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Messages - Kekus Maximus

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16
General / Destroying one of the major Core City Factions and getting 3 XP
« on: February 12, 2022, 07:34:36 pm »
So I've been looking for a way to kill a few JKK members to get their vest without triggering hostilities with other factions, but then I got carried away... and killed the entirety of JKK including everyone on their base, it's surroundings, merchants floor, commons and docks. Coretech and Praetorian are still neutral.

Will that have any effect on the game? Or at least endings? Will the dungeon in the sewers open after warehouse mission if there is nobody to open it?

17
General / Re: Underrail has such a contradictory design
« on: February 09, 2022, 11:17:45 am »
Bre did you expect to waltz in, no plan, no stealth, no tools, no initiative, and just murder everyone?

BREEEEEEE

South Underrail ain't workin' like that. You either dominate, or get dominated. Fellas out there stylin', slaying with sticks 'n toothpicks, because they spent time learning to be hardcore. And you, five minutes out of the Drop Zone, you think you know more than they do? Two decades of experience you say? Experience of what? Kickin' rathounds? That means nothing here in South. Next time bot slaps you with the pneumohammer, you will remember bringin' EMP rather then denyin' it.

Now go get dem dawgs and muties, maybe you will learn somethin'.
Or switch to easy, idk.

18
Builds / 3 PK builds for Dominating (Oddity XP)
« on: February 09, 2022, 08:24:23 am »
Title

1. Strength/Versatility/AR/PK build

   lvl 16: https://underrail.info/build/?EAwDBgYDBwdQAABaAAA2ACwyADY2DiM2AFoANwAAKDnCo2ErFBVpKsOOT0kawofiorUB378
   lvl 26: https://underrail.info/build/?Gg4DBgYDBwdQHADCjCgyUAAsMgBYUCYgUADCjABGAABQOcKjYSsUFWkqw45PSRrCh8KIwp3CnsKtD2gmwrbiorUC4rWuCd-_
   ------------------------------------------
   Gear:
      -Motion Tracking/Seeker NV Goggles
      -Infused Pig/Rathound/Hopper Leather Armor
      -Commando Belt
      -Infused (Greater) Siphoner Leather Tabi (Does it counter the slow from Dilation?)
      -Crafted Metal Armor/JKK vest for the Arena
      -Rathound King Armor for midgame
      -Spear/hammer (for early game)
      -7.62/8.6 Rapid Compensated* Hornet and Pneumatic Scoped** Cyclon
       *or scoped for crit chance in late game
       **for accuracy
   Food:
      -Rathound BBQ for +1 strength
   ------------------------------------------
Is AR really worth using without Concentrated Fire? Should I use 7.62 Rapid Steel Cat with Spec Ops instead? Also, I have a feeling this build will struggle in midgame because it's very short on skill points at 16 lvl, where <free 5 levels part of the game> ends and I expect it to be mostly ready for combat.

2. Corporeal projection PK build
   
   lvl 16: https://underrail.info/build/?EAwDBgMDCQgAAAAAAABIKioyAFpaDSNIAFoANwAARSs5YWkUKlfCvSxlwofirIMB378
   lvl 26: https://underrail.info/build/?Gg0DBgMDCggATAAAAMKMX0AqMgBaZA0jUADCjABGNgBHKzlhaRQqV8K9LGXCh8KIwp7CncK-ZmjCtsKuw4fin5gB4qK1AuKsgwLirKoG378
   ------------------------------------------
   Gear:
      -A variety of PK headbands for damage/crit damage/psi cost boosts
      -Infused Hopper Leather Armor/Rathound King Armor
      -Doctor's Pouch
      -Infused Greater Siphoner/Hopper Leather Tabi
      -Spirit Staff for that sweet ~5k damage proxy telepunch
      -Power Fist
   Food:
      -Rathound BBQ for +1 strength
   ------------------------------------------

3. Perseption/AR/PK build

   lvl 16: https://underrail.info/build/?EAcDBgYJBwZaAAAAAABIACwyAEhIDyVIAFoAPAAAKys5T2EUFQLCh0oqSeKitQHfvw
   ------------------------------------------
This build is a little too basic, but at least it got Concentrated Fire and all benfits of high perception. I got bored halfway through making it in planner, so there is only link to lvl 16.


   Thoughts?

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