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Messages - Amannamedsquid

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31
Builds / Re: General Build Guide for Heavy Duty DLC (Minor Spoilers)
« on: November 02, 2023, 11:14:55 pm »
Any advice for a character build that can use the new weapons well? Mostly wondering about Str requirements, and how much I should train in side weapons. Any need for Guns for feats?
From what little I've seen so far, strength and perception are essential for getting the most out of LMGs and miniguns. Especially strength for miniguns. And both draw from the brand new "Heavy Guns" skill. Grenade launchers benefit from a high guns skill and only require a moderate strength investment (about the same as assault rifles).

The heavy guns skill and guns skill both seem to piggyback off of each other quite nicely so you don't necessarily have to pick one and disregard the other if you don't want to.

For side weapons; sledgehammers, assault rifles, and/or grenade launchers seem to pair very well with heavy weapons.

As for new feats, only grenade launcher feats require any real investment in the guns skill. Several existing feats such as "Concentrated fire"  have been reworked to accomodate heavy weapons and their skill requirements have been reworked as well.

Personally, I'd go for a tanky "tin can" type build. I can't really get much more specific than that because the character builder (as of writing this) hasn't yet been updated for Heavy Duty. 

32
Builds / Re: General Build Guide for Heavy Duty DLC (Minor Spoilers)
« on: November 01, 2023, 11:42:53 am »
Commandos on the same level as carnifex? That's absolutely nuts. Gonna have so much fun getting turned to swiss cheese, vaporized and/or fragged to oblivion.

33
General / Re: Hidden Rathound cave in the Black sea?
« on: October 05, 2023, 09:07:35 pm »
Well, that explains a lot.

34
General / Re: Heavy Duty speculation
« on: October 05, 2023, 03:07:50 am »
Anybody else see the high tech soldiers with the armor and the robo-dog?  I wonder who they are and what their deal is...

35
General / Hidden Rathound cave in the Black sea?
« on: October 05, 2023, 02:23:58 am »
Does anybody recall a hidden rathound cave somewhere in the black sea? I remember there being some nice-ish loot and around 3-5 Ancient Rathounds inside. I also remember that you need a perception check to find it. I've looked for it myself but I can't seem to find it again. I may just be getting hit hard by the Mandela effect.

TL;DR: Does it exist, or am I just derailed?

36
General / Re: Heavy weapons and modular armor
« on: October 05, 2023, 01:56:34 am »
Well, regarding heavy weapons, your wish has been granted.

37
Suggestions / Re: Random Encounters During Fast Travel
« on: October 05, 2023, 01:51:01 am »
Or maybe while rift walking, something from the "other side" stops you to ask if you have a moment to "talk" about our lord and savior "Ht'uimg'aeng'ytagyeh".

38
General / New ways to learn Psi Abilities
« on: April 25, 2023, 11:14:44 pm »
Playing Underrail, I've noticed that there are 2 main ways to learn psi abilities:

1. Finding (or buying) a psionic mentor device.
2. Paying one of the four trainers you meet at the start of the game to teach you the basics.

There is one exception however; Bilocation, which can only be obtained by attuning yourself to the mysterious pillars at Silent Isle. (If your stats aren't high enough, you will likely be killed by 5 psionic clones of yourself). Learning to rift-walk also sort of counts I suppose.

We will likely see the return of old psionic abilities in Infusion and it is certainly possible that there will be new ones. What I'm hoping to see is maybe some more unique ways to obtain certain psi abilities. For example, maybe taught to you as a potential reward at the end of a quest or questline, attuning with a powerful psionic creature or entity, witnessing some sort of anomaly and then being able to duplicate it yourself, having it implanted into your brain by some sort of experimental device or mutagen, maybe even locked behind one of those infamous puzzle quests. (Let's face it, there's gonna be another one. Hey, somebody had to say it.)

It would be a way to separate the more common and well known abilities with some that are more unique/powerful/interesting.

Thoughts?

39
General / Re: New PSI ability's or type for infusion?
« on: April 09, 2023, 07:54:00 am »
I too would be very interested to see what else they can cook up, whether it's new Psi abilities or even a new discipline or two. A new discipline that deals with the manipulation of light and dark maybe? Or a temporal manipulation ability that summons an entity of pure entropy (an entropy elemental if you will) that is powerful but hostile to everything (including you), requiring you to use it carefully and tactically. Or a psychokinesis ability that temporarily strengthens or weakens gravity in a set area.

We'll just have to wait and see.

40
Suggestions / Re: Let us make gas grenades with the d5 canisters
« on: February 17, 2023, 03:05:55 am »
Oooooohhh, I like this idea.

41
General / Re: Where is Dude's house in caves?
« on: February 17, 2023, 03:03:54 am »
Wow. Roleplaying a little too hard don't ya think?

Anyways, the location of Dude's cave home is in the northeast section of the Upper caves, south of a Lunatic camp and a climbable route which leads to right outside Hecate Research Outpost. 

42
Other Games / Re: What games are you playing?
« on: December 08, 2022, 05:04:17 pm »
Currently Playing:
Wizardry 8
Starsector (Formerly Starfarer)
Arcanum
West Of Loathing
SYNTHETIK
Elden Ring
Prey (2017 version)

Currently waiting for:
Dead Space(Remake)
Atomic Heart
S.T.A.L.K.E.R 2

43
Development Log / Re: Dev Log #6: New Environment Renderer
« on: December 08, 2022, 04:30:14 pm »
Looking great so far. Can't wait to get stung into a stupor by Crawlers again!

44
General / Re: How do I infiltrate the building on zone E3 in Expedition?
« on: December 05, 2022, 09:20:29 pm »
There are 3 ways to get the professor out. The first is to try to negotiate with Captain Grim, need to talk to Razor and you'll be taken directly to the Captain. The second way is to fight your way to the professor. The main entrance of the pirate base is at G1, which can be reached if you go south of G3 or H3. If you're looking for a more stealthy approach, there is a hidden cave on the island at E4 that leads to a secret entrance to E3 but you need 11 perception to notice it.

45
General / Re: Where do you think it will take place?
« on: July 07, 2022, 02:35:30 am »
It's possible that we could end up in one of the 3 other places settled by New Frontier Technologies or even somewhere settled by one of the other 4 corporations that we haven't seen yet. 

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