>But basic Metal can be done at the start. 10-13% AP difference only and it is early game after all.
Taking a feat that only will work on early/mid game feels like a complete waste unless he plans to stay with TiChrome and/or Super Steel.
Missed the point. Early on you can find only Steel or Tungsten. So you can use Steel and still not lose that much compared to SS. Tichrome is a bit weak.
>Grenadier is mainly for Flashbangs, Gas Grenades and EMP's.
You dont really need those when you're extremely tanky, extremely powerful at melee combat and have PSI at your disposal. 3 DEX with minimum throwing will do it.
The only argument you could make is that since it mainly uses MT and not PK (the original Hammer Wizard I created), you take grenadier to better handle bots since MT is very bad against bots, but I'm still very skeptical.
What do you mean by extremely tanky? 😅 You only have Phys resist to back you up and whatever shield does for you. You get PSI Inhibited, as you are not very mobile, and then you are just a stationary damage sponge. I don't think Metathermics can "Blow things up" even at 7WILL to reliably guarantee safety. Also Quad Nagas. - all these things are what Grenadier helps you with. 2 turns between EMP MK3, 2 turns Incendiaries. Flashbangs might be too long to wait even with it, but a solid skill investment into throwing will not hurt.
I also fail to see thematics, when every single enemy with a grenade in their inventory will lob it at you....
The very definition of a hammer wizard is a very tanky, very strong melee combatant and psi caster, that's it's whole trope.
How? Why? 😄 Does it say Tanky Hammer Wizzard? You can be a super mobile, mobile/tanky and immobile/super-tanky Hammerer + Wizzard shenanigans and there you go 😆 Guys original build involved AP reducing Feats for Metal Armor, so I assumed the <mobile/tanky>.
By far the most outraging feature of the original build is the 3 Will, why would you 3 Will if you're a hybrid psi build that will heavily use a single school? It makes no sense since you also need the damage from your ranged sources. 3 Will is what a TM builds use a crutch, but hammer wizard actually needs a strong psi school to get by. I highly disagree with 3 Will.
He said it's for CC mainly. And I agree with that. It is not Thought Control, and doesn't get
resisted due to low skill. I also mentioned, that he can throw out some damage on a skill with a Filter.
Hammer Wizard is one of the top builds in Underrail, if you feel you need to heavily QoL on feats and otherwise you feel like banging your head against the wall, then you're doing something very wrong.
Didn't realize that. I thought it was one of the more Fringe and less loved weapons. I can imagine dozens more powerful builds. One thing it has going for it for sure is some reach with PSI, compared to pure melee.
Anyways. 😅😅