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Messages - maheusz

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76
Other Games / Re: Lord British kickstarter
« on: March 10, 2013, 11:19:46 am »
Well it looks a bit like Drakensang (if I remember the name correctly) and that's not the bad idea. I'm also a bit taken by the things he lists on the kickstarter. So yeah, I didn't know that one was being done, so you posting made me back it up :P. I've already backed few other things - turn based game with conquistadors, turn based base building and exploration in zombie apocalypse and base building in old dungeon keeper style on the alien planet (I remember the name of this game - Maia).

While I wasn't yet burned and all of these seem to go along nicely I'm also prepared that my precious, precious investments may go down the drain :P. But yeah, Lord British still is a little wild card for me. So... hopefully it'll go along nicely :).

@LazyMonk

I've already bought prealpha Underrail version, so you can sleep calmly :P. The problem with other games is that I don't really have any memories playing Wasteland, Planescape Torment etc. Which means I'm pretty distrustful towards 'oldschool' gaming they promise in second parts of games I've never played. That is why I'm waiting for how will it go.

Also I've just checked the Age of Decadence site and it seems like interesting idea. It may be my cup of tea - thanks for the tip!

77
Other Games / Re: Lord British kickstarter
« on: March 09, 2013, 12:24:34 pm »
God dammit, Styg. Here go my precious, precious bucks. For next Ultima!

78
Other Games / Re: Dwarf Fortress
« on: March 09, 2013, 12:17:57 pm »
Like I said - it's an epidemy! My guess it's either blood one of the Forgotten Beast was deadly and it just kills dwarves that walk through it or something like that. Or it's just the squad of soldiers who fought last beast and was sprayed with some gas cloud is now biting the dust.

They just bleed to death, right?

79
Other Games / Re: Dwarf Fortress
« on: March 08, 2013, 11:08:25 am »
Yup, you're free to do your turn, wallace - and like I said before - beware the siege that is just now ending ;P. After that it's xmorg turn, then, once again Jeff (will you make it this time?) and mine. Also, holy hell, it's sure getting a bit mad now. The graveyard must be filled with coffins, good sirs!

The tower looks less towering that I would like. Oh well. It's always weird when talking about Z-levels.

And Jeff it seems like there is some kind of curse on your computer :P.

80
Development Log / Re: Dev Log #14: Taking from the Rich
« on: March 01, 2013, 06:22:34 am »
Welp, so it seems like we've to get used once again to being poor. Snap. And ending encounters will get even harder.

At least it seems like more viable alternative to invest into traps now and high 'run away' skills in order to kite enemies. I might do just that in the next build. I wonder if it's economically viable.

81
Other Games / Re: Dwarf Fortress
« on: March 01, 2013, 06:12:38 am »
Then we'll count it, starting today :P. Since it's 1st March if you won't bring back the save alive at 8th March then it goes back around to either wallace and xmorg... and you Jeff (if you will be so busy that the game won't get done).

And I may warn you, shit starts to get real :P. We've a lot of dwarves now, pretty much a functioning fortress and goddamn epidemy within the walls. But as far as I remember everybody is alive - counting me, you, wallace and xmorg. And Styg. I saw his dorf during the siege.

82
Other Games / Re: Dwarf Fortress
« on: February 28, 2013, 05:44:02 pm »
Okay, the journal is done and I'll upload the save as fast as it comes online on mediafire.

Jeff are you there? Should we wait for you, or get another turn done? :P.

edit: link here http://www.mediafire.com/?ujaes5bpdwobh3j

83
Other Games / Re: Dwarf Fortress RagCopper History thread
« on: February 28, 2013, 05:43:02 pm »
So at last I arrived. The place where my dear brother laid his bones to rest. It took long years before I got the news. Even more time took getting the caravan ready. I begged, I threatened and in the end Secret Dwarven Council let me try my best at locating and controlling cursed settlement of Ragcopper.

The first thing I understood after arriving was that it is indeed cursed. Mighty walls and strong soldiers are nothing when two Forgotten Beasts are lurking about. At the very moment I went inside battle with Tharama Crushnail, the eyeless serpent goes on. I pray to Armok that the warriors are victorious, because few already lie dead on dark, cold cavern floor.

In the epic battle Asen Berdanreg, militia captain fights the beast one on one - all his comrades either dead, or dying - torn to pieces by vulgar thing. And then - in an instant fiend is stricken down. Near it lies brave captain - still alive.


It's the time for me to met every dwarf who survived this ordeal... I sure hope it'll be the only one. Yet my sharpened instincts tell me otherwise - maheusz II Lilarzefon the Miner.







There were some cold criminal cases... thankfully the Forgotten Beast has already taken care of any suspects... so the life in fortress continues. Uninterrupted I hope.

Somehow the alcohol stock went dangerously low. I already ordered new batch to be made, but these are some unforgivable mistakes. I'll record them in my journal all right!

The forgotten beast found a way to harass us. It took a liking to lurk under our well. One of the dwarves called Flash already died to it's deadly and salty attacks...

Morale is low. We lost many good dwarves already. And in turn Thadolin 'Master Chef', our surgeon is throwing a tantrum. I hope there will not be much bloodsheed.
Oh, hell. Who am I kidding? ... Welp he is lying on his bed. In hospital. So no casualities as of now.



In other news trees are starting to grow in some rooms. I'm cutting them down to have beds and bins. Oh, dwarven ingenuity is the best!

Militia Captain 'Cobweb' starts the experiment. He is a tamer of great skill... and his mission will be to tame Giant Gray Langur. If it works our military starts to get stronger and stronger. Also few surviving dogs are getting their paws sharpened in new, shiny kennels.

Also I find THIS disturbing:



Woe is mine!
Salt Hill Titan is coming to crush us! Close the gates! Save the children and elderly! Find the good lever!



Well... that was fast. It just... died after one bolt. Anticlimatic!

Oh Armok... babies are dying all over the place... from thirst. What is the world coming to?

Oh, Xmorg - never change :D.



I was thinking about the green stuff on the ground... maybe this Armok forsaken place has at least created some grass? I was wrong. So wrong. Green stuff was vomit from my fellow dwarves not used to sun. Not anymore.

Dwarf 'Wally' was taken by mood... hopefully he'll create something useful. Nope, he took craftsdwarf workshop. So... nothing interesting. MY GOOD ARMOK... raw adamantine earring... this FOOL! Perfectly fine adamantum...

First steps are taken to ensure bigger and better aboveground fortress. Hopefully no ambush will catch my builders unaware... out there in the dangerous fields.

ANOTHER FORGOTTEN BEAST - PTEROSAUR. Can it fly? If the answer is yes... I could have some problems.
Nope... it seems stumped for some reason.

Elves = wood. A lot of it.

So many Giant Lagurs... but this time we're prepared. They die on the traps and to our hunters. Never again we will suffer like before. Never!

I just now noticed that somebody made outer doors so small that no caravan with wagons can enter... I've just remade it. A bit. It's autumn now. Soon I'll retire and watch. Or die.

Wow... remember that forgotten beast? Flying Forgotten Beast? With poison bite and stuff? It just came down, killed like ten dwarves... and then died. And just when I was preparing to retire... story of my life.

And now there is even the ghost haunting the fortress... I have to engrave special slab for him. That is the last thing we can do - his bones are forever lost. Sadly.



Another Forgotten Beast - giant leech. Thankfully it should be outside our underground walls. If not... then it's poisonous sting will make widows. And orphans.

Vile force of darkness has arrived!



Stalemate.



Aaaaaaand they're gone. Easy win, only one dwarf wasn't fast enough to hide.

Hawkgirl, captain of the guard has made a perfect gold opal artifact! Useful for... nothing! But it's sweet anyway. Right?

Also I noticed that second of our artifacts is lying on the stairs up... Just on -1 level. Why? I cannot fathom.

And another siege... when winter should end soon. We'll see. We'll burrow and wait. And hope that death takes besiegers!



The winter ends. Siege is practically broken - dead bodies on the bridge of death and some fools fighting losing battle against militia downstairs. But... this battle is not mine. Fight with glory! Fight for Armok!

84
Other Games / Re: Dwarf Fortress
« on: February 28, 2013, 08:12:54 am »
Nah, not a vampire - it would say 'dwarf was found drained of blood' and instead information says 'dwarf bleed to death' just before 'stopping eating: Resting Injury' or whatever dwarf was doing. So yeah... more like epidemy :P.

85
Suggestions / Re: More dialogs, more quests, more life !
« on: February 28, 2013, 07:31:59 am »
I found the post where we discuss lore/journals addition:

http://underrail.com/forums/index.php?topic=135.0

86
Other Games / Re: Dwarf Fortress
« on: February 28, 2013, 06:22:35 am »
Well, guys I'm already on winter in my turn - a lot of stuff happened. Later this day I'll be getting my 'journal' on site with pictures and stuff. But few things that has been done:

- I've named EVERY dwarf in the fortress, these range from few guys from the forums to different heroes/villians/stuff; 173 dwarves (for now);
- aboveground fortress part is being remade - bigger gates (two tiles is too little for a wagon to enter); eastern wall was lenghtened; refuse pile moved; some earth channeled;
- four or five Forgotten Beasts - and one Hill Titan (made from salt, lol), which means casualities are mounting up;
- there is probably some tainted blood somewhere because dwarves drop dead randomly (they bleed to death), I've decided to seal the wells and make another one - if I won't do it fast enough then you'll need to finish the job;
- more housings are being made, but it's still not enough;
- cemetary is finished for now (fully engraved), but it still needs more coffins... a lot more! :P;
- copper armor for everyone!

Stay tuned for new save and new fun! Also the Forgotten snake Beast that I was fighting in the beginning of my turn slaughtered like ten dwarves. Sadface.

87
Suggestions / Re: More dialogs, more quests, more life !
« on: February 26, 2013, 06:22:00 am »
Ah I would also add that there was an idea that people could help in writing all sorts of memos, e-mails and other miscellanious stuff, because Styg is only one guy. The same with naming all NPCs in the game, creating at least few things for them to say - you must hunt for the post somewhere here on the forums.

Yet for now the stance is that Styg first must start with creating more complicated world, adding more lore and then maybe we'll get to create a bits and pieces to add. Which is lovely idea for me :D. So... stay hopeful!

88
Other Games / Re: Dwarf Fortress
« on: February 23, 2013, 11:56:21 am »
Yup since Jeff went on the trip without saying the save is mine now :P. I'll give it to him afterwards... and then it's normal order of business again :).

Welp, 40 mb? What kind of pictures are you taking? :>

89
Other Games / Re: Dwarf Fortress
« on: February 21, 2013, 07:01:32 am »
Welp, it's not like we were hiding anything :P. The order of turns was estabilished some time ago - and since your turn is after: wallace, xmorg, you and me... and then round around again. If you promise swift turn then you can pick up the save... and if not I'll get the turn done tomorrow (terrible hangover today & muscle pains after fun at skating ring). And you can pick up afterwards.

Because something needs to be done, or we all die from boredom :P.

BTW. On the other note... If somebody wants a game of Crusader Kings 2 over Steam then I'm all in! Nickname over there is 'furryseat' (DON'T. ASK. I was young, stupid and didn't know english well).

90
Other Games / Re: Dwarf Fortress
« on: February 20, 2013, 11:23:43 am »
Heh, sadly it doesn't show amount of bodies and blood sprinkled everywhere :P. It is however a good thing to start above ground fortifications :D.

BTW. How does guarding tower look in 3D visualizer?

Also I'll be naming every dwarf in my turn. So if somebody is dead or something then a juicy 'II' will be created near their name. I'll use forum names, but if I run out then a game characters or something will be used.

So if you want a guy with some specific profession then drop a post and it'll be done! :D

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