Valid points, I have a little bit of time to think about it.
I'm also conflicted on where should I put points at level 1, since the build has way more than 8 skills.
There you go, Level 1 allocation 😄:
https://underrail.info/build/?AQMHBwMKAwcADw8AAAAPDAwPAAkADAAAAAAAAAAAD385378Chemistry 15, Mechanics 10+ for Frag Grenades. Grab a Hand Grenade blueprint from Quartermaster, x5 Frag Casings, x5 TNT and get yourself some Boom for early fun 😄
I was going to do that indeed, mainly because with inexperience I wouldn't know what to drop on the ground
Valid point 😄 I would suggest:
10-15 Bear Traps,
Crossbow Bolts (assorted),
Mechanical Repair Kits x4, (when got Advanced x2)
Meds - <20 each, Psi Inhalers <10,
Supercharged Lithium Cell x50, Fusion Cell x30
Quiver, Lifting Belt (Loot-goblins best friend 😆😆), Trapper's Belt, Jacknife, Lemurian Engineer's Suit (Expedition),
Flashbangs, Molotovs - x10-x15,
and then a small number of found and disarmed Mines.
Grab Recycling and Repair Kit blueprints after Outpost quest.
I am a self-confessed Loot-Goblin, so I know what I'm saying 😆😆🤣🤣