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Builds / Mind cracker build help
« on: July 21, 2021, 05:15:15 am »
I'm always drawn to anti-mage weapons in games. Figured I'd try a build with mind cracker as base weapon. But I'm really struggling to put something decent together.
First of all it has the same problem most anti-mage weapons have. Since it's a slow hard hitting melee weapon there is no real reason to apply psi inhibition on an enemy. Psi enemies usually have lower hp and if you're close enough to hit one with a sledgehammer chances are he is going to die.
Second it takes away your own psi capability. The best thing to complement hammers other than grenades which help every build anyway.
The only thing it has going for it is low ap cost. With lifting belt and tabis you can have 16 ap attacks but I'm not sure it really worth it.
First of all it has the same problem most anti-mage weapons have. Since it's a slow hard hitting melee weapon there is no real reason to apply psi inhibition on an enemy. Psi enemies usually have lower hp and if you're close enough to hit one with a sledgehammer chances are he is going to die.
Second it takes away your own psi capability. The best thing to complement hammers other than grenades which help every build anyway.
The only thing it has going for it is low ap cost. With lifting belt and tabis you can have 16 ap attacks but I'm not sure it really worth it.