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Suggestions / Re: Clump of Traps update ideas.
« on: September 22, 2021, 12:06:55 pm »Sure Step - Also walk freely over and on traps you can already see yourself. Could make some feat-owning enemies more annoying for Traps builds that don't invest that much into their Trap detection difficulty and skill, which isn't a terrible idea imo. Also allows trap-heavy player builds to not go insane walking into their traps from a missclick to disarm. Specialization could be changed to (0-10 points) 6% chance per point for rooting or slowing effects to not remove or reduce your movement. (Traps are already not too difficutly for high detection players to play around already, so I don't think that part is too broken.)I thought about something similar. Make traps just not work after detection. Think about it. Bear trap is uselles when you know it's there. You can just not step in it. So why underrail characters have to step right into the trap when they detected it? Traps should only work if not detected or if movement ended in trap square. This should also make trap expert more useful and reduce early game cheese.
Other than that great suggestions