want to miss, so either you wait until level 26 to grab those, or you get your fully specialized Tranquility at level 30 - where it's gonna be useful for what, a few Expedition fights?

86
General / Re: Obscure Oddities
« on: November 23, 2020, 01:56:10 am »
For the Core City faction buildings, I just told each of them I was looking for a job without actually taking the job. They all let me visit the lower floor as I liked: I still had to sneak for the JKK 2nd floor, but for the Praetorian back office, all I needed was a flashbang. I still managed to do the Coretech questline after that

I would have never got the Long Rubber Glove if I hadn't spoiled myself. I never join the cans, and I would probably always reload if I triggered the alarm during the drone mission lol

For some reason, my first two or three Hard playthroughs, I could get the two-headed mutant reliably, but the last 3 playthroughs, I haven't had a peep of him. Maybe we have to pay Kareem for the rumor now? Oh well, at least my Super Steel luck has always been solid.

I think the other "easy to miss" oddities are any entities in containers that aren't highlighted by TAB. There's one by Hardcore City Bar, and a few in Foundry. I haven't found any other I think, but I'd like to think there's more out there.

87
Suggestions / Re: Improvements to innervation mechanic
« on: November 21, 2020, 02:47:00 pm »
I do think something like this could be implemented, at least to give players a reason to pick some "less useful" psi spells.
Another alternative would be to have "major slots" and "minor slots" depending on the Intelligence level, and some psi could only fit in major slots

88
Suggestions / Re: More uses for intelligence
« on: November 21, 2020, 02:44:40 pm »
Don't you think someone with a high enough intellect would at least have the curiosity to investigate how those scientifically-impossible beliefs came to be? Also, by Clarke's Third Law, any technology left behind by the corporations would be indistinguishable from magic to anyone living in Underrail, so who's to say that even the most intelligent of characters would be immune to magic thinking?

Also, at many points in the game, Intelligence already gives extra clues for how to solve certain quests - I don't think it'd be desirable for a single intelligence check to bypass entire chunks of gameplay entirely.

89
General / Re: Obscure Oddities
« on: November 19, 2020, 04:23:33 pm »
https://www.stygiansoftware.com/wiki/index.php?title=Old_Religious_Scripture

Wait, there's an escape tunnel from the Foundry Prison? lol

I've always used the Sniper to get Todor out of jail. I guess I'll go have another look now

90
General / Obscure Oddities
« on: November 19, 2020, 02:20:30 pm »
So last night, I realized for the first time in many playthroughs that there's two 3xp Oddities I'd never grabbed before: the Sword Handle from the Praetorian Security Headquarters, and the Tri-Monitor Street Receiver Blueprint from the JKK office.

I almost always play stealthy characters in Oddity mode, so I'm kind of stunned I've never grabbed those two before.

It's kind of weird that you can get access to all three Oligarchy buildings only if you ask *before* getting a job at either of them (unless I'm misunderstanding something).

Are there other good oddities that are easy to miss if you don't literally check every container in every building?

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