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Messages - Eliasfrost

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301
General / Re: Different currencies
« on: December 09, 2012, 08:29:53 pm »
Oh, ok I didn't realize that the value is global, I thought it was based on the SGS credits, now things are a lot clearer.

btw, is there a way to trade junkyard money (forget the name) for SGS money the same way you can trade SGS for JY money? Or maybe I haven't found the way to yet.

302
Bugs / Re: Trouble getting past a sidequest.
« on: December 09, 2012, 08:25:23 pm »
i usually have no trouble with rathounds because of one simple thing that has to do with the map, bottlenecks....get their attention, run to a bottleneck, and just like that you only have to deal with one rathound at a time....easy peasy....

I did the same thing, the battles with the Alpha hounds became really easy because of this. I do like the way you can utilize the level design to your advantage though, it adds a bit of depth to combat tactics.

303
Bugs / Re: Cave Hoppers not fleeing through the cracks
« on: December 09, 2012, 08:23:40 pm »
Specifically it's the most western hole, just before the gates to the precaves to junkyard. All other cracks work fine for me.

304
Bugs / Re: Guards and telepathic communication
« on: December 09, 2012, 08:22:33 pm »
That's wierd, I shot him in the small corridors between the halls, without anyone noticing, which I initially didn't think would work but to my surprise it did.

I'm not too sure but maybe it has something to do with the power switch in the southern part of the gambling club. I did turn the power off before the act, maybe that prevented things from getting ugly.

305
Bugs / Re: Skynet's plans foiled by a door
« on: December 09, 2012, 08:19:36 pm »
I believe it is intentional since robots don't have arms. Another tip is to use the Omni tool to access the ventilation shafts, the area becomes 10 times easier to get around that way.

306
Bugs / Re: Bugs and Feedback
« on: December 09, 2012, 02:17:35 pm »
Quote
Nackidno, when you fired regular shots instead of aimed, did you use a numerical key to select the ability from the action bar or did you click the ability? Also keep track of the cursor when you're using a special attack, it's slightly different than normal one.

I did use a numerical key, and the cursor is "special attack filled", if you could call it that.

307
Bugs / Bugs and Feedback
« on: December 09, 2012, 10:40:30 am »
I have played the new alpha a great deal and I'm surprised at the minimal amount of bugs, considering past experiences with alphas and betas of other games.

But there are a few bugs that I've managed to discover, some are game breaking, some are not. Here's my list:

-When poisoned, if you by chance have 1 hp left and you leave the area the exact time you take poison damage, you will transfer to the other area BUT you will be "dead", and by dead I mean your health is 0 with no means of regaining it but you can walk around, though you drop down on the ground after walking a distance, which looks hilarious in itself

-Sometimes, when sneaking or otherwise out of combat and you want to use an ability (this happens a lot for me when using Aimed shot) the cast time will run much quicker than normal but you will shoot a normal shot without cooldown, even though I selected Aimed shot.

-A minor glitch but I thought it would be worth mentioning, there's a barrel just outside a room at the GMS compound directly south of Gorsky. When you click it, you walk into the room and open the barrel through wall, instead of walking and interacting with the barrel from the outside.

-And there's another bug I haven't been able to reproduce since. It's when you are standing in a doorway with an enemy standing directly below you, if you by chance have a ranged weapon equiped (this specific case involved a .44 gun) you can't seem to target your enemy. But if you use a melee attack, you can.

-After trading, when you click the X only the window that you closed do actually closed, instead of both the shop and you inventory, which would be handy.

308
General / Re: Respawn?
« on: December 09, 2012, 10:05:13 am »
Thanks for the tip! Although I'm now past the difficult part (lots of trial and error) and I'm restocked on Stims. :)

309
General / Re: Static recipes list
« on: December 08, 2012, 08:58:03 pm »
I would like to see some sort of slelf-taught system that give the player simple recipes for increasing crafting skills. I think it's wierd that the player can't experiment with different materials based on what you know.

310
General / Re: Respawn?
« on: December 08, 2012, 03:44:00 pm »
I don't want to start another thread on a somewhat related subject.

But do merchant stock respawn? Because I have bought all the stimpaks I can find, and I'm a bit short on them for the moment and I can't get through the "package thugs" without some.

311
General / Different currencies
« on: December 07, 2012, 12:06:31 pm »
So I just played a bit of the new release and I went to the Junkyard to explore and discover quests only to find out that the settlement handle its own currency. I thought it was kinda cool, like in New vegas were the legion use coins, the strip uses dollars and the rest of the wastes trade with bottlecaps.

But one thing that confused me a bit is how the value of the object is calculated in relation to the different currencies. Do all things sell for the same amount or do different currencies have their own isolated economy, because I couldn't tell. :)

Either way, I think it's a really cool addition!

312
Other Games / Re: Rocksmith - First Impressions
« on: December 07, 2012, 12:00:36 pm »
I was the same way with guitar hero, I really didn't like the game and all I ever played of it was one song or something, mainly because the 'notes' you played on the plastic guitar didn't make sense. My brother loves the game though and I watched him play a lot so I kinda got the idea by seeing him play.

I can see were you are coming from, but this is actually the first bad game I've played by Ubisoft (I don't play that many Ubisoft games), I did look into it and the developers of the game is actually veteran guitar players themselves so I'm a bit confused wether it was their idea to squeeze the fretboard together or the executor at Ubisoft. Either way it was a bad idea. :)

Not even in the arts thread?

try this link, sorry about the language..
http://s16.postimage.org/etl1mmick/fuck.jpg

313
Other Games / Rocksmith - First Impressions
« on: December 06, 2012, 04:59:01 pm »
So I'm a guitar player, not a very skilled one but I can play. And I thought that Rocksmith would be a fun game to play because I like challenges and learning a few new songs would be cool, as well as honing my technique some with the speed and tech games that the game provides.

At first I thought the game was really good, it has the "story mode", technique practice, mini games and the amp that let's you doodle around and play on your own, which is really cool. The first problem that I noticed was the interface, it's cluttered, inconvenient, it freezes from time to time and it's hard to navigate.

The second problem I noticed is the fretboard, seriously? This thing is crap, the frets are all the same width and as a guitar player you know based on instinct how to move your hands to reach certain frets and the gradual narrowing of the frets the higher you go is printed into your head. Well, forget about that because in Rocksmith the frets are all the same size which creates a sort of disconnect because when you look at the screen you want to put your finger on the fret that is displayed only to be 5 frets away because the visual feedback tricks your mind into thinking the fret is closer than it is, to play this game you have to rewire your head to match the retarded on-screen display, it's a disaster! Or as AVGN would say "WHAT WERE THEY THINKING?!"

And on to another problem, the difficulty, christ in heaven and everything on the way up there is the difficulty crap. Basically you have two options, either you are crap at guitar or you play with a dynamic difficulty, and by dynamic I mean it's fudged up. Instead of choosing a difficulty based on your skills, it decides to adjust the difficulty IN-GAME to match your skills, it IS a cool idea but it doesn't work with this kind of game. In guitar hero it would be a great feature but in Rocksmith were you play real guitar it doesn't work, because you can't learn how to play a solo on the go, it doesn't work that way unless you are a pro.

The difficulty works like this: You play the song, fairly easy, almost too easy and you hit all the notes. Now the game adjust the difficulty to match what you just played and it's just enough to get you through, and it's fun to play the game, because it's at your skill level with enough challenge to make it feel worthwhile. Then all of a sudden the game thinks you want it harder, it throws in even more notes, it stresses you out and you fumble, only for the game to think you are shit and you play on guitar hero level again, rinse and repeat. This make playing every song a shit experience because the game never reflect your skill level like it's supposed to, and it's annoying.

Playing guitar requires motoric skills, hearing the notes, knowing the box, knowing the fret board (which is fudged up for above reason) and a lot of other things, it's not as easy as a quick time controller button prompt. It's obvious that the developers know nothing about the actual playing of the guitar, only the technical aspect of it, and by technical I mean just that, not the actual technique of playing the guitar, but how it's working. And it's garbage.

This is the biggest flaw of the game, see this image? The upper is what a normal guitar look like. And the lower is what Ubisoft think a guitar look like, it's retarded, like they never let an actual guitar player proof play this thing first? It's totally disorienting to look at the prompt and follow the song. You have to learn the song first and then play along without looking at the prompt, but then the whole purpose of the game is gone. It's incredible how shitty this game is.



Sorry for the rant, I just wanted to share my thoughts on a rather new popular game. What did you think of Rocksmith (if you have played it)

Thanks.

314
Announcements / Re: Underrail released on Desura!
« on: December 06, 2012, 01:59:34 am »
Paid, added my rating and downloading right now. :)

315
Discussions / Re: The Art Thread
« on: December 03, 2012, 01:26:39 am »
Another


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