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Bugs / Re: doctor correctly doesn't work with bandages
« on: September 01, 2021, 06:18:59 pm »
you are not changing it, right?
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i believe its good as it is, reduces max hp for easier shatter and gives extra pure damage each instance, cryorb if not kills maxes out stacks which is pretty coolHypothermia - it is pointless. It was designed to be used against Player Character it seems. In combat, you want enemies dead not to reduce their CON a bit. I haven't played Metathermics build for a while, but I never saw any builds take it either.
If there was a cryokinetic stream spell or some kind of cold gas cloud spell, it would be pretty good.
poisons apply 10 turn death stalker debuff, about snares nets have quite a high cd and on most enemies its matter its last one turn, also dont forget that not only player char can have this feat, also dont forget that you need actual skill to use itchange escape artist dex requirement to agilityDeadly snares on nets might be a bit too overpowered, since then it’s just 10 ap for 100% crit chance for 1-2 turns against a single target every couple of turns. Deadly snares is balanced right now since you can use quick tinkering to set traps on demand.
hypertoxicity now applies hyperimmune with poisons
spikes and blades on gear give intimidation bonus
armor sloping removes ap from spikes and blades
spikes and blades work against melee attackers
possibility to gain your name in arena in the first beast fight wearing certain armor
quick pockets give you once per round ability to equip weapon or utility for free
new native enemy:skaerdar crossbowman, he shoots serrated bolts and have vile weaponry, make tungsten tanks with regen vest suffer
deadly snares procs on net since it literally snare
Also, do you mean poisons apply hypoallergenic with hypertoxicity?
I think bodybuilding is alright, and tempered electricity is great for tanks
plus you get better conditioning and stoicism