Well I did it!
Good for you, you proved me wrong.
Still not a reliable way to kill anything else, including Void snakes (from Shadowlith).AR is incredibly strong, same with knife and smg, AR is absolutely on the same tier with nade launcher, pistols aswell.
Any dex melee is pretty much top tier by virtue of having 4ap attacks and fancy footwork.
And calling psi weak on its own is a joke right?
AR is balanced. Weaker than shotguns close-range and having better overall precision.
And is definitely not on par with GL. Especially because GL's only requirement is Guns skill but not any of their feats. I mean, I used base Milcore and it was on par with BRNO and those other two LMGs I had. The latter had two feats, the former had none. Please consider required feats and stats for a weapon, before assessing its "overpoweredness".
AR do require Commando, Concentrated fire, Full-Auto, et cetera — in order to be strong enough. GL, again, require for you to have 100+ Guns, around 6 STR, and a couple of 25/40mm grenades. And you can pick a whole lot of other feats.
Same goes for pistols.
Same goes for knife and "dex melee".
Those require a couple of feats in order to function properly. "Dex melee" also require a shitton of combat drugs, too. GL and LMG require from you to spend your movement points to peek from an obstacle, obliterate a group of enemies, and hide again. GL has tremendous hit chance. LMG has crappy hit chance but obliterates everything in one or two bursts nonetheless. Without feats as well.
And, well, yeah. Metathermics+Psychokinesis is the only good way to fight for a psi one.
Good as in "one goes forward and kill all enemies on sight, like some OP weapons do". And even then, without high-tier abilities like Plasma Beam and without a crapload of skill (200+) invested, you won't be able to deal significant damage. Even even then, SIGNIFICANT damage, not ONE-SHOTTING damage — Plasma beam being the only exception.
Both TC and TM are two red-headed stepchildren on that one, cuz no one cares about Temporal Distortion, Psycho-Temporal Contraction and Precognition and other crap I totally forgot about. I do hope I don't need to explain the "usefulness" of TC on Hard and above — since vast majority of enemies will resist fear/frenzy/whatnot, and robots crap on that psi discipline all over, since 9 or 10 of its abilities do not work on non-living targets.
It is weak.