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Topics - PaposikG6

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16
Bugs / Assist Rail Crossing quest reward bug
« on: October 04, 2022, 09:43:23 pm »
Assist Rail Crossing quest given by Tanner is partially bugged. He is supposed to reward player with 500 SGS credits but he only does so if you didn't tell him about what faceless were looking for, giving you the 'Find out what the Faceless are looking for' quest.

17
Suggestions / Junkyard Embassy Prison
« on: October 02, 2022, 08:05:50 pm »
In the Free Maura quest given by Abram, he says 'but if you do engage in conflict... ::wheeze:: make sure you leave no witnesses.', however the embassy prison is an uncontrolled zone and all protectorate soldiers are automatically hostile to the player there, meaning that there is no consequences for initating combat there and leaving afterwards without getting rid of remaining characters.

I think the zone should be changed to leave no witnesses area with protectorate soldiers turning hostile only if they spot the player. Alternatively, Abram's speech could be changed to be less misleading.

18
Bugs / Gib in Ray's shop dialogue minor bug
« on: October 01, 2022, 07:06:39 pm »
Gib's random dialogue says that black eels have suppressed pirates even if sonar is destroyed.

19
Bugs / Donnie special merchandise dialogue bug
« on: October 01, 2022, 04:15:44 pm »
if player passes first mercantile check of Donnie and second one later, Donnie's dialogue will get bugged and each time you talk to him he will exclaim about getting new stuff

save:https://drive.google.com/drive/folders/19EHNU583AIebTrpaNPSXHbqUxtt7WZYN?usp=sharing

20
Bugs / Vehicle Repair Kit
« on: October 01, 2022, 12:21:25 pm »
Vehicle Repair Kit Blueprint uses normal, not dlc blueprint icon

21
Suggestions / Tweaking of Foundry Faceless dialogue
« on: September 27, 2022, 05:45:41 pm »
Dialogue of Faceless Centuar near Foundry looks slightly off compared to other player interactions with faceless. During the initial conversation the faceless are gesticulating something between themselves and after locating the item, centaur looks surprised and wishes the player good luck. I think his dialogue could be tweaked slightly to make him seem more robotic, less talkative and more and concise like other faceless characters.

22
Bugs / Doc Savage and his cigar
« on: September 26, 2022, 05:28:46 am »
Player can pickpocket cigar from Doc Savage after giving it to him which makes no sense given that in the dialogue it says that he immediately uses it.
Maybe if the AI allows it, he could act like Jon the Beautiful and consume the cigar immediately and get smoking effect for a while.

23
Bugs / Free the rejects
« on: September 24, 2022, 05:38:00 pm »
It is impossible to tell Old Reject to make escape if you opened their cells with haxxor one by one instead of unlocking their cells via computer console

24
Suggestions / Mutagen D5 and cats
« on: September 24, 2022, 09:54:20 am »
Cat in Free Drone Base should be less resistant to mutagen, as it stands now, it rather casually survives Gas the Drones mission. Cat should probably die or start spitting acid on player or something.

25
Bugs / Improve camp defences quest bug
« on: September 24, 2022, 08:56:33 am »
If you first bring over the naval mines to marcus first, then activate turrets and lastly NAGA protector, interaction with Marcus is bugged and the quest cannot be completed despite him giving you cash for all of these.
If player talks to marcus only after activating both turrets and naga or activate the turrets lastly, the quest works normally.

Save link: https://drive.google.com/drive/folders/1Iz6OspUbQOUdt38zpatGFgJsSri3EzTK?usp=sharing

26
Bugs / Slowed (Sticky Oil) uses same icon as Slowed (Web)
« on: September 18, 2022, 03:19:29 pm »
As in the title. Slowed (Sticky Oil) should use a different icon found in the files.

27
Bugs / Aegis Jet Skier stuck
« on: September 18, 2022, 09:15:27 am »
Aegis Sec Trooper on a jet ski somehow got stuck on the border of the area at F6 and has been chilling there ever since (at least few hours have passed in game)

Video: https://drive.google.com/file/d/1HbFlBpwpdfbxxdwyyqo-ZN6qJeWFI4mP/view?usp=sharing
Save: https://drive.google.com/drive/folders/1Eofmu1sbK8RhJ30xUcMn-lh9Ac77TqHt?usp=sharing

28
Bugs / Stuck in Battery Processing Plant because of a rathound
« on: September 16, 2022, 12:50:55 pm »
For whatever reason one rathound decided to get stuck in the spot outside of the Battery Processing Plant Vent entrance, making it impossible to leave the area (i wear rathound regalia so i didn't fought the rathounds outside). Other rathounds act normally, moving from one spot to another after some time.

Problem seems to be caused because rat got attracted by explosion sound from kamikaze bot in the vents.

save: https://drive.google.com/drive/folders/1ElUigI4GbiuNn2CIxUMqXWmdBwJexFkD?usp=sharing

29
Suggestions / Spectre Insignia idea
« on: September 10, 2022, 03:50:48 pm »
Since Oskar is a great fan of spectres, it would be nice if player could sell the spectre insignia to him after completing the lenox quest.

30
Bugs / Phreak's ruined hideout near SRO bug
« on: September 09, 2022, 07:48:24 pm »
Getting access to the ruined hideout of Phreak north-east of SRO and inspecting his wanted poster and phone replicas does not trigger the 'find phreak' quest nor does it allow to ask Jon the Beatiful more about him or give player an ability to recognize him during the first meeting. Given that other options of finding out about Phreak's shenanigans work normally (bloody mobile tablet, emergency phone near lunatics), i assume this is a bug.

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