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Messages - Eliasfrost

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121
Suggestions / Re: Map scroll interrupted by notification panel. GUI.
« on: October 07, 2013, 01:17:07 pm »
It's supposed to be like that, so that you don't accidentally scroll the map when you want to go through your log. It would be nice with an option to toggle that though.

122
General / Re: How to charge H4XX0R?
« on: October 06, 2013, 01:00:27 pm »
You need batteries to charge it, if you have a battery, right click it and choose the recharge item radial menu option and use it on the haxxor.

123
Bugs / Re: All Problems i found
« on: October 04, 2013, 02:49:36 pm »
It's a lot of stuff you wrote, it might take some time to read through it and give insightful answers to your concerns. It's only been two days after all, There's only so much one man can do. :)

124
General / Re: How do i get to the Junkyard? (Spoilers?)
« on: October 03, 2013, 11:23:07 am »
To get to the Junkyard, you can either:

a) pay the guy at the docks of SGS to travel to Junkyard.
b) go to the caves, then go south (past the guard) and continue west until you get to a fence gate, go past it and follow the path, you will encounter some rathounds (possibly a few psi beetles), then you'll get to Junkyard.

125
General / Re: Homosexuality?
« on: October 02, 2013, 03:08:05 pm »
If you consider it part of sex to kick your partner in the balls, then I feel sorry for your boyfriend lol

126
Suggestions / Re: Heavy armor feat
« on: October 02, 2013, 07:08:28 am »
Cool, does that count for food as well?

127
Suggestions / Re: Heavy armor feat
« on: October 01, 2013, 07:51:54 pm »
Hmm.. Can you use items with requirements (without negative effects) if you boost your attribute temporarily? Or is it based on my base attribute score?

128
General / Re: GMS Compound help!
« on: October 01, 2013, 07:48:00 pm »
Quote
Option number 3 - Try to find the omnitool.

You need the lockpicking skill to use the omni tool.

Also, your best shot is to get some EMP grenades to stun the robots while you destroy them.

Well yeah, but if you don't have lockpick and hacking right out of the bat I'd say, back to the drawing board. Those are the 2 skills no one can play without. Locked doors, locked loot.... Nope, it's impossible to play without this. I'd rather cut my throat lol.

Agreed, I once tried to play a char without the lockpicking/hacking, couldn't stand it so on lvl 3 I boosted both skills up lol.

129
General / Re: GMS Compound help!
« on: October 01, 2013, 05:47:56 pm »
Quote
Option number 3 - Try to find the omnitool.

You need the lockpicking skill to use the omni tool.

Also, your best shot is to get some EMP grenades to stun the robots while you destroy them.

130
Suggestions / Re: Feedback and requests
« on: October 01, 2013, 05:08:00 pm »
The reason I dislike keyword based systems is that it creates a barrier between the npc and the player which causes a disconnect, it feels impersonal and it's no fun. I prefer proper dialogue trees because then the character respond to the whole thing said and provide context rather than picking up on a specific word and ask about it, you don't do that in the real world (mostly), why would in a game if the dialogue tree system works wonders?

I'm currently developing a game that is all about puzzles and reading so no, I don't think it's tedious or unfun when it's put in the right context. But when I talk with npcs in games, I like it to be personal and engaging, not like I'm on a lecture taking notes.

I dont take it personaly, I just don't like it when people talk like that and I call out on it.

131
Suggestions / Re: Feedback and requests
« on: October 01, 2013, 04:32:43 pm »
Quote
It offers quick answers for the ADD gamer generation while allowing for deep questioning and easter eggs for those who want to search and take notes.

Stopped reading there, if you can't disagree without going for that card, then I'd rather not listen to your future opinions. Justifying ones "superiority" by calling on others for being the "ADD generation" is not only clueless but also very disrespectful. This is one of the main reasons I drag myself from reading forums about cRPGs from < 2000, the elitism is too high.

132
Suggestions / Re: Feedback and requests
« on: October 01, 2013, 08:16:56 am »
I personally don't like keyword based dialogue (it's one of the features that I particularly dislike in the upcoming wasteland 2) because I find it being impersonal and lack immersion, I like having lots of elaborated choices because it adds a layer of presence that I think is important for games of this type.

The main reason I hated the Morrowind dialogue system was that it was basically a redesign of the Daggerfall system (which was the most impersonal dialogue system I've used) and even made it worse and less personal. It's like every character is a vending machine of information. Also, Mass Effect.

133
General / Re: Homosexuality?
« on: September 30, 2013, 02:20:33 pm »
Cool, fair enough. :)

While on the subject of confirmed bachelor, are you planning to add feats that will allow special dialogue options?

I don't know, those are kind of a big commitment to implement content-wise. Maybe something simple like the mind-read from Divinity where you sometimes get a piece of useful information and sometimes you just get person's random thoughts.

That makes sense with the Thought Control skill. If you get around to implements something like that, I'll look forward to it. :)

134
Suggestions / Re: Silent Isle
« on: September 29, 2013, 05:30:28 pm »
Does that mean you can use flares to interrupt "strange feeling"?

135
General / Re: Homosexuality?
« on: September 29, 2013, 05:27:21 pm »
Cool, fair enough. :)

While on the subject of confirmed bachelor, are you planning to add feats that will allow special dialogue options?

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