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Messages - Guehlfirf

Pages: 1 ... 5 6 [7]
91
Builds / Re: Rasophore build
« on: July 22, 2021, 12:28:44 pm »
https://stygiansoftware.com/wiki/index.php?title=Tchortist_Vathosphore_Armor

This is what he is talking about. Still no info where to find it though.

92
Builds / Re: Mind cracker build help
« on: July 22, 2021, 12:28:07 pm »
I read your guide when i was starting hard playthrough and I already pirated your mixtape, sorry.

Mind cracker is fine as a mid game light hammer or a hammer for 3 int master race.

As for Psi beetles i already said they use projection so hammer is no good there. And getting into melee with multiple bugs is a suicide. About no psi the problem is playing pure melee is rough (still feel flashbacks about expedition native camps on a sword build) and i can't figure out a good way to use guns with a hammer.

93
Builds / Re: Mind cracker build help
« on: July 22, 2021, 01:08:02 am »
Mind cracker is great as a mid game weapon, since you can grab it immediately after depot A now. It’s also nice against psionic bosses like the styganian exorcist or the sisters on Forsaken Isle since they have enough health that the inhibition matters.

I did a hammer playthrough on hard and stygian exorcist dies in 2 hits. Sisters about the same. Maybe on dominating it matters since they would have more hp. But i think mind cracker on dominating can only bring pain to you not your enemies.

94
Builds / Re: Assault Rifle / Crafter Build?
« on: July 22, 2021, 01:03:38 am »
Crafting is indeed not that strong early on. You need to find schematics and materials first. After that is very powerful. My biggest recommendation is to try to figure what would you like to do int game out for yourself. Don't be afraid to restart if you feel like you're not enjoying your build.

If you want to go for assault rifle build it's important to get full auto so at character creation go 7 str for full auto, max perception. After that you're pretty much set.

You can go stealth of heavy armor. Both work but for heavy you need 8-9 str and some con. Since you already have 7 str most people go for heavy armor.

https://underrail.info/build/?EAgDBgYMAwZaSwAAAAA3SwAAGVpaKCgyAAAAAAAAWiY5OygVMQFKSUXfvw

Something like this will work.

95
Builds / Re: Mind cracker build help
« on: July 21, 2021, 08:58:55 am »

96
Builds / Re: Mind cracker build help
« on: July 21, 2021, 07:39:01 am »
I guess it's alright if you want to use a fancy ti chrome hammer. Inability to use psi hurts quite a bit though. You can't really use firearms with hammers

97
Builds / Re: Mind cracker build help
« on: July 21, 2021, 07:00:11 am »
I get that you can go the usual ti chrome build. I just don't understand how to use mind cracker and not feel gimped. 30% psi inhibition so it's not even guarantied. Psi user will most likely die. The only thing i can imagine using in is azuridae goliathus but it uses projection which will hard counter your hammer.

I'm really just confused by this weapon.

98
Builds / Mind cracker build help
« on: July 21, 2021, 05:15:15 am »
I'm always drawn to anti-mage weapons in games. Figured I'd try a build with mind cracker as base weapon. But I'm really struggling to put something decent together.

First of all it has the same problem most anti-mage weapons have. Since it's a slow hard hitting melee weapon there is no real reason to apply psi inhibition on an enemy. Psi enemies usually have lower hp and if you're close enough to hit one with a sledgehammer chances are he is going to die.

Second it takes away your own psi capability. The best thing to complement hammers other than grenades which help every build anyway.

The only thing it has going for it is low ap cost. With lifting belt and tabis you can have 16 ap attacks but I'm not sure it really worth it.

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