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Messages - PaposikG6

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46
Bugs / Re: Report spelling/grammar errors
« on: November 08, 2022, 04:43:57 pm »
Anticolagulant newest ability has error in the description and it says '2 turns turns' instead of '2 turns' and is missing info that it applies 10 stacks of anticolagulant to a weapon.

47
Bugs / Lurker Base and hearts
« on: November 02, 2022, 04:58:43 pm »
Since Healthy Human Hearts already exist in the game, I think it would make sense if the healthy animal hearts on the shelves in Lurker Base would be replaced with them. After all they are supposed to be cannibals.

48
Bugs / Lenox vs Big Bret bug
« on: October 28, 2022, 01:59:03 pm »
If you frame Bret as killer of Patrick, Lenox will confront Bret, however the interaction seems to be bugged and instead of attacking, Lenox runs away from him like a coward while Bret keeps shooting him with a pistol.
Link to a video: https://drive.google.com/file/d/1kv8Xo0J2qaQ8INHXRh6Xm1s9ge-Pbc5p/view?usp=sharing

49
Bugs / Merchant buying a single boot
« on: October 13, 2022, 03:41:59 pm »
Merchants text should say 'a pair of boots' instead of just 'boots'.

50
General / Re: Adding the ice T email in hex editor?
« on: October 13, 2022, 12:32:50 pm »
it doesn't work retroactively
it all depends on the seed you roll at the start of the game

51
Bugs / Armor that increases resistance/threshold against knive attacks
« on: October 11, 2022, 02:39:00 pm »
Super Steel Sheets description have been changed to increase Mechanical damage resistance/threshold against attacks by melee weapon with a cutting edge, however the Infused Sea Wyrm Armor as well as Gray Officer Armor description still says that it only works for knives, not all weapons with cutting edge. This seems to be unintentional unless the supersteel sheets are intended to have unique effect.

52
Bugs / Doctor Savage native dreams conversation hidden check bugged
« on: October 06, 2022, 07:25:46 pm »
There is supposed to be hidden dialogue option in the Doctor Savage conversation about strange serpent dreams if player has killed the Oyensorm and passed certain skill checks.
This option appears to be bugged. If player talks to Doctor Savage about it before killing Oyensorm, the check appears normally (check doesn't seem to appear if player gets being the serpent dream however).
Link to save: https://drive.google.com/drive/folders/1ydxZUNu_UkDaCOc9uXZt7qPrG4_6r2Tx?usp=sharing

53
Bugs / Re: Report spelling/grammar errors
« on: October 06, 2022, 04:24:27 pm »
Second static at the bottom seems redundant.

54
Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« on: October 05, 2022, 03:48:22 pm »
Is a pistol build without TM viable for hard or dominating?

I've taken this build through Deep Caverns on Hard, and I really loved its high mobility, extremely high initiative, and power.
Now I want to try a build that doesn't use TM, but I really relied on the Stasis + Bullet Time combo to carry my previous run.

Is there a variant of this build that could work (on Hard+) without TM?
Would I be better off trying SMG or melee builds instead?
I am currently playing psiless DEX versatility pistol on dominating. It's still good but obviously worse than variant with tm. With high dex you can shoot stuff more times so the lack of stasis and contraction hurts less.
Here's what i am using atm: https://underrail.info/build/?HgUQBwMHAwVGOgDCoB4AZFoeLQBuwoIsMm4AAAAAAABOARcZWR5bOibDksKjw5ENEU7CszHita4K4r2EBd-_

Basically almost everything is viable on Hard+ but it may require some metaknowledge or cheesing for certain areas.

55
Bugs / Assist Rail Crossing quest reward bug
« on: October 04, 2022, 09:43:23 pm »
Assist Rail Crossing quest given by Tanner is partially bugged. He is supposed to reward player with 500 SGS credits but he only does so if you didn't tell him about what faceless were looking for, giving you the 'Find out what the Faceless are looking for' quest.

56
Bugs / Re: Report spelling/grammar errors
« on: October 03, 2022, 05:05:58 pm »
Combat speak of lurkers: should be 'Your blood'

57
Suggestions / Junkyard Embassy Prison
« on: October 02, 2022, 08:05:50 pm »
In the Free Maura quest given by Abram, he says 'but if you do engage in conflict... ::wheeze:: make sure you leave no witnesses.', however the embassy prison is an uncontrolled zone and all protectorate soldiers are automatically hostile to the player there, meaning that there is no consequences for initating combat there and leaving afterwards without getting rid of remaining characters.

I think the zone should be changed to leave no witnesses area with protectorate soldiers turning hostile only if they spot the player. Alternatively, Abram's speech could be changed to be less misleading.

58
Bugs / Gib in Ray's shop dialogue minor bug
« on: October 01, 2022, 07:06:39 pm »
Gib's random dialogue says that black eels have suppressed pirates even if sonar is destroyed.

59
Bugs / Donnie special merchandise dialogue bug
« on: October 01, 2022, 04:15:44 pm »
if player passes first mercantile check of Donnie and second one later, Donnie's dialogue will get bugged and each time you talk to him he will exclaim about getting new stuff

save:https://drive.google.com/drive/folders/19EHNU583AIebTrpaNPSXHbqUxtt7WZYN?usp=sharing

60
Bugs / Vehicle Repair Kit
« on: October 01, 2022, 12:21:25 pm »
Vehicle Repair Kit Blueprint uses normal, not dlc blueprint icon

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