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Development Log / Re: Dev Log #14: Taking from the Rich
« on: March 05, 2013, 08:30:17 pm »Oh god, please dont do that...
I remember playing STALKER, running back and foward for ages picking up guns and ammo and selling them.
Hehe was that on Shadow Of Chernobyl? I imagine you got the greed ending.

Forgetting STALKER, how did you feel about weight limits in other games, like: Fallout, Arcanum or any D&D based crpg?
if anything was to be done, I would have it so you have a set number of tiles in your Inventory, and some things take up more tiles. Would also allow for some cool looking flashy sprites for the bigger items as well. This would also work in well with having the accesable shelfs at your 'appartment' as well, being able to store items. But it may be a bit iffy and could cause the game to be bloody annoying
Do you find the tile limit superior to a weight limit? I usually prefer the later because adds more realism than the first.
With the tile limit carrying 17 Assault Rifles or 17 Syringes is exactly the same. With a weight limit there are more strategical approaches on how you manage your inventory. Imagine you are 15.kg away from going above your weight limit and you have to consider if you want to go for an extra 15.kg item or 3 5.kg items.
Without any limits to what you can carry, we can empty a whole dungeon into our Santa Claus bag and off to the shops we go.
And this feels kinda weird. I sometimes surprise myself with what i found on my inventory. "Oh i have one of those?"
When i open a container i dont have to bother to see what it is, or if it is even worth it. In the bag you go.
I can see how it can be annoying to some, as it is annoying having to repair my weapon and armor from time to time but this little annoyances help balancing the game's economy.