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Messages - Eliasfrost

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196
Bugs / Re: Abram Quest Bug
« on: March 28, 2013, 11:22:15 pm »
So you didn't pick up the spawn from Abram, but could still report this to Garren?

Exactly

197
Other Games / Re: Divinity: Original Sin
« on: March 28, 2013, 12:32:26 am »
I never got into the first Divinity game but this one looks really really good, thanks for sharing this! I will surely follow this until it's released. :D

198
Discussions / Re: The Art Thread
« on: March 27, 2013, 09:05:18 pm »

199
Suggestions / Re: Little suggestion regarding Blueprints
« on: March 27, 2013, 03:36:59 pm »
I don't think that's necessarry as you can't learn a blueprint you already have.
You lose money by buying learned blueprints though.

Another suggestion I have is to show which skills are needed to build the item in the buy/sell screen.

I didn't think about that, my bad.

200
General / Re: Item degrading gamebreaking
« on: March 27, 2013, 10:19:46 am »
I know what you mean, having bad trap detection is a no-go when you enter the old junkyard, two mine explosion and your items degrade to almost unusable (which is realistic but... njeah...), I had to go on like 5 trips back just to repair my stuff.

201
Suggestions / Re: Little suggestion regarding Blueprints
« on: March 26, 2013, 08:57:07 pm »
I don't think that's necessarry as you can't learn a blueprint you already have.

202
Other Games / Re: Might and Magic X?
« on: March 26, 2013, 07:42:13 pm »
I'm disappointed, I've been waiting for a MMX for a long long time and this is what they have to offer?

203
General / Re: Steam Keys?
« on: March 24, 2013, 07:56:30 pm »
If the game gets greenlit it is my intention to provide Steam keys to those who already purchased it elsewhere.

However, it's ultimately up to Valve, Desura and others involved whether or not they will allow this, so I cannot say with 100% certainty.

204
Development Log / Re: Dev Log #15: Version 0.1.7.0. released
« on: March 24, 2013, 04:56:20 pm »
Sounds good. :)

Just finished the Black Eel line, and found a typo, when Silas says "We've got your back" he says "we're got your back you back" instead. Also, I think the XP reward was very small in comparison to some of the other quests (1000 xp on lvl 10?)

Oh and I noticed that I still have the mysterious disk in my inventory even though I finished the quest for Eddie. *old bug?*

205
Bugs / Abram Quest Bug
« on: March 24, 2013, 10:38:06 am »
The embassy quest where Abram asks you for information and (supposedly?) gives you a spawn to plant into the vent system is bugged I think. Because when I reported to Garren about the infiltration he asked me about the spawn, which I didn't even have in my inventory, and the only options I could use was to tell him "i did it" or "it's stashed", but not that I refused Abrams offer. It seemed kind of odd to me because I didn't recall taking the burrower spawn from him.

206
Development Log / Re: Dev Log #15: Version 0.1.7.0. released
« on: March 24, 2013, 09:24:25 am »
I must say that the new questline is superb (I successfully got through the GMS btw, after a while), this is some AAA quality quests, kudos to you!

I'm wondering though, do you have any plans for redesigning the quest log? It's pretty cluttered right now, especially after completing lots of quests.

207
Development Log / Re: Dev Log #15: Version 0.1.7.0. released
« on: March 23, 2013, 06:52:24 pm »
That level feels like the toughest part of the game for non-stealth characters.
I have never been able to defeat them without the good old emp grenade/mines

Same, my last character was a stealthy gun-nut and grenade user. I got through the second level like a breeze, back when grenades were over-powered. ;)

208
Development Log / Re: Dev Log #15: Version 0.1.7.0. released
« on: March 23, 2013, 06:31:04 pm »
nackidno, even with emp grenades?
I plan to go through it with a heavy sledgehammer guy without stealth as well.

Didn't have the luck to find or buy any. The grenades are extremely hard to throw with the new patch as well, so it's pretty much a gamble.

209
Development Log / Re: Dev Log #15: Version 0.1.7.0. released
« on: March 23, 2013, 11:24:40 am »
Awesooome! Time to import my sledge-wielding pyromaniac and test out the new changes. I will report any bugs and glitches found. Jolly days! :)

I see the game holds a steady 9.5> rating on Desura, I'm pleased.

Edit: Just noticed that GMS second floor is impossible with a pure melee build. The bots are too powerful for you to take them on and the only way to get around them is stealth, I've reloaded my save at least 30 times now to try different approaches, failure every time.

Edit2: I QUIT

210
General / Re: Please help me
« on: March 22, 2013, 11:57:17 pm »
right click on the omni-tool, then left click on the shaft. If the shaft is already open, left-click to enter.

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