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Messages - RewRatt

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16
General / Re: Glowing Canine Agility 16 Check
« on: September 24, 2021, 03:59:56 pm »
I went up to the glowing canine while killing all the pirates and saw that there was a agility 16 check. Where does it take you?
It's a Climb-Up, Climb-Down check. And you are already Up There 😁

17
Suggestions / Re: Blitz convert not ALL MP into AP, but only NEEDED amount
« on: September 22, 2021, 12:23:44 pm »
Unfortunately it was done like this from the start: https://www.stygiansoftware.com/wiki/index.php?title=Blitz
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Grants you an ability that when invoked will instantly convert all your movement points to action points
You have to stagger your MP gains. For example - use Sprint, Contraction after you used Blitz.

18
It would be really nice and useful to have different catagories for crafting blueprints so that we could find what we need faster.
Also, please add another recipe for Advanced Repair Kits. You could make Basic Repair Kits blueprint price cheaper in turn - so that player could aquire them at a similar cost during gameplay. Advanced Repair Kit would require 80 scraps as it does now but won't need splitting manually.

If major interface re-programming is a problem, just place them like this as a suggestion with catagory name above the section:

Drugs:
- Adrenaline
- Focus Stim

Medicines:
- Advanced Health Hypo
- Health Hypo

Repair Kits:
- Advanced Repair Kit
- Basic Repair Kit
...
...
Armor:
- Boots
- Leather Armor
- Metal Armor
- Metal Helmet
etc.

You can sort by [Consumables] first, [Utility] second, [Weapon] third, [Armor] last due to crafting frequency of each (more often used are closer to top).

19
General / Re: How do Gunslinger and Bullet time ap reductions interact?
« on: September 22, 2021, 07:58:24 am »
It was fixed to do it AFTER all other reductions and calculations.

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Fixed the bug that would cause Bullet Time to incorrectly modify AP cost by being applied prior to Gunslinger

20
Suggestions / Re: Fire burns nets
« on: September 21, 2021, 03:22:47 pm »
Regular nets wouldn't burn that quick
This is bullshit. Exothermic aura burns so hot that people 3 meters away from you can feel it, and take damage from it. It sets the ground! on fire. And you're saying that a net will not burn or at least lose restraining properties fast enough from direct body contact.
Indeed. Napalm glasses soil (1000Ⅽ⁰), I am pretty sure it would burn down fabric nets rather quickly 😁 and Exothermic Aura is of equivalent (or higher) strength - as per game fire field intensity.

21
Builds / Re: Hammer wizard but with metathermics
« on: September 21, 2021, 01:48:12 pm »
Just tested it. Neither molotovs nor exothermic aura burn nets. Would be cool though.
Thanks Broski! 😄

22
Builds / Re: Hammer wizard but with metathermics
« on: September 20, 2021, 11:45:56 am »
i think cryostasis is awesome because it never fails, useful in a lot of situations.

But wait, exothermic aura burns nets ?
Didn't know this either. Do molotovs do the same? Can you throw one on yourself to burn them off? I never tried... never wanted to be rooted in a fire field.. 😅

23
General / Re: Diedrick and Ryl random event
« on: September 18, 2021, 12:12:59 pm »
I remember meeting Arsonist (https://www.stygiansoftware.com/wiki/index.php?title=Arsonist) at lvl3 in SGS Underpasses... that was fun 😆 - Spots me instantly through stealth. Had to use Bear Traps around every corner and kite/kill him that way. It was pretty intense.

24
General / Re: Diedrick and Ryl random event
« on: September 17, 2021, 05:51:13 pm »
Never had them appear. How are they in Dominating if you get to meet them early on? I suspect they should be quite hard, but the benefits are really good.

25
Builds / Re: A blind laser pistol build (aka Stormtrooper)
« on: September 17, 2021, 09:47:11 am »
Thanks for the responses guys. I'd like to take the opportunity to also thank you, RewRatt, for your amazing builds and videos that helped me a lot. Your TC/TM trapper is amazing and perhaps the most well-rounded psi build I've found, and your chem pistol build convinced me that going all-in with dexterity is the right way for pistol builds - I just prefer the range of the laser to the otherwise totally amazing chem pistols.
Thanks dude. You don't know how nice it is to hear that 😊 I love this game and community is the greatest I've ever been a part of.

26
Builds / Re: High agility build
« on: September 17, 2021, 07:32:52 am »
https://underrail.info/build/?HgMODAMDBQYAwqAAwqDCoMKgMmQeABQ8WkYyWgAAAAAAAFAkOWFOFhM-BgkvPEdcS8KxwonCpsOG4qG4BeKlvAfip5cD378

Meme evasion build but with a lot more grenades this time. Go for suicide belt and evade all damage. Get siphoner infused leather for even more evasion. Evasive maneuvers might work better that stuntman also available earlier. Knives are picked because of high dex.
Tbh, yeah, you can reach 340 Evasion without either feat to get 85% reduction. That was simply something I threw together quickly. Just get Infused Siphoner Leather + Tabis of some sort and there you go 😄
I also hate that you have to go through quite a bit of the game to get access to Core City Sewers and see if you get the Masters spawn... it is so unreliable.

27
Builds / Re: A blind laser pistol build (aka Stormtrooper)
« on: September 16, 2021, 07:47:06 pm »
Hey, glad you like it! I joined Coretech during my playthrough, their merchant is much more useful for that character. It won't change much though, and JKK is overall easier to complete. JKK also makes it easier to get certain oddities. Don't overthink it, merchant RNG will screw you anyway and you'll regret whatever choice you made, this is Underrail after all!

Side note, Critical Power got nerfed but there is a sweet new belt in the game (Commando Belt). If you're lucky enough to get it it's probably better to spec 5 Versatility / 10 CP.
Bit of necrosis going on here.. 😆🤣 But on the subject - Coretech all the time, most of the time, for Energy Pistol builds. No point not to - best EP component trader bar none, also sells Plasma Grenade recipe early.
For the Commando Belt - I found one in Gray Army Base, the very first room you port in with The Dude. Not sure if a fixed spawn, but would make sense thematically...

28
Builds / Re: High agility build
« on: September 16, 2021, 07:32:18 pm »
Escape artist would not help, because if an ennemy can touch me I'm dead 99% of the time. I'm not a Blitz fan, but it could replace one of my QoL feats I guess.
I can vouch for Escape Artist even on 3CON builds. Acid Entanglement from dogs, Nets from natives, missed Bear Trap - often not lethal, but would be with no mobility and zeroed out Evasion/Dodge. It is an "F9 Preventor Nr.1"™! 😄😄

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Also, RewRatt is right: while I do have 95% hit chance against everything, I'm firing a 50 AP weapon, so a miss is generally an instant F9 + cursing Styg ^^
😆😆 and then the 3, 95% misses in a row come in with your Double Hasted Spearhead/Reaper... it is the quintessential "Oh WTF!!!??" 😆🤣🤣

29
Builds / Re: Hammer wizard but with metathermics
« on: September 16, 2021, 07:22:06 pm »
>But basic Metal can be done at the start. 10-13% AP difference only and it is early game after all.
Taking a feat that only will work on early/mid game feels like a complete waste unless he plans to stay with TiChrome and/or Super Steel.
Missed the point. Early on you can find only Steel or Tungsten. So you can use Steel and still not lose that much compared to SS. Tichrome is a bit weak.

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>Grenadier is mainly for Flashbangs, Gas Grenades and EMP's.
You dont really need those when you're extremely tanky, extremely powerful at melee combat and have PSI at your disposal. 3 DEX with minimum throwing will do it.
The only argument you could make is that since it mainly uses MT and not PK (the original Hammer Wizard I created), you take grenadier to better handle bots since MT is very bad against bots, but I'm still very skeptical.
What do you mean by extremely tanky? 😅 You only have Phys resist to back you up and whatever shield does for you. You get PSI Inhibited, as you are not very mobile, and then you are just a stationary damage sponge. I don't think Metathermics can "Blow things up" even at 7WILL to reliably guarantee safety. Also Quad Nagas. - all these things are what Grenadier helps you with. 2 turns between EMP MK3, 2 turns Incendiaries. Flashbangs might be too long to wait even with it, but a solid skill investment into throwing will not hurt.
I also fail to see thematics, when every single enemy with a grenade in their inventory will lob it at you....
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The very definition of a hammer wizard is a very tanky, very strong melee combatant and psi caster, that's it's whole trope.
How? Why? 😄 Does it say Tanky Hammer Wizzard? You can be a super mobile, mobile/tanky and immobile/super-tanky Hammerer + Wizzard shenanigans and there you go 😆 Guys original build involved AP reducing Feats for Metal Armor, so I assumed the <mobile/tanky>.

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By far the most outraging feature of the original build is the 3 Will, why would you 3 Will if you're a hybrid psi build that will heavily use a single school? It makes no sense since you also need the damage from your ranged sources. 3 Will is what a TM builds use a crutch, but hammer wizard actually needs a strong psi school to get by. I highly disagree with 3 Will.
He said it's for CC mainly. And I agree with that. It is not Thought Control, and doesn't get resisted due to low skill. I also mentioned, that he can throw out some damage on a skill with a Filter.

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Hammer Wizard is one of the top builds in Underrail, if you feel you need to heavily QoL on feats and otherwise you feel like banging your head against the wall, then you're doing something very wrong.
Didn't realize that. I thought it was one of the more Fringe and less loved weapons. I can imagine dozens more powerful builds. One thing it has going for it for sure is some reach with PSI, compared to pure melee.

Anyways. 😅😅

30
Builds / Re: High agility build
« on: September 16, 2021, 03:49:21 pm »
You're right but not all ennemies have high evasion stat even in dominating, and there are many ways to reduce (ambush, leading shot, pistols) or negate (stun, immobilization, off-balance...) evasion, so high perception is good but not necessary. Also if you have high mobility you are more likely to survive even after missing a shot. Not saying it's optimal but it's playable :)
Indeed 😄 It is mostly a joy factor for me - "Am I having fun or is this a misery I am slogging through?" - that is a question we often ask 😆 For example I love the SMG build. Powerful, fast. Can be played loud or all Sepc-Ops like, taking enemies one by one 😄 But some people find it boring. So to each their own 😄

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