I am on my 4th character so far and yes the costs change a lot from build to build.
I also did a melee guy with a heavy armor. I didn't had much trouble with cash other than the beginning.
Managed to build a quite decent
Shock Tungsten Steel Sledgehammer (value 9923) and still had 411 Stygian coins left.
That will never happen in this game because of item degradation, energy/ammo and the need for medical supplies. At the very least you'll always need to buy repair kits, hypos and energy cells (among other things) no matter how advanced your character becomes.
We don't know that.
S.T.A.L.K.E.R. had item durability + ammo + medical supplies + food and its economy still became meaningless.
LazyMonk, you know I'm not saying the game should be easy. In fact, I've said difficult RPGs are better because they force players to make good decisions. What I'm suggesting are ways to expand the monetary system in Underrail, so it has complexity comparable to classic RPGs like Torment and Fallout. You don't have to agree with that, but I feel pretty strongly about it.
blackmoor, you have to agree that most of the suggestion you have made would lead to an easier time for the player.
I agree with rewards from quests if you manage to do some optional objectives in a quest, but those are already in the game.
Tanner pays you more if you manage to find more than 3 outposts and you get a free hypos/pair of boots/a functional smg if you manage to find the old man's watch.
There are dialogue lines based on the barter skill that get you better deals.
The game is still short and i am sure more of these will find their way in the full version.
Fallout steal mechanic was overpowered to the point of being ridicule. Being able to walk into a store and shove and entire shelf of goods to your pocket was ludicrous. And so was pick-pocketing back the 1023 coins you used earlier buy that laser pistol.
Pick-pocketing should only work on small amounts of cash and small objects like keys.
Fallout had many great things, but stealing a bozar from the back of a guard without him noticing it, was not one of them.