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Topics - Tytyger

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31
Builds / Rasophore build
« on: July 19, 2021, 08:52:42 am »
My hybrid of melee, range and psi.A great build with a lot of synergies and almost no weakness.
https://underrail.info/build/?Hg4DAwoDBwZQZQDCoAAAAAAAAFRkUihOWgDCoAAAKMKgaSsOwqMIFA0VY0RJaRIqX1XCncKnwrLDiXHinaAF4p-EAeKitQLiprgD4qeqA-KrhgHfvw

its advantages:
  • great burst damage with ar and pk
  • spear with yell grants you insane melee protection
  • very tanky, have strenght buffer against crippling your ar or metal armor.Tc isnt issue too
  • insane control options
  • social skills, great for any newbie to start and dont miss out on dialogue
About gear.I used rapid muzzle hornet and rapid muzzled huszar with tungsten shock spear spear.Headgear is either headband or helmet.Armor is vasophore armor, while it comes late i still consider it very useful, so i recommend you to rush it.Boots are either springed infused pig or metal boots metal boots.If you made supersteel gear you will have 85 ap, which depends on your springs will leave you with 10-20 mp which is very pleasant.

Many feats here could be replaced here with others, here some honorable mentions:telekinetic undulation will act as suppresive fire for us,opportunist will be useful with many of our ways to stun targets,fast metabolism to increase out healing(multiplicative with doctor) or if you want to wear regen tungsten, psychostatic electricity for increasing our crit chances, fight response to become even deadlier at our low health,expose weakness for saving w2c, general meleeing or combo with impla+punch,also any increased stat you want, i chose constitution.

Also feel free to multischool, cause i was able to free 70 points to squeeze in tm.You for example can go tm to kill doppels

I'm honestly suprised how apex this build performs, so will free to use.Tchort is evolution brothers, stay strong and cull faceless inbreds.

32
Bugs / Mutie quest
« on: July 19, 2021, 08:13:48 am »
Subject with boulder throwing boulder crashes game.Also sentrybots stingball throws ignore thick skull for some reason

33
Bugs / Chain and emp interaction
« on: July 18, 2021, 04:28:41 am »
Emp dont trigger chain, despite being electrical damage

34
Suggestions / more npc barks
« on: July 17, 2021, 03:43:25 am »
Learnt recently that npc can have different barks if you wear cau suit.Can we have some for every faction armor?

35
Suggestions / Super steel weapons buff
« on: July 09, 2021, 06:51:06 am »
For now super steel weapons dont have their niche, they got buffed with accuracy but its only important with machetes.I propose giving them enhanced attachments, so they will reduce energy cost and increase damage from their electronic attachments.

36
Suggestions / machine gun
« on: July 07, 2021, 08:59:29 pm »
unique ar that shoots 12.7mm and has 12 str requirement, having huge penalty for move and shoot and close quarter.Also will have unique overheat mechanic that will take more durability after overheat stacks will go over treshhold.Can be deployed (25 ap and moving revert the effect) to gain precision and burst precision bonus.So basically balor gun with huge restriction so is payoff.Insent tank playstyle

37
Suggestions / Charge attack
« on: July 06, 2021, 04:17:14 pm »
So i was thinking how to implement new ways of scaling into the game to diversify building of character and this one of the ideas i come up with.

Charge attack-is a new feat which allows you to convert your distance travelled into melee damage.Each tile will give additive % bonus of  your damage.Its can be active ability or passive effect.I thought of it when i was doing my 20 agi run.Its a push to even out base stats in game.Also it may gain unique bonuses depending on your weapon type but in my opinion its excessive but would be cool.

38
Suggestions / huxkey
« on: July 03, 2021, 07:07:25 pm »
can huxkey automatically decide what to use to open crate/vent/box/door.Changing its modes constantly make it awkward to use

39
Bugs / rasophore armor
« on: July 03, 2021, 10:13:17 am »
self explanatory

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