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61
Builds / Re: Sanic "Siphonerman" Psi-blade build
« Last post by Street Cutter on June 28, 2026, 11:41:16 am »
Yeah, I use anticoag when fighting human enemies if I have any, but it makes virtually zero difference.  Theres a tiny chance it could matter a little bit in a fight.

i more meant for the combo of vile weaponry + anticoagulation + contamination

using this in combination with stealth and vanishing powder/stun grenades/cryostasis is how i got past my first 5 wave (and magnar lmao)

:) sorry if i was unclear

and thank you very much for posting this! i got past my first dominating with this build, and I will be forever grateful!!
62
Bugs / Re: Minor door bug
« Last post by ZeodyHong on June 28, 2026, 08:22:35 am »
I'd also suggest trying the latest build if you haven't already, since issues like this sometimes get fixed quietly between releases. If it still happens, sharing the exact steps to reproduce it and any error messages usually makes it much easier for the developers to track down.
63
Builds / Re: Sanic "Siphonerman" Psi-blade build
« Last post by harperfan7 on June 28, 2026, 03:24:37 am »
Yeah, I use anticoag when fighting human enemies if I have any, but it makes virtually zero difference.  Theres a tiny chance it could matter a little bit in a fight. 
64
Builds / Re: Sanic "Siphonerman" Psi-blade build
« Last post by Street Cutter on June 27, 2026, 01:17:13 pm »
I was running a worse version of this build that started off as a knifer with stealth in the 80's and 160 throwing, (i'm at mech89 elec92 chem13 biology40 tailoring 94) found this guide, made it a lot better, then started changing it again. (i still use stealth tho and have only 20 persuasion cause im a chuddy)

i also use a cloaking device, which is probably nowhere near as good as literally any other utility in slot but 15 evasion and more stealth yippee!! :)

Came back to see if there were any new posts, and a bit of the stuff i changed is here!! (i tried to fit polymath as well but at level 12 cause i have frontal lobe damage or something)

anyway, have you given any thought to anticoagulation coatings on your sword?

65
Bugs / Re: Freezing, no music
« Last post by ZeodyHong on June 27, 2026, 11:38:37 am »
One thing that's helped me with similar issues is starting with a clean configuration or default settings to rule out anything left over from previous changes. If that works, you can add your custom settings back one at a time to find the actual cause.
66
General / Re: Sonocaster
« Last post by Alluciate on June 26, 2026, 04:38:42 pm »
Yes, its an energy weapon.

It's bots.
Makes sense, thank you
67
Localization / Re: Not localized bits
« Last post by 12 on June 24, 2026, 10:10:12 pm »
Game version: 1.3.1.2

The generic "Continue." and "End Dialog." in dialogues. Maybe others.
68
Localization / Re: Not localized bits
« Last post by 12 on June 24, 2026, 02:17:47 pm »
Game version: 1.3.1.2

Text input: when entering keys like OemOpenBrackets, OemCloseBrackets, OemTilde and possibly others, the first key press is ignored and then it works fine.
69
Localization / Re: Not localized bits
« Last post by 12 on June 24, 2026, 02:07:20 pm »
Game version: 1.3.1.2

Various big things that are missing:
  • item descriptions
  • crafted items names and descriptions
  • oddities descriptions
  • combat log
  • floating text in combat
70
Localization / Re: Not localized bits
« Last post by 12 on June 24, 2026, 01:39:23 pm »
Game version: 1.3.1.2

Various tooltips on the main screen are not localized or partly localized.
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