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Messages - KnifegaF

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46
Builds / Re: Feat Priority List (Feedback requested)
« on: August 07, 2021, 05:44:49 am »
Commend you for making this list. It’s a video I bounced around making but thought it would be way too much of a pain to do so. Quite a bit I agree with and a fair enough chunk I would change up but I don’t have the energy to go through everything. Awesome list and nothing stood out that outright offended me.

47
Not a bug. This is intended.

48
Builds / Re: Advice for a pure psi build in current update
« on: August 03, 2021, 03:38:55 pm »
MT + PK? It is great, old build.
Continuum Riple is a trap though, don't take it. 25% Chance is very low, plus you are usually stacking TD on a single, hard target anyways.
And if you go Psychosis, Temporal Manipulation I think is not the school you should take, as skills there can't crit and buffs have high Psi cost.

Continuum ripple is the exact intent of my build. Everybody's saying it doesn't work is maybe the main reason for that.
I just felt like specced CR + LoC + Mental Breakdown/Flashbang + TD + Restealth would make for an interesting funny combo - watching enemies "infect" each other and die in real time mode.

This definitely works but I felt like just going with NO ended up working better more often than not. It was still a decent strat even without ripple spec. I beat fort apogee doing this. If it wasn’t for running out of psi reserves I probably would have stuck with NO though

49
Builds / Re: Advice for a pure psi build in current update
« on: August 03, 2021, 02:36:20 am »
I had a lot of fun with TC/TM tranquility. It could definitely go the psycho route with NO being your primary damage dealer outside of robo fights. You have an answer for both robots and bio with this combo. Plus lots of control and support

50
General / Re: Regarding Buff Weapon.
« on: August 02, 2021, 11:20:20 am »
Must have them equipped and in hand for the bonuses

51
Not a problem. Happy to demonstrate.

52
It’s really not circumstantial, man. Everything I mentioned are ways you can make it work. It doesn’t need to all fall in line. The guy doesn’t have to be solo, you can kill all his buddies first. You have 6 full turns to get back to him with cryoorb. I don’t get this 12 seconds thing, you stay in turnbased mode still. Cryoorb much like nades can only miss within 3 tiles so as long as you target the tile the enemy is on he will still get some shards. I’ve executed this more than plenty of times. It’s honestly not complicated. Cryostasis lasts up to 6 turns and stealth only has a 2 turn CD.  Even without lti or any chills you delay the enemy for one single turn post breaking stealth and you can do this.

Edit: I recorded this really fast. Pretend the first 2 kills are from far away with aimshot and snipe while taser acts like the spacing you use to delay the enemy on the first turn. I used impale because it can be directly substituted for snipe for the comparison since they have the same CD. This works even with multiple enemies but my initial statement was "You basically can’t lose a 1v1 assuming you the survive long enough to cast cryostasis".

https://www.youtube.com/watch?v=o6Kwv2wRm0U&feature=youtu.be

53
There’s a few options. Don’t have to use cryostasis the same turn as you break stealth. One advantage snipers have is there range so usually you can start from an area where you can either LoS or kite out of the enemies attack range so by the time the get to you you can stealth. There’s also Lti. There’s also stacking chill on the enemy to extend cryostasis all the way to 6 full turns which is easy to do with cryo orb and premed.

54
Much lower than 5% since you get two 95% shots for it to land so in actuality your miss chance is .25%
Missing snipe you’ll have aimshot as your backup

Casting it, takes you out of Stealth, so no Snipe 😅
Not without some Vanishing Powder Grenade shenanigans. But then Snipe would be second.
Cast cryostasis, stealth, end turn, snipe, “but misses”, aimshot

55
Rew nails it. The only thing I’ll contend with is his thoughts on induction. Has great synergy with sniper especially since you get two chances between snipe and Aimshot. 399/400
 to one shot just about every opponent are odds that I like. Even in that crazy offchance that it does happen you can either wait out the CD timer if you managed to stack enough chill to extend its effects or restealth. You basically can’t lose a 1v1 assuming you the survive long enough to cast cryostasis

I already sort of agreed that Cryogenic Induction or its Shatter effect could be useful.. 😆😅😅 But yeah - any boss on DOMINATING that can be placed in Cryostasis can be 1 Aimed-Shot with 12.7 Smart AA Harbinger and some Feats to support it quite early on. Man.. 1 tapping Carnifex is something I want to do now.. 😆😆 ..for that 15sec Carni fight video 😆🤣

Btw, did you mean 5% miss chance? 😆
Quote
Even in that crazy offchance that it does happen you can either wait out the CD timer if you managed to stack enough chill to extend its effects

Much lower than 5% since you get two 95% shots for it to land so in actuality your miss chance is .25%
Missing snipe you’ll have aimshot as your backup

56
Rew nails it. The only thing I’ll contend with is his thoughts on induction. Has great synergy with sniper especially since you get two chances between snipe and Aimshot. 399/400
 to one shot just about every opponent are odds that I like. Even in that crazy offchance that it does happen you can either wait out the CD timer if you managed to stack enough chill to extend its effects or restealth. You basically can’t lose a 1v1 assuming you the survive long enough to cast cryostasis

57
My best counter for crawlers is just not doing any areas with crawlers. There's rarely ever anything good, and I suspect it's by design.
All dungeons with them have alternate paths for folks with the right skills.
This and making everyone else kill them for you also makes life easier

58
Not the only way. Taser, flash, stealth attack (DK is great for this though I read it may be bugged right now), imprint, new pk root, pk fist, electrokin, mindbreak, cryostasis, stingball (not a great one, I know) and then you can follow up any of these with some method of off balance to get rid of their dodge. I’m sure I’m missing something else too

59
General / Re: Does Psychosomatic Predation damage bonus proc on Yell?
« on: July 22, 2021, 07:42:15 pm »
For 15 (10 with tranq) AP per target I don’t think it would be worth it for normal enemies even under the best circumstances. They will die pretty early but if say bounced automatically at random then that could be a fun mechanic with zero AP cost

60
Suggestions / Re: Make Hard and Dominating Harder (Spoilers)
« on: July 22, 2021, 06:46:28 pm »
I’d play this and a version that takes it a step or two further but it probably should be an additional difficult choice. People bitch about dominating as it is already

then why they play it tho
Would have to ask them but the things I hear is people like certain aspects of dominating but not so much others. That and hard is too easy

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