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Messages - Guehlfirf

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76
Builds / Re: Help with battlemage build
« on: August 31, 2021, 11:37:29 pm »
here is how I would personally make a metathermics sword battlemage for dominating difficulty:

https://underrail.info/build/?EAsGAwcDCAYAAABaAAAATUcrAFNFADQ_AABaAAAAUggrXyzCjBIqZS7CjQ3fvw

This build has a couple of problems:

1) Playing 3 agility melee build is very frustrating. Doubly so for sword builds since they want to keep up flurry as long as possible you will find yourself losing stacks because of low mobility or lack of action points which you spend to get to enemy. And when you do get to enemy and manage to land flurry there is always a chance to miss and be even more frustrated.

2) Metal armor and swords are hard to make work together especially is you want psi on top. Swords really want dex because dex feats are so great. Swords want agility to maintain flurry and be able to get to enemy. Metal armor wants strength. It also takes away your movement. It also does almost nothing to protect you from psi.

3) Weak to robots. Your main damage is mechanical, fire and cold. Which does almost nothing to robots. You can mitigate it with high crit damage but it's more dex again. There is also new plasma beam which i haven't tried yet.

You can still play this build but i don't recommend taking it above normal difficulty. Especially not dominating.

77
Suggestions / Re: Healing items should heal percentage
« on: August 31, 2021, 10:12:37 pm »
Maybe just bandages then?

78
Suggestions / Re: Healing items should heal percentage
« on: August 31, 2021, 02:32:48 am »
And why would it make the game unplayable? Most enemies already heal to full health when they use hypos. Bosses are the only problem but they only have 4x hp on dominating and the game is not balanced around that. Think of it as extra challenge.

79
Suggestions / Healing items should heal percentage
« on: August 27, 2021, 11:24:53 pm »
As the title says. Playing high hp character is a chore because of this. After each fight i take a minute long break to bandage my ass 100 times. How 100 layers of bandages is better is beyond me.
Hypos are also weird. The more health you have the less effective they become. Which is the opposite of what high health supposed to be.
For a person with good immune system taking more medicine than sickly person does nothing.

80
General / Re: Boot spring in shops
« on: July 24, 2021, 10:56:52 am »
Well i guess I'm just unlucky then.

81
Builds / Re: Mind cracker build help
« on: July 24, 2021, 10:34:09 am »
Where do i find 6 bugs. Though it won't be a hammer fight. More like psi/grenades build that holds hammer for some reason.

82
Builds / Re: Rasophore build
« on: July 24, 2021, 09:31:45 am »
>I HAVE played such a build. When I just started playing the game, after watching some theory crafting BS from youtube about a Tin-Can AR build with no Initiative.

I feel you. My first build was tin can hammer. At least i was sensible enough to take sprint. It's still was massive pain. There is no way that build can complete dominating.

83
General / Re: Boot spring in shops
« on: July 24, 2021, 09:26:40 am »
Where? I didn't even told you where i looked. The only place i haven't tried is institute shop because i gave up at that point and got used to 0 mp playstyle.

84
Builds / Re: Mind cracker build help
« on: July 24, 2021, 01:44:49 am »
>They do, they regen +25 psi points per turn.It's not a waste of time if you cannot outright kill them in one hit with Balor's, otherwise it's better to use Mind Cracker in order to deny psi casting until you get to use Balor's.
So you can drain one full crab per turn and electrokinesis costs 35 to cast. You can get 1! whole turn of psiless psi crab. Considering they spawn in groups of 2-3 usually that does not sound very useful. This is not counting psi inhibition but in can't be counted on. And why not just kill it? Even on a sword build i could reliably kill at least 1 crab per turn. Can't see why hammer would not be able to.

>Once again, one thing doesnt take away the other.
I get it Balor's and ti chrome hammers are different builds.

>Enemies using PSP is not the hammer's fault, it's game design, thought control is the tank killer, and hammerers tend to be tanks.
For a psi killer hammer it sure does nothing to kill psi users better that anything else. And yes PSP is not the hammer fault however it counters slow weapons really hard. So hard in fact that my preferred method of dealing with it is to burn the bastard and watch him run away. When he comes back PSP will be gone.

85
General / Boot spring in shops
« on: July 24, 2021, 01:30:00 am »
It's non existent. I've seen it only once in shop in a full playthorugh. Am i just unlucky or it supposed to be this rare?

86
Builds / Re: Mind cracker build help
« on: July 23, 2021, 12:44:45 am »
I just looked it up and it turns out psi crabs don't regenerate psi points. Which makes mind cracker actually useful if they can survive 3 hits. In fact i completely forgot about this effect. In just 2 hits any human psi user will lose all his psi points. Still not sure they will survive it but there's that.

Big beetles fucking suck though with 40 psi per turn and projection using mind cracker would just be a waste of time.


87
Builds / Re: Assault Rifle / Crafter Build?
« on: July 23, 2021, 12:23:12 am »
All AR feats offer great synergy with each other. And you can't pick up concentrated fire until level 10 i figured it's more important to highlight starting feats.

88
Builds / Re: Mind cracker build help
« on: July 23, 2021, 12:16:48 am »
But it does. There are better ways to deal with problems the mind cracker supposedly deals with. As it stands now there is no reason to use it other than cool factor.

89
This is great. I would love to play dominating for enemy perks and spiced up encounters but without needless enemy skill bloat.

90
Builds / Re: Rasophore build
« on: July 22, 2021, 01:32:30 pm »
My hybrid of melee, range and psi.A great build with a lot of synergies and almost no weakness.
https://underrail.info/build/?Hg4DAwoDBwZQZQDCoAAAAAAAAFRkUihOWgDCoAAAKMKgaSsOwqMIFA0VY0RJaRIqX1XCncKnwrLDiXHinaAF4p-EAeKitQLiprgD4qeqA-KrhgHfvw

its advantages:
  • great burst damage with ar and pk
  • spear with yell grants you insane melee protection
  • very tanky, have strenght buffer against crippling your ar or metal armor.Tc isnt issue too
  • insane control options
  • social skills, great for any newbie to start and dont miss out on dialogue
About gear.I used rapid muzzle hornet and rapid muzzled huszar with tungsten shock spear spear.Headgear is either headband or helmet.Armor is vasophore armor, while it comes late i still consider it very useful, so i recommend you to rush it.Boots are either springed infused pig or metal boots metal boots.If you made supersteel gear you will have 85 ap, which depends on your springs will leave you with 10-20 mp which is very pleasant.

Many feats here could be replaced here with others, here some honorable mentions:telekinetic undulation will act as suppresive fire for us,opportunist will be useful with many of our ways to stun targets,fast metabolism to increase out healing(multiplicative with doctor) or if you want to wear regen tungsten, psychostatic electricity for increasing our crit chances, fight response to become even deadlier at our low health,expose weakness for saving w2c, general meleeing or combo with impla+punch,also any increased stat you want, i chose constitution.

Also feel free to multischool, cause i was able to free 70 points to squeeze in tm.You for example can go tm to kill doppels

I'm honestly suprised how apex this build performs, so will free to use.Tchort is evolution brothers, stay strong and cull faceless inbreds.

This whole post feels like a troll honestly

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