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« on: February 26, 2013, 03:46:47 pm »
Another thing: I know you said the burrowers are entirely optional, but at the same time, having someone contact you after dealing with a few would be great.
I like the idea of receiving an e-mail after giving proof to Gorsky that you killed a few, earning his respect. This is some random dude in the southern station, a named character that has no dialogue. His e-mail talks about how he lost a few family members to the burrowers, but never had the courage to get some payback on them himself. He wants you to give him maybe a dozen of their poison glands, for trophies, as a way of honoring his family.
You see him, give them to him. Only afterwards you find out, maybe by reading his e-mails or finding out from someone else, that he works for Tanner and Gorsky doing wetwork, killing anyone who 'gets in their way', especially foreigners who try to interfere in the Southside station internal workings and politics.
You can confront Tanner and Gorsky about this, as well as the assassin, and offer to your services, or claim that you're going to tell everyone about it as you're disgusted by their behavior. Only problem is, when you do tell people in the station, they seem not to care, though some more influential members are apalled by these tactics. They can threaten Gorsky and Tanner with removal if things aren't stopped. But there are also other consequences to ending assassinations. Those are that now, other stations and outposts are much more aggressive with the Southern Station, and supplies are now slimmer and slimmer (i.e. not as many high quality goods as early on, and raw materials are fewer in inventories which replenish at a slower rate).
It opens up a good way to change things around in the Southside Station, as well as opening up other avenues for the player. If you do take on the role of assassin for instance, there are several types: quiet killer, booby traps (heh, booby), and the bloody valentine type (massacre everyone). Obviously the highest paying one is the bloody valentine type, because it makes people fear and respect the Southside station, and that means that more supplies of a much higher quality are available earlier on, etc. The quiet killer and booby trapper are both good as well, but each less so, etc. because they don't bring a reputation to the station like the Bloody Valentine type killer.
Think the difference between Carmine Galante and Angelo Bruno, two American Mafia dons from the east coast who did business very differently but at the same time both were murdered by subordinates. (Not the best example for long term sustainability, but still).
But with the reputation of a bloody valentine type killer comes other problems, like bounties and young hoods out to make a name for themselves.