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Messages - Eliasfrost

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151
Suggestions / Re: Need achievement and achievement name suggestions
« on: September 06, 2013, 09:12:46 pm »
Craft 30 medical items - Breaking Bad (copyright? Breaking Brad?)
Craft 30 firearms - Armsdealer
Craft 30 pieces of armor - Can't be too careful

Craft 30 repair kits - If it's broken, fix it!
Kill 100 rathounds - Ratsquisher
Kill 75 insectoids - Pest Control
Kill 50 robots - Terminator
Kill 100 humans - Genocide
Kill 50 enemies unarmed or with fist weapons - Meet my fist
Kill 50 enemies with a knife - Cutter
Kill 50 enemies with firearms - Desperado

Kill 50 enemies with grenades - Oh look at him go!
Steal 50 items - Kleptomania
Pick 50 mechanical locks - Lock Breaker
Hack 50 electronic locks - Hacker

Use 30 adrenaline shots - Pump it up!
Use 15 morphine shots - Addict
Discover 30 secret passages - Can't hide nothing from me
Pick 100 mushrooms - Shroomhead
Miss 20 aimed shots - Go back to the shooting range

Execute 10 humans - Hitman
Ignite 30 enemies - Pyromaniac

Freeze 30 enemies - Mr. Freeze
Incapacitate 30 enemies - And stay down!
Successfully restealth during combat - Shadowstep
Kill 3 enemies with a single burst attack - Lucky shot

Kill 5 enemies with a single psi ability - Overdrive
Snipe down a full health enemy - Elite Sniper
Kill all your enemies in a turn you began stunned/incapacitated - Back in action!
Kill everyone with a grenade, including yourself - Whoops!

Deal over 300 damage with a weapon attack - It's super effective!
Survive combat with 5 health or less - Tough nut
Survive combat with 1 health - Angelwatch

Set yourself on fire - Ah! I'm cooked!
Rid yourself of poison while below 10 health - Just in time

Those are the achievements i could think up a name for right now, some of them I a bit more happy with than others but oh well. :P

Some achievements that would be cool:

Evade 3(4?) or more attacks in a row - Can't touch this!
Reject 5 or more quest rewards (such as old Jonas and the fisher) - I'm just here to help
Kill 50 enemies with a sledgehammer - you'd better call the sledgehammer
Use all means of combat (melee, guns, crossbows, psi etc) in a single battle - All means necessary
Have a skill level of 50 or more on all combat skills (including psi) at the same time - Jack of all trades

152
General / Re: Is there any cheap throwing weapons ingame?
« on: September 05, 2013, 03:03:32 pm »
I would love to see some sort of sleath oriented throwable items, such as noise making stuff like rocks and flasks in order to catch the attention of my enemies while I sneak them by. That would need a considerable amount of additional AI programming though I believe.

153
This is just amazing, downloading the new version right now! And also, congratulations on the Greenlight again, I'm so happy for you and this project Styg, it really deserved to be greenlit.

On the enemy AI, that sounds really promising, I noticed before that the enemies felt kinda stiff but this will certainly add a new kind of depth to combat which is very much welcomed. Can't wait to make a fist fighter with riot armor, this is going to be glorious.

154
Other Games / Re: Wasteland 2
« on: August 30, 2013, 12:24:43 pm »
I agree that it looks kinda 'meh', especially since they removed hexagonal grid and replaced it with squares, it is still in its alpha stages though. I didn't back either it but it's nice that these kind of games start to surface on the market again, along with (obviously) Underrail, Project Eternity, Torment etc. I just hope they will be able to deliver since I sincerely look forward to this, it's been too long since we had a really good mad maxy post-apocalyptic isometric RPG. They even got the original composer which is amazing.

I follow the game quite intensively but like you say, it's about "wait and see".

155
Other Games / Re: List of sandbox games?
« on: August 29, 2013, 11:38:29 am »
What russian RPGs?

156
Other Games / Wasteland 2
« on: August 29, 2013, 11:36:54 am »
I'm surprised no one have brought up Wasteland 2 yet on this forums, it's inXiles new turn based RPG, and one of the first majorly successful kickstarters.

They recently released a video showing of some of the basic mechanics of the game, most noticably the dialogue, combat and reactivity. I'm not fully supportive of the conversation system in the game but I think it'll work out just fine.

http://www.youtube.com/watch?v=sdmGthYqTbo

157
Announcements / Re: Underrail on Steam Greenlight [Now greenlit!]
« on: August 28, 2013, 04:08:44 pm »

158
Other Games / Re: List of sandbox games?
« on: August 28, 2013, 01:19:59 pm »
Not really a sandbox game but the Eschalon series is pretty open-ended, it's a lot like Ultima, and the third (and last) installment will be released this year, the first two games are available on Steam and (I guess) GoG.

159
Suggestions / Re: save/load a bit slow
« on: August 25, 2013, 09:56:48 am »
Maybe, but it's all up to Styg, I'm sure he have a plan for optimizing saving/loading though, no worries.

160
Suggestions / Re: save/load a bit slow
« on: August 24, 2013, 03:36:18 pm »
It is indeed a known issue, but Styg said he'll deal with it in the future.

http://underrail.com/forums/index.php?topic=488.msg2505#msg2505

But then, I don't know what he's been up to under the hood since May.

161
Suggestions / Re: About the stealth
« on: August 18, 2013, 08:15:58 pm »
Oh alright, got it now, thanks :)

162
Suggestions / Re: About the stealth
« on: August 18, 2013, 12:30:59 pm »
*Wasn't the zone control only affected by mines and stuff*, not your stealthing and stealing? I always thought that with a high enough stealth skill, you could sneak past even the guards in SGS.

*Or maybe that's what you meant with 'detect crimes'?

163
General / Re: Playing without buying anything?
« on: July 30, 2013, 03:14:52 pm »
This inspired me to try this out, sounds like a fun experiment. The hardest part would be the beginning I'd imagine, since looting corpses later on gives you lots of stuff to either equip or salvage to repair your stuff.

164
Suggestions / Re: Dialogue Choices that Matter
« on: July 30, 2013, 02:58:19 pm »
What some people seem to miss is that this is not a spritual successor to fallout, I've seen a few people on this board and a dozen of people elsewhere who seem to think that this will somehow be "the new fallout" and are asking about (or suggesting) features that can be either directly translated to fallout or is very similar instead of letting Styg roll with his concept and do his thing. I'm actually very happy with how the game is turning out to be something rather unique instead of a feature grab from lots of other games (aka legends of dawn). Squeezing likeable features from fallout into Underrail will not make it better, you can feel when features are forced rather than a part of a larger concept and I'm glad that Styg is going with his thing (as far as I can see from the dev logs) and I just hope that the vocal would see it that way as well.

And I'm pretty sure the game will feature instances where a slip of tongue will result in a rather undesireable outcome, as long as it simulates the behaviour of the world and not entertaining a feature.

Sorry if this came across as blunt, it's not my intention.

165
Suggestions / Re: Leaving area during combat
« on: July 29, 2013, 11:45:03 am »
I've thought about it as well a few times. In some circumstances it felt cheap (like the mutant area, going up and down the stairs to regen almost felt like I was meta-gaming) but I don't know if removing it is a better idea because it completely eliminates the ability to flee from battle (since there is no other way).

Perhaps there is a way to compromise to make fleeing from battle a bad thing, such as enemies regaining health, first strike when you re-enter the area or something similar.

That's my thought.

Oh and welcome to the forums!

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