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Messages - ShoggothWhisperer

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91
General / Re: Is it possible to force all random locations to spawn?
« on: August 04, 2021, 05:02:11 pm »
there is no way realistically check if these have even spawned in.
What the hell are you smoking? Utility tower and the Masters dungeon have a specific email that appears that tells you which one spawned in your play through. Booth and Coral are mutually exclusive, and if Coral spawns Booth won’t. The water treatment facility and the utility section are also mutually exclusive, based on whether or not the mushroom cove scavenger is in the operating room. The only important random spawns that don’t have an early indicator are Jet Eater and Hopperdome. If you want a specific outcome you can export your character and import them until you get the desired outcome, but you aren’t missing much if the desired fragment doesn’t spawn.

To address your second point, Underrail has much more than 100 hours of content in it. You can go Procterate/Free Drones with each having a unique questline, Praetorian/Coretech/JJK for their questlines, and Pirates/Expedition for their questlines. There is also 3 main endings to the game (SGS, Train, and the secret ending), and based on your choices you also get different ending slides for each faction. It takes at least 3 playthroughs to experience all the main content, and 6+ playthroughs to obtain every possible faction ending.

92
Bugs / Re: Applying expose weakness in stasis?
« on: August 04, 2021, 02:50:48 am »
Acid entanglement from the acid tentacle also applies in stasis.

93
Bugs / Re: Strongmen holding barrels can open doors
« on: August 02, 2021, 11:17:36 pm »
But have you ever seen handmaiden doing the same feat? No? Answer yourself, why?
Todd explains in Abyssal station zero that strongmen and handmaidens have different parts. Strongmen are just built different.

94
Suggestions / Re: Crawler carapace armor
« on: August 02, 2021, 06:47:01 pm »
Coil spiders and creepers have the same problem, it would be nice if they got carapace armor as well.

95
Bugs / Re: Strongmen holding barrels can open doors
« on: August 01, 2021, 09:27:14 pm »
Most door handles just require you to push the handle down to open, with the exception of knob handles which require a twist. Plenty of times I’ve opened either variety of handle while carrying heavy objects by using my hip to depress the handle or by pushing my body against a knob and lowering myself to twist the knob. It is perfectly reasonable that an advanced robot would be able to figure out how to open a door without hands.

96
Builds / Re: Titan Boxer Build [Heavyweight]
« on: August 01, 2021, 07:30:17 am »
Wouldn’t it make more sense to use unarmed instead of leather gloves? At 9 dex (8 base+eel sandwich) you get 7 7ap unarmed punches with tabis, compared to 5 9 ap punches with leather gloves. You also get greatly superior damage with unarmed compared to leather gloves, since unarmed damage is multiplicative with strength compared to additive with gloves, and you can also take the unarmed combat feats to boost damage by an additional 40%. You can use a nail bomb at the start of combat to quickly get TFB stacks without blades on your armor and tear through entire crowds of enemies with little effort.

97
Suggestions / Re: Suggested feats : Poorly thought
« on: July 30, 2021, 06:24:22 pm »
Butcher just sounds like a worse version of serial killer and the beast tattoo, and the downside isn't worth it for such a small bonus. Fresh meat is just the Taste for Blood on kill effect that only works for bladed weapons. Mania sounds like a pain in the ass to implement, and just means that you pop all your drugs and abilities first then activate mania to get a free 30% damage for most builds. Shield mastery is crazy overpowered since it basically gives you a 50% chance to block most forms of mechanical damage with shield arm and boosts the damage of shield bash further, which can reach zero AP already. Stampede and charge sound like the same ability, and it costing MP basically just means that melee builds get an extra free attack with all the ways to generate extra MP. Why bother suggesting feats if you yourself concede that they are poorly thought out and not good?

98
Builds / Re: Shiver me timbers - a Shiv build on Dominating
« on: July 29, 2021, 12:00:38 am »
Dude, SI for some Agony. Shiv for some Extra Spicy Agony™ - I applaud you for playing this meme build! 😆😁
It might be just me, but it feels like "I'll smack my nuts against the rock, till the rock breaks!" kind of build 😆 Yet, stacking MP, Fancy Footwork + low AP attacks should always get you out of danger... to smack that rock, harder and harder, again and again 😆

P.S.: I think the 200% crit damage comes from HUMILIATION of being shanked by a rusty piece of metal, wrapped in ever dirtier rag 🤣🤣

How about Expertise,  Shiv and the Unprojector? DoomRL has challenge modes called "Angel of" and "Archangel of", thus I suppose daring to play a build with Shivs and goggles that disable critical hits would be the closest thing to Underrail's Archangel of Masochism.
>shiv's only redeeming quality is 200% crit damage.
>shiv's benefit from melee and knife feats, like crit power, cheap shots, and ripper.
>suggests using a critless build on a weapon focused on crits.

In all seriousness, you probably get completely walled by enemies with over 25 dt since you can't rely on crits to overcome DT, and even with Expose weakness your damage is still shit against tankier enemies you can't bleed, like robots.

99
Thats why its a tank build
I dont care if they swarm me I'll survive, they wont, coz I have good crowd control
I dont have a snipe in this build so why would I care that it doesent work?
I always make the first move so having high initiative is pointles. Having high initiative is only if you dont plan ahead and need a plan B. You just need to attack first and open doors in attack mode. I mean you have a sniper rifle, range is no problem.
Enemies stun suck yes but is there a build where you go "fuck yea I got stunned". you just pop a head shot on guys who can stun you before the fight starts and there is no problem
Never had a problem with flashbang so cant comment and I wear a metal armor, knife attacks dont go through and animals do 25 dmg at best (Im talking ancient rathound and warrior burrower and also as I said before if you use exothermic aura the melee enemies have no idea what to do and just stand there waiting for the fire to burn out.
As I said I dont move so why would something like a throwing net harm me in any way?
past mid game there are not a lot of enemies that do cripling strike thats why I switched from leather to metal. I added 2 extra points to STR BECOUSE of cripling strike so that I can still use my sniper rifle and to get more carry weight and after the cripling nightmere was over I said "Hey why not get a super steel armor" so I put one more point to STR
Enemies step back only on the secound turn. The first thing they do is rush you to do all their best moves so in a way if you position yourself right they can help you pick them off
I've never seen stealthed Thought Controlers (?) so I've never had that problem and yea dopplegangers were the worst thing that could happen but again -shoot the mage first.
Never used Thermodynamic Destabilization so cant comment.
You'd be suprised how many times I had enemies surive a crit shot coz I rolled minimal dmg, I put points into shatter coz I got pissed and it worked
The stealthed thought controllers only appear on Dominating, along with a lot of other dangerous stealthed enemies. Enemies have a lot more health and damage on Dom and appear in far greater numbers, so your build likely wont be able to withstand the swarm. Against lunatics, 3-4 will have the ability to stun you on dominating, and you likely won't be able to kill them all before they get off a stun and slaughter you. Crippling strike enemies are also very common on dominating, and the metal armor won't completely protect you from their increased damage unless you have 60+ DT late game.

100
If anything, crawlers need to gain expose weakness to better deal with tin cans.

101
Builds / Re: Unprojector 0-crits Unarmed Psi Monk Build
« on: July 26, 2021, 04:48:11 pm »
Why not use fancy footwork? If you’re making a lot of melee attacks that extra mp can let you get out of range of an enemy and completely avoid melee damage. Also, you don’t need more than 40 dodge, since that is the minimum requirement for uncanny dodge, and with tabis and greater siphoner you can get 7 dodges, which is more than enough in most scenarios, in addition to using high MP to run away from slow melee enemies. It probably isn’t worth it to use PK on this build since it’s so stat starved and can’t use psi headbands due to unprojector. You can lower will to 3, pump int to 6 and str to 17, and be able to craft high quality energy shields with over 1.5k capacity, which will dramatically improve your survivability.

102
General / Re: New game to start?
« on: July 26, 2021, 04:33:31 pm »
Final update won’t be out for about 4 months, so you should start a new game now.

103
General / Re: Tchortist crit hypos
« on: July 26, 2021, 04:29:32 pm »
There is no downside to crafting the enriched hypos except for not getting the other rewards, so it is worth it if you are a bio build.

104
General / Re: Utility Station 6
« on: July 26, 2021, 04:27:35 pm »
You aren’t supposed to kill the proxies, since they respawn. You have to kill the overwatchers to stop the proxies from spawning. You can use vents and stealth to sneak around and individually kill all the overwatchers, as well as recharging the industrial bots.

105
Why not drop per to 6, pump dex to 17 and str to 5, and use versatility? You lose sharpshooter and scrutinous, which isn’t really a problem since you take them very late, and you can replace scrutinous with steadfast aim, which gives a higher crit chance since it scales off base ap (+8% crit with no downside on a rapid .44 hammer). It also help you achieve the 17 dex combo sooner, since you only consistently get 2 SSD before DC. If you spec versatility (at the cost of losing hit and run spec, fatal throw spec, and reckless) you get higher base damage and accuracy then with 11 per, while also boosting throwing damage for fatal throw from the high dex.

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