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Messages - Tytyger

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166
Suggestions / Re: Intresting scaling
« on: July 26, 2021, 12:00:08 pm »
conditioning and parry get scaling from their stat required to get it, its not intresting what i meant

167
Suggestions / Intresting scaling
« on: July 26, 2021, 11:00:43 am »
What if feats had some unorthodox scaling, for example take full auto and steadfast aim.Let them scale from str, like for every 3 str from base full auto given extra 2 shots and steadfast aim gain 0.5 crit per ap.What do you think or can you come up with other forms of scaling for other feats?

168
Suggestions / Re: Buff Force Field
« on: July 26, 2021, 07:45:35 am »
enemies already attacking different section of forcefield but its get teardown with anything serious in one turn, buffing hp overall will help, if it could stay more than one turn

169
im misread.nevermind

171
General / Re: Boot spring in shops
« on: July 24, 2021, 10:35:02 am »
oscar, praetorians, coretech, mechanical vendors, constantine, hanna.Almost every shop in the game sell them

172
Builds / Re: Rasophore build
« on: July 24, 2021, 09:20:08 am »
ok, after i finish my current run, i will upload some vids of me doing it

173
General / Re: Boot spring in shops
« on: July 24, 2021, 06:24:58 am »
its quite common, you just need to look other places

174
Builds / Re: Rasophore build
« on: July 24, 2021, 05:52:17 am »
bullets is least thing you have too worry about in this game, this armor is literally best non craft armor in the game currently

175
Builds / Re: Rasophore build
« on: July 23, 2021, 09:14:11 pm »
how about you try it and then form any opinion on it, because you just keep theorising.Vasophore armor for now is best armor you can get if you dont want wear tungsten nor spent 3 feats for nimblecanning, build is versatile and can deal with any situation given, your any range build will be shitted by beatles with their disruptive fields or any, psiggers will be shitted even more because interuprion is far more common spell, it is not afraid of melee and their cripple strikes because has spear block and str buffer to go with, there no enemy in the game who is scary for you.Like the most suffered place i was in is praetorian warehouse because i just simply refused go make a suit better than peacekeeper.About skill it scales with str, so everytime you use coke, in rat suit, under ssg, slackjaw, its increases your guns skill so you have more skill.Also there is commando belt, which sadly, i wasnt able to acquire but even without it i killed tchort in one turn, dabbed on faceless commander in his own base and shoved torch into magnar's ass

176
Builds / Re: Rasophore build
« on: July 23, 2021, 09:59:39 am »
Rassophore Armor? - https://stygiansoftware.com/wiki/index.php?title=Tchortist_Rassophore_Armor  - what's so good about it to "rush" it? That armor won't even trigger Juggernaut. You will get melted by everything with 0 Stealth and 11 Initiative. This is for Normal right? But even there... Or am I missing something?

It seems that you want a Tin Can build, but with ultra low Gun skill and some Melee. Well you could get away with 18 STR and un-specced Versatility, but then maintaining higher CON and WILL becomes a problem. If you don't want MP, just go with Triple Reinforced Tungsten Armor and Boots and maybe 6 Dex to get Paranoia and Trigger Happy to get at least 26 Initiative without Soda. Otherwise, Armor Sloping, Nimble + Springed Boots and Super Steel.

Basicly, doing Triple damage sources, each with different derived statistics and being any good at it + Survivability is not how this game likes to roll.
i beat dom with this, if you didnt get it

I would honestly love to see that 😄 And by Beat the game, do you mean Tchort? I might learn something new if it felt OP as you've mentioned:

- Didn't know for example that Temporal Distortion damages dopplegangers.
Also feel free to multischool, cause i was able to free 70 points to squeeze in tm.You for example can go tm to kill doppels
Also, it takes 2 turns to proc damage, with no tranquility you will pop a max of 2 TD's per turn. Also, most of TC enemies will Mental Breakdown you first, which will often succeed (at least pre-lvl 26) and that means 2 Doppelgangers. 2 of them going at you with no MP to run away or Dodge to.. well.. dodge their attacks, they will inflict often in a region of 50-80(Domination TC Bilocation) x 3(attacks) x 2(Dopplegangers) x 2(turns) = on avarage 780 damage without crits before TD's finally proc. Bearing in mind most of Lunatic TC's are in stealth, they are super likely to get a drop on you first.

Do you have to start all encounters yourself? With 11 Initiative without soda, you would lose Init rolls to everything.
You also mentioned feat swaps, but exactly what feats? You have 7 Will - I imagine just for Stoicism and extra Resolve? You also have none of Spear Feats, so why Spears? You need to land an attack to get block up and doesn't require you to end combat with spear in hand? Would have to test it.
You also mentioned you get 85AP with supersteel, but I am guessing you meant MP. With no Armor-Sloping, you are left with 10-20MP? That is 1-2 tiles of movement at best? Of course TM would help, but would need an extra feat to get proper worth out of it.
Also no crit for rifle, no crit for melee as no dex, you don't use goggles, so no NVG. No Stealth, so no Ambush. Low gun skill.

Damn. I mean everything says it shouldn't work on DOM. So how does it work? 😅
You start fight like any tank builds, just go in and let them come.7 will is force user, stoi, and iron will (possible fight response).Spear is strong featless as sledge, its armor penetrating, block granting melee which nice to get, which gets better with out of leveling feats.There is a huge difference between having zero and 10-20 mp because you can come out of cover and burst then go back to cover.With stoi, tempered element, morphine aegis, doppels deal zero damage to you so you have less reasons to fear them.About guns, skill come from versatility and you need just soent 80 points to get your ranged feats

177
Builds / Re: Mind cracker build help
« on: July 23, 2021, 09:30:45 am »
there is no need to commit, spear can be used in hammer build, its just better option against crabs, serpents.Your autistic yelps  have nothing to do with it

178
Bugs / Re: Wrong hp on a warthog
« on: July 23, 2021, 07:01:12 am »
so low levels have easier time with them, same with lunatics

179
Builds / Re: Mind cracker build help
« on: July 23, 2021, 06:45:21 am »
just use spear lmao, it ignores 25 percent of crab armor

180
if only there was a way to remove  dodge

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