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Messages - Tytyger

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211
Suggestions / Re: Add oddities to Black Crawler and Azuridae Goliath
« on: July 17, 2021, 02:54:10 am »
You've got bigger obstacles to reaching level 30 if you don't have Expedition
you wont be having 30 lvls to begin without expition

212
Suggestions / Re: Add oddities to Black Crawler and Azuridae Goliath
« on: July 15, 2021, 04:05:51 pm »
i dont see why we not oversaturate game with oddities because now you need to collect 95% of oddities to reach level 30.Without expedition its not making much sense

213
General / Re: how to unlock shadowlith tattoo?
« on: July 13, 2021, 04:49:15 am »
break it

214
Suggestions / Re: Better geared enemies on higher difficulties
« on: July 11, 2021, 03:36:55 pm »
thats not that easy, giving better gear to enemies will make crafting less viable.Enemies become stronger not from gear directly but by giving them more skill and feats

215
one of stealth feats can give the diversion ability to create noise while stealthed

216
Suggestions / Re: Plasma beam seems too strong to me
« on: July 11, 2021, 03:20:51 pm »
intresting if damage would be unnerfed

217
Bugs / Re: Bots can burn via pryomania
« on: July 10, 2021, 08:35:03 am »
anything(not actually anything) can burn if you deal it enough burn.I remember igniting chadbots

218
Suggestions / Super steel weapons buff
« on: July 09, 2021, 06:51:06 am »
For now super steel weapons dont have their niche, they got buffed with accuracy but its only important with machetes.I propose giving them enhanced attachments, so they will reduce energy cost and increase damage from their electronic attachments.

219
Suggestions / Re: Crafting Recipe: Unload Ammo
« on: July 08, 2021, 10:28:31 am »
well usually, you have enough casings if you played burst build, but why not

220
Suggestions / machine gun
« on: July 07, 2021, 08:59:29 pm »
unique ar that shoots 12.7mm and has 12 str requirement, having huge penalty for move and shoot and close quarter.Also will have unique overheat mechanic that will take more durability after overheat stacks will go over treshhold.Can be deployed (25 ap and moving revert the effect) to gain precision and burst precision bonus.So basically balor gun with huge restriction so is payoff.Insent tank playstyle

221
Suggestions / Re: Idea for a INT 10 feat: Focused Mind
« on: July 07, 2021, 03:54:16 pm »
sounds too op, basically people will have 4 ap no or 7 ap cryokinesis, 10 ap electrokinesis

%, not AP
you know how ap reduction work, percentage reduction first, then we can slap tranquility and call it a day

222
Suggestions / Re: Idea of new Metathermics spell: Endothermic Aura
« on: July 07, 2021, 09:32:47 am »
how about new feat or buffing induction to act like gas grenade when you cryostasis someone.Cryostasis target act like cryo grenade keeping fog around him that freezes.Will make it different from exothermic aura

223
Suggestions / Re: Idea of new Metathermics spell: Endothermic Aura
« on: July 07, 2021, 09:29:25 am »
if you want tie it to gas, than it would do fix ammount of damage and will work like cryogas grenade.But unlike exothermic aura enemies will actually walk into it.So maybe yeah

224
Suggestions / Re: Several proposals for chemical / energy weapons
« on: July 07, 2021, 09:09:43 am »
1.because chemical pistols are already having utility of ther on-hit effects, anything else in addition to that makes them too strong
2.both energy and chemical pistols have their unique playstyle and there no need making them into super soaker guns or rifles
3.stream attack is unique to metathermic , giving that to weapons will take some flavour from psi

225
Suggestions / Re: Idea for a INT 10 feat: Focused Mind
« on: July 07, 2021, 09:03:14 am »
any idea that allows to reduce ap cost of attacks should be approached carefully

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