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Messages - Eliasfrost

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256
Bugs / Re: Windowed mode on netbook (1024x600)
« on: January 22, 2013, 12:57:47 am »
I don't think the game can run in a Y-res lower than 768. Not the last time I checked.

257
Suggestions / Re: Companions?
« on: January 21, 2013, 01:03:11 am »
Quote
it would be nicer though to have in parts like that, an AI ally to maybe patrol around a bit inside the compound, or at least walk over to the elevator, giving you the impression that the AI isnt just utterly dumb

I like that. It would actually be pretty cool if there was like a battle between the main factions in junkyard that you can participate in, and the faction that you decide to help will act as your ally during that battle, giving things a bit more fleshyness and life. Right now, everyone seem so stodgy.

258
General / Re: Carrier Vests
« on: January 21, 2013, 12:56:48 am »
But then again, you can show only a certain kind of item using the show only drop down at the top of the inventory screen. I have never been a fan of that kind of organization though. Ha, maybe I'm just asking for too much xD

259
General / Re: Carrier Vests
« on: January 20, 2013, 09:03:08 pm »
Putting backlight for different types of items would be pretty good. Like red for weapons, blue for armor, green for ammo, yellow for utilized items, purple for components and grey for scraps.

260
Suggestions / Re: Ideas for Feats
« on: January 19, 2013, 12:55:28 pm »
These are some really neat ideas, I like it. Especially pyromania hehe ;)

261
Discussions / Re: The Art Thread
« on: January 18, 2013, 02:08:48 am »
My take on the rat hound :)


262
Discussions / Re: The Art Thread
« on: January 17, 2013, 02:43:45 pm »
That's awesome! :D


263
Suggestions / Grenades And Grenade Skill
« on: January 13, 2013, 03:50:21 pm »
I was talking to some friends today about RPGs in general and we got into skills and skill check and how they influence the gameplay. It instantly reminded me of how broken the grenades are in Underrail. And we came up with a pretty cool idea to encourage skill improvement for grenades:

The thing is, right now, no matter how low skill you have, your grenades always land where you click, but we came up with an idea that makes throwing the grenades trickier. Lowering the dmg for the grenades seemed like a bad idea because it's not logical to let the skill dictate the dmg output. But instead the skill affect how well you toss the grenade and where it lands, and by having a certain area around the aim cursor where the grenade will land randomly in the area, for example, a low grenade skill will make the area larger, so it's a lesser chance of it landing on the target coord. And a higher skill will make the area smaller so the chance of landing on the target coord is greater.

Attached an image to further visualize the idea.

What do you guys think?

264
Suggestions / Re: Animals in the game
« on: January 09, 2013, 02:52:55 am »
Awesome.. :D

265
Suggestions / Re: UI Improvements
« on: January 07, 2013, 02:38:47 am »
The problem that I've had with some games is that when I'm scrolling the log, or changing options with the little button above the log, a lot of times I accidentally move the mouse too far off to the side and throw the camera away from my view. I think the prevention of camera movement on the log is to fix this. Though having it being a toggleable option in the interface options window would be great.

266
General / Re: Stuck at GMS Compound (3rd Level)
« on: January 07, 2013, 02:33:40 am »
Don't be afraid of using grenades, they are slightly overpowered right now and are super effective even for characters with literally no grenade skills. So if you can get yourself some grenades, then you can easily blast through them sentry bots without a problem. :)

And welcome to the forums!

267
General / Re: bot/spammer
« on: January 05, 2013, 03:59:06 pm »
*Updated my journal*

268
Development Log / Re: Dev Log #10: Wrapping up the Crafting Stuff
« on: January 02, 2013, 01:12:40 am »
Does the morphine shots kill you if you hae 20/100 health left? because that would mean you lose 40 hp after the effect. Or will your health never drop lower than 1 after morphine injections?

269
Discussions / Re: The Art Thread
« on: December 30, 2012, 04:29:28 pm »
Wow thank you! It seems my small design have gotten quite a bit of attention, a user on another forum also made a 3D model out of it.

I really like it! It seems a buit squished though?

270
Other Games / Re: What games are you playing?
« on: December 29, 2012, 01:13:04 pm »
GTA 4 multiplayer mayhem. three guys in expensive suits slowly walking through the city and blowing things up with RPGs is a sight to see.

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