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61
General / Best Merchants for 0 Crafting Builds?
« Last post by NumberTJ47 on June 19, 2025, 05:53:58 pm »
I've recently been trying to beat the game without using psi or crafting. It's been going well so far, but there's still a few items I haven't been able to find a renewable source for that'd be extremely helpful.
I've already found some great meds sold by the Formedicator (Turns out Persuasion IS truly useful for something.) He sells Focus Stim and Bullhead, along with stuff I don't need, like psi meds and Hypercerebrix.
    Here's a list of what I'm looking for:
    • Irongut from the Ferryman at Port Ceto. I'm not sure whether I have to join the pirates to have a renewable source of Irongut. Does the Ferryman still go to Ceto if I get rid of the pirates?
    • Jumping Bean. Not critical, but my build uses evasion so it'd be nice to have.
    • Aegis. The wiki says this can be found as random loot, but if anyone knows a merchant that sells it please let me know.
    • Toxic Gas Grenades. This might be the most painful thing to be missing. I got in the habit of spamming these in my last playthrough because of how cheap and OP they were. I'm sure I won't be able to spam them anymore, but just having a few for the hard fights would be great.
    • I could use a source of rare bullets. Haven't found anyone that sells many of them.
    • Taser. Can't seem to find anyone that sells these, which is too bad because they're absolutely fantastic.
62
General / Re: Make a Psionic Ability for Infusion
« Last post by Eidein on June 19, 2025, 04:43:59 pm »
Some psi spell where you can rewind to where you were a couple turns ago or leave your body momentarily for some turns and return back, enemies might camp where you return too.
63
Builds / Re: A build (or three) for every weapon (Dominating approved)
« Last post by Eidein on June 19, 2025, 04:32:53 pm »
I didn't think of making builds bellow 6 intelligence, even for guns. Seeing most of your tank builds feature 4 is eye-opening. Return to monkey, pump Will, I guess.

I have a couple questions:

1. Is it possible to get total immunity to damage types between Morphine, Aegis, Stoicism, Conditioning, etc.?

2. Is Iron Will a bad feat? 7 Will tank builds don't feature it.

3. How do you level lockpicking? How to determine how much is enough for my build?

Yeah 3 int is my goto on gun builds, melee needs 5 for cheapshots and expose, and psi needs 6-8 for premeditation or psychoneuralflex respectively.

I've beaten a Dom run without dying using 3 int its very strong to have 2-3 more base points to spend.

1. Yes you can become immune to all damage types except mechanical damage, mechanical damage is hard capped at 90% reduction.

2. Yes Iron Willed is a bad feat, I wont go into the maths and whatever but Resolve almost doesnt do anything.

3. Usually if my build doesnt have above say 6+ dex I will just keep lockpicking at 35-40 for opening vents, otherwise I would say 70-90 ish would be a good stopping point. Lockpicking generally isnt valuable at all, pickpocketing gives much more including better oddities. No oddities are locked behind lockpicking you cant get elsewhere. Hacking is important because of consoles.
64
Builds / Re: A build (or three) for every weapon (Dominating approved)
« Last post by Zonermaxxer on June 19, 2025, 11:34:24 am »
I didn't think of making builds bellow 6 intelligence, even for guns. Seeing most of your tank builds feature 4 is eye-opening. Return to monkey, pump Will, I guess.

I have a couple questions:

1. Is it possible to get total immunity to damage types between Morphine, Aegis, Stoicism, Conditioning, etc.?

2. Is Iron Will a bad feat? 7 Will tank builds don't feature it.

3. How do you level lockpicking? How to determine how much is enough for my build?
65
Bugs / Re: Hunter Wolo bugs
« Last post by PhrygianDominant on June 19, 2025, 10:46:37 am »
Fixed for the next patch.
66
Do you have a save I could take a look at? Saves are located at C:\Users\[You]\Documents\My Games\Underrail\Saves. You can upload it to a cloud service of your liking and then post the link here or PM me.
67
Bugs / Re: Swapped options in Juraj's dialog
« Last post by PhrygianDominant on June 19, 2025, 10:26:51 am »
Fixed for the next patch.
68
Bugs / Can not proceed Hephaestus Quest after feed people to burrowers
« Last post by Bucket_p on June 18, 2025, 11:58:10 pm »
During the Find Hephaestus Research quest, I hid to avoid the burrowers.
I went through the gate, where a poor dead man was stuck beneath it, and entered the second map.
There, I manipulated the console to open another gate.
I activated stealth and placed a TNT charge right in front of the rocks where the blinded Protectorate expedition members were trapped.
Then, I stepped back and waited for the burrowers to eat everyone.

After that, I returned to Colonel Cathcart and Oliver, but they didn't say anything related to the quest.
I couldn’t proceed with the quest any further, and I was also unable to skip to the part where you gas the drones.
69
Bugs / Re: Yahota's clone
« Last post by PhrygianDominant on June 18, 2025, 03:24:22 pm »
Fixed for the next patch.
70
General / Re: Oddities
« Last post by harperfan7 on June 18, 2025, 02:37:59 pm »
A coin flattened by a train
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