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« on: October 10, 2021, 08:55:53 pm »
Riot armor needs to occupy a bit more of a niche for it to be good. Metal armor has Good DT and high DR, but has massive armor penalty and can’t protect well against certain damage types like acid, cold, and electric. Leather armor offers mediocre protection most of the time, but makes up for it by giving unique bonuses based on leather type. Tac vests offer good DT against mechanical ranged weapons and are light weight, but have poor resistance against anything that isn’t a gun. Riot gear offers good protection against melee, but it’s armor penalty is so high you may as well be wearing a worse version of metal armor. Riot gear would really benefit if Shields didn’t add to armor penalty/added a lot less to armor penalty. Wielding weapons dosen’t increase armor penalty, so a shield really shouldn’t add as much penalty as it does. Shields already have enough of a drawback by restricting you to 1 handed weapons, so the massive armor penalty they give is just overkill. It would also be helpful if different types of shields gave unique effects, like if a psi beetle shield reduced damage taken from certain effects, or if a psi crab shield gave you the chance to block certain psi abilities such as electrokinesis and pyrokinetic stream. Being able to block multiple damage types with a shield like electric or energy instead of just mechanical damage would also be great.