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Suggestions / Re: More dialogs, more quests, more life !
« on: February 26, 2013, 01:01:53 am »
The game as it stands is more of a vertical slice than a demo of the game as it will be on release. While I can't speak for Styg, I do know if he implemented all of the content that will be available, including every path through every extant quest, some of the fans wouldn't have as much fun when playing through the early game post release. Given what he has managed to do so far, I'm going to hold some faith that what we're allowed to play with is more about getting us some content to promote the game and allow him to take an iterative design approach than demonstrating the sorts of interplay between abilities and dialog options and the like.
If I am correct in that assumption, and the game as we've been able to play it is more for feedback purposes, then we should all be very happy with the end result. While a vertical slice may not seem like a huge amount of content, getting all the features functional can represent a huge percentage of the work required to get the game up and running. Fleshing out content only to have some features meet with little approval from the fan base can be counter productive. An iterative development process can be very beneficial in that regard, even Wasteland 2 is benefiting from fan feedback, vis-
If I am correct in that assumption, and the game as we've been able to play it is more for feedback purposes, then we should all be very happy with the end result. While a vertical slice may not seem like a huge amount of content, getting all the features functional can represent a huge percentage of the work required to get the game up and running. Fleshing out content only to have some features meet with little approval from the fan base can be counter productive. An iterative development process can be very beneficial in that regard, even Wasteland 2 is benefiting from fan feedback, vis-