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Messages - Tytyger

Pages: 1 ... 4 5 [6] 7 8 ... 17
76
Suggestions / Re: Opportunist
« on: November 25, 2021, 10:52:23 pm »
retarded

77
General / Re: Throwing, damage, critical and feats
« on: November 22, 2021, 08:26:58 pm »
nagas are your real counter, all other bots are manageable

78
General / Re: Throwing, damage, critical and feats
« on: November 22, 2021, 06:50:30 pm »
throwing knifes have base 5% crit, only way that it can be increased is target have increased chance to get critted or fatal throw.Seems that vials can work off fatal throw too, but i doubt it work with any other feat.About damage, you will struggle against high dt or resist enemies but now when you can throw acid its less of an issue

79
Bugs / Re: Electromagnetic Discharger with quality
« on: November 22, 2021, 04:52:10 pm »
i wonder how hard it emps

80
some good ideas but there is always few thing to consider:
what is the point of stinger if there is spearhead in the game?
spear molds just do what different metals do, but i agree that there should be serration option for every melee in the game just let us put serration on machetes and spears
shortsword seems to be just big knife with benefits of machete
laser sight is superiour to green laser in most scenarious
like thermal scope idea to create alternative to nvg
bayonet have no place in that game, you can just have melee weapon in offhand

I would also rather buff some attachments to bring them on same powerlevel to the 1 of 3 scopes and rapid reloader since for now there no real alternative

81
Suggestions / Re: Gun Fu Buff/Rework
« on: November 22, 2021, 03:54:18 pm »
its only combat skill feat increase in the game that gives 90 skill max.Guess how much is 90 skill?

82
General / Re: How do you use the psionic transceiver?
« on: November 18, 2021, 07:51:24 pm »
did you wear it?

83
Bugs / crash after bursting hive
« on: November 17, 2021, 09:53:55 am »
topic

84
General / Re: Biohazard Suit and Boots
« on: November 14, 2021, 11:28:20 am »
west of The Rig at the abandoned facility past the mutie base there is a container containing a biohazard suit
yes, finally after i gone through hell i can finally can put my hand on pair of boots/2 oddity

85
General / Re: Where is Infusion?
« on: November 14, 2021, 01:58:52 am »
return in 5 years

86
Suggestions / Re: Initiative text log
« on: November 12, 2021, 10:04:06 am »
have nothing to add

87
Builds / Re: 6 Electrokinesis in 1 turn build : Fast Zapper
« on: November 10, 2021, 05:42:06 am »
my advice is to not dump will.6 int seems fine for that build only concern isn't taking neurology with your level of spam of ek.Capacitance is trash, no reason to take it.Also put 5 points in tranquility spec to replace coke with adrenaline, coke debuff will remove tranquility

88
Suggestions / Re: Post Invictus arena fights
« on: November 09, 2021, 03:11:17 am »
Also death's grin can be added to the pool of loot since cruzer has a lot of people in his crew who weared those, so there can be some story on man who left his crew after joining them grim's crew and become gladiator

89
Suggestions / Post Invictus arena fights
« on: November 08, 2021, 09:02:55 pm »
After some time since you become invictus, you have to protect title:new fights become available against very hardcore opponents.8-10 bosses with unique loot which can also be new merchant uniques like commando belt or cyclop eye.Fights will be randomised and you will be fighting only 4-5 of them so it will fit that developers dont want you to see everything in one playthrough

90
yes its viable, what people usually do is 9 dex for 5 ap punches and everything else in str since unarmed scale so well with it.Also decide what armor you want and that about it

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