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Messages - WolveNZ

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16
Discussions / Re: Fan Music for Underrail!
« on: February 14, 2013, 06:01:25 am »
Lul. And my edit got cut off.

Oh well.


And here I was thinking you were just Hungry! :p

But Cant wait to hear more! <3

17
Discussions / Re: Fan Music for Underrail!
« on: February 14, 2013, 03:35:34 am »
*GASP!*

The Plot Thickens! :D Dun Dun Daaaaaa

Haha! :p

18
Development Log / Re: Dev Log #13: Blood Sucking Frogs
« on: February 13, 2013, 05:51:14 pm »
Ahh, ok, Just figured it out, cant use the Desura program as thats buggered, but the website still works and *Should* be able to download it all though that as far as I can tell :p

All this Steam, Desura and the whatnot is so confusing.... :/


But wouldnt you encounter problems with larger creatures that occupy more than one tile?

19
Discussions / Re: Fan Music for Underrail!
« on: February 13, 2013, 05:47:03 pm »
Yea, that'd be Right Styg, but ive meet so many people call them selfs 'Succubus Something' and be a guy xD

^^

20
Development Log / Re: Dev Log #13: Blood Sucking Frogs
« on: February 13, 2013, 07:12:31 am »
Well, I cant download any updates to the game because my Desura's a bit fucked :p

But ja, theirs always a bigger fish, can anyone say Earthworms? :D

Haha! Now that'd be cool, "Hey, did you hear about those holes in the cave walls? a guy told me that its giant worms!" :D

21
Development Log / Re: Dev Log #13: Blood Sucking Frogs
« on: February 13, 2013, 03:54:19 am »
Is their anyway I can Download the Update, as Desura is stuffed up for me with "Failed to Load Browser Library" Problems and the such, so cant patch though Desura... Should probs be writing this in a PM.... Uhhh, anyhow

Styg, anyway? :D

22
Discussions / Re: Fan Music for Underrail!
« on: February 13, 2013, 03:51:55 am »
Might just Rip them, but will bookmark the site and one day, when I get a Job, and Income I will Diffently buy your stuff! :D

also, just wondering, are you a Chick or a bloke? Noting 'Succubus', but then, Im Never sure :p

Not that I have something aganst either Gender, or Guys having Succubus in their Name or anything....

BAM! Take some Hearts <3 <3 <3

^^

23
Discussions / Re: Fan Music for Underrail!
« on: February 11, 2013, 05:12:48 am »
You wouldn't have a Zip of all your tracks would you? Just ripping them off Youtube right now.... *Shifty eyes* ^^

24
Discussions / Re: Fan Music for Underrail!
« on: February 09, 2013, 06:50:34 am »
Gotta say, Bloody Brilliant music! :D

I think you have a Talent! :D

25
Discussions / Re: Fan Music for Underrail!
« on: February 02, 2013, 07:38:54 am »
The New track sounds really fitting for the SGS, seams modern, cosy, with a slight hint of sadness to it.

Not a 'physical' track of course, but fitting as a Ambient upto ~2:50 where the tempo picks up a bit

Bloody nice work 'Succie! (If you mind me calling you that)

26
Development Log / Re: Dev Log #12: Grenade Changes and Item Durability
« on: February 02, 2013, 02:28:29 am »
I think it all depends on your perspective, as in my last full play-though I ran out of SGS Credits, and didnt want to spend all of my whatever the other currency was called on TnT and the such. So, I started Making armour suits out of the Mutant Dog leather, Rathound and the such to pay for my Addictions to Snorting TnT and Hex (Well, the Vendors musta seen it like that xD) it worked pretty well, as once you factor in the effort of finding the animal, killing him, ammunition cost, Medical Cost and your own time it works out pretty well, crafting for profit.

Now, adding in Padding and the such did really help make more cash, once a Degradation system is all balanced out I think it will all be good, of course it wont be instantly Awesome, but it will get balanced out more at some later stage I would think.

27
Development Log / Re: Dev Log #12: Grenade Changes and Item Durability
« on: February 02, 2013, 01:47:59 am »
Guess it would really depend on the Merchant, vendor or whatever you would want to call them

As someone has to make all the Health Hypo's, Grenades etc... for everyone to buy, And being able to play that role is just an added boost to the game, something that im unarwear of in other games


28
Development Log / Re: Dev Log #12: Grenade Changes and Item Durability
« on: February 01, 2013, 09:46:50 pm »
Well, look at the crafting though the eyes of a Merchant, he would of gone about, buying tools, parts and the such and creating the stuff he sells (unless its stuff previously acquired)

What you have, inst a warehouse management simulator, but an RPG that allows for freedom, But freedoms always optional. I personally like to make money without killing people, apart from people that already dont like me. But one to his own I guess

29
Discussions / Re: Fan Music for Underrail!
« on: February 01, 2013, 03:27:35 am »
Just listning to it now, typing as the track plays

Yea, I would make the Clacking at the start fade withen 5-10 seconds down to a background noise, barely audible I would think would be great, or at least not so Loud as it is currently, as it does change beat.

It would be nice to have an optional Music pack for the game, possibly with fan-made ambient music and I think having 'Radio's' in game, like at the Junkyard Markets with a Radio sitting somewhere that plays random music within the area, possibly some old 'Relic' tracks and some general Post-Apco sounding stuff.

But ya, sounds good if as a Ambient track as is, once some touch ups are done to volume, timing and the such im sure it will sound Ace

30
Development Log / Re: Dev Log #12: Grenade Changes and Item Durability
« on: January 31, 2013, 03:20:39 am »
The problem with that is that if you start hacking away at the sale prices, you reach the area where making Health Hypo's, PSI Boosters, Grenades etc... isnt a viable way to make money as your margins will get smaller. The simplest way is Item Degradation. I didnt have much trouble in Stalker SoC with carrying a few damaged things to sell off (Running between a battle site transporting guns to sell allot of the time)

Of course, this draws types of players apart more, the ones that take time to manage their inventory, make sure that their Armour, guns and gear is upto scratch will have the advantage of being always ready, but will be costly if they arnt a crafter (Witch also means they will lack some other skill set for the most) while the player that just scavenges gear will always have gear, weapons, ammo and a fair bit of money to throw around, allowing them to depend more on other NPC's

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