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Messages - Tytyger

Pages: 1 ... 7 8 [9] 10 11 ... 17
121
Bugs / Re: hoddurform
« on: October 06, 2021, 01:56:34 am »
any enemy with fear resist

122
General / Re: Why is player chararter immune fo fear?
« on: October 05, 2021, 08:39:54 am »
probably hard to implement and it seems its too late to bother, bit sad innit?

123
Bugs / hoddurform
« on: October 05, 2021, 08:35:03 am »
hoddurform dot effect uses intimidation mechanic thus making enemies immune to fear to be immune to dot

124
Builds / Re: DOMINATING low maintenance Metathermics Chem Pistol build
« on: October 04, 2021, 01:33:23 am »
Quick question for the new kids in the class:  How hard is a chem pistol build to pull off with minimal game knowledge?
 It looks like it crutches on having a relatively deep understanding of damage types vs certain enemies as well as specific parts locations.
 Would most of us be better off starting with something else?
most enemies dont have any resist to its damage, except fire one so you can do it without any knowledge

125
General / Re: Random encounter frequency?
« on: October 03, 2021, 01:29:44 am »
they appear every 15 minutes somewhere on the map, also you sometimes miss random encounter by just not noticing it like a corpse that dont belong here or some box that haven't been there

126
nope

127
Suggestions / Re: Area suggestion for final update
« on: September 29, 2021, 04:44:07 pm »
it was long time ago, there would be only skeletons with everything looted

128
Suggestions / Re: Bayonets as Enhancements for AR&SR
« on: September 25, 2021, 10:32:35 am »
game dont need this

129
Builds / Re: High agility build
« on: September 22, 2021, 09:48:28 am »
i did 20 agi sword build, i believe it can work with any stupid damage weapon, so best calls are ar's, shotguns, swords.About feat choices i would ignore evasive maneuvers and few feats are must like escape artist because nets have raised min chance to hit, also use of crawler caltrops and traps are encouraged because of terrible accuracy

130
Suggestions / Re: Clump of Traps update ideas.
« on: September 22, 2021, 09:44:08 am »
trap arm speed and carry weight is what often discourage trap usage, so i agree with most changes

131
Suggestions / Re: No one cares about Fort Apogee
« on: September 22, 2021, 09:39:14 am »
last update will change it for sure, dont worry

132
General / Re: Found an interesting way to deal with crawlers
« on: September 12, 2021, 11:22:54 pm »
really?i thought its just useful to kill final boss

133
Suggestions / Re: Energy shields rework?
« on: September 08, 2021, 03:51:01 pm »
meta for emmiters very set which i dont like

134
Suggestions / Re: New Veteran feat suggestion
« on: September 08, 2021, 03:49:22 pm »
with this you can be in last stand forever for sure, but i like the idea of something similiar to expert sprint, though its op

135
Suggestions / Re: Suggestions for next update.
« on: September 01, 2021, 06:20:23 pm »
high risk-high reward, once its get going best weapon in the game, miss and lose everything

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