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Builds / Re: General Build Guide for Heavy Duty DLC (Minor Spoilers)
« on: November 02, 2023, 11:14:55 pm »Any advice for a character build that can use the new weapons well? Mostly wondering about Str requirements, and how much I should train in side weapons. Any need for Guns for feats?From what little I've seen so far, strength and perception are essential for getting the most out of LMGs and miniguns. Especially strength for miniguns. And both draw from the brand new "Heavy Guns" skill. Grenade launchers benefit from a high guns skill and only require a moderate strength investment (about the same as assault rifles).
The heavy guns skill and guns skill both seem to piggyback off of each other quite nicely so you don't necessarily have to pick one and disregard the other if you don't want to.
For side weapons; sledgehammers, assault rifles, and/or grenade launchers seem to pair very well with heavy weapons.
As for new feats, only grenade launcher feats require any real investment in the guns skill. Several existing feats such as "Concentrated fire" have been reworked to accomodate heavy weapons and their skill requirements have been reworked as well.
Personally, I'd go for a tanky "tin can" type build. I can't really get much more specific than that because the character builder (as of writing this) hasn't yet been updated for Heavy Duty.