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Messages - Tytyger

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226
Suggestions / Re: Idea for a INT 10 feat: Focused Mind
« on: July 07, 2021, 08:50:14 am »
sounds too op, basically people will have 4 ap no or 7 ap cryokinesis, 10 ap electrokinesis

227
Suggestions / Re: Charge attack
« on: July 07, 2021, 08:47:50 am »
I think the main problem is there is already a ton of incentive to be really fast as a melee character.  Theres not many reasons to be slow and tanky.
this one just allow to build your char different than usual.Being able to move as melee is crucial since range enemeis will constantly try to run away

228
Suggestions / Re: Charge attack
« on: July 06, 2021, 05:18:39 pm »
there would be also 2 specs
damage one (10 points to double damage) and reducing wind up distance (3 points to remove wind up)

229
General / Re: How to do Gorsky's Core City Warehouse Quest?
« on: July 06, 2021, 05:14:45 pm »
time it better and you should be ok

230
Suggestions / Re: Charge attack
« on: July 06, 2021, 05:05:13 pm »
Charge attack
requirements:sprint, 12 agility

Use your superiour speed to empower next melee attack.Activate ability to start gaining bonus damage and you need to run minimum of 2 tiles to get bonus going.Damage calculated:base damage*(1+0.2 for each tile traveled).Cooldown of 1 turn

231
Suggestions / Re: Charge attack
« on: July 06, 2021, 04:54:01 pm »
you kill a guy for sure but there are usually rest
*causes nuclear explosion*

232
Suggestions / Charge attack
« on: July 06, 2021, 04:17:14 pm »
So i was thinking how to implement new ways of scaling into the game to diversify building of character and this one of the ideas i come up with.

Charge attack-is a new feat which allows you to convert your distance travelled into melee damage.Each tile will give additive % bonus of  your damage.Its can be active ability or passive effect.I thought of it when i was doing my 20 agi run.Its a push to even out base stats in game.Also it may gain unique bonuses depending on your weapon type but in my opinion its excessive but would be cool.

233
General / Re: Coretech Tactical Respirator
« on: July 06, 2021, 09:49:47 am »
about 130, less if you would be able use ninja looter

234
Suggestions / Re: Marksman and bolters rifles
« on: July 05, 2021, 09:07:21 am »
or crossbow

235
does it mean that I can't collect all oddities if I join Protectorat?
yes

236
General / Re: Coretech Tactical Respirator
« on: July 04, 2021, 06:26:27 am »
you can steal it from coretech agents, but this will require skill

237
Suggestions / Re: huxkey
« on: July 04, 2021, 06:21:56 am »
but it would be not difficult to do because one action is available at a time.It cant open an opened vent, there is nothing to talk about.It would just make it better

238
Builds / Re: Thoughts on a Riot Gear Shield & Sword, pure melee build
« on: July 03, 2021, 07:22:40 pm »
as someone, who did 10 dex main combat stat with chete, can reccomend you few things.If you plan to do it i would drop riposte with parry and change place with str.Craft supersteel machete.Get tfb.Focus on shield block.If you want semitanking build get conditioning.It would be useful

239
Suggestions / huxkey
« on: July 03, 2021, 07:07:25 pm »
can huxkey automatically decide what to use to open crate/vent/box/door.Changing its modes constantly make it awkward to use

240
Builds / Re: Need help with a spear build, somewhat new player
« on: July 03, 2021, 04:28:40 pm »
conditioning with 5 con isnt good, try get a good support feat.Use stealth until you get on feet.Otherwise its quite good build and you should be able to continue.its up to your gamer skills to prepare for fights.Itemise yourself for optimal outcomes

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