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Development Log / Re: Dev Log #14: Taking from the Rich
« on: March 18, 2013, 11:55:10 am »Hey there, I just want to make a small suggestion for pickpocketing, which works in a very traditional way right now, meaning you try and fail and immediately want to reload your save, this feels grindy and it can be done differently to remove the reloading impetus.
Basically just make it so you either can or can't pickpocket someone without chances, and your perception lets you know if you can. No more grinding.
That eliminates all consequences of a failed pickpocket attempt, I don't know if I agree with that.


