Recent Posts

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61
Bugs / Re: Maurice doesn't despawn
« Last post by PhrygianDominant on November 27, 2025, 10:55:08 am »
Intended. ;)
62
Bugs / Re: Bladeling spawn
« Last post by PhrygianDominant on November 27, 2025, 10:54:37 am »
Ha!

(Fixed)
63
Suggestions / Myles reacting to Shoddy Shotgun
« Last post by Albert Altmann on November 27, 2025, 08:07:23 am »
Although Shoddy Shotty is not an old world weapon, it is still a unique firearm of sorts, and considering that the first thing Myles does upon greeting the player is complain about morons bringing him trash weapons for repair, it would be pretty neat if Myles had some funny flavour response to being offered that crappy tetanus dispenser for refurbishing.
64
Suggestions / The ability to change your facing without moving
« Last post by harperfan7 on November 26, 2025, 08:39:13 pm »
Perhaps some new buttons on the screen down in the lower left
65
Suggestions / Armor penalty for ice attacks
« Last post by harperfan7 on November 24, 2025, 06:44:28 pm »
If non-sledge melee attacks and xbow bolts and throwing knives suffer a vs armor penalty, its only fair that icicles do as well.  The mech damage from cryokinesis, cryo-orb, and cryo chem pistols. 
66
Suggestions / Text bubble for Quinton
« Last post by harperfan7 on November 24, 2025, 04:06:39 am »
after you learn pyrokinesis from him:  "Try not to fry yourself."  or something like that.
67
Suggestions / Re: Metal gloves as anti-armor option
« Last post by rararaven on November 23, 2025, 10:07:56 pm »
true, would make them much more useful and actual competition to just slapping metal plate for more base damage
68
Suggestions / Re: Mad Chemist follow-up feat
« Last post by lenin_nahobino on November 23, 2025, 12:15:56 pm »
that'd be pretty cool
69
Suggestions / Re: Metal gloves as anti-armor option
« Last post by Albert Altmann on November 23, 2025, 07:29:15 am »
*awkwardly scoots by Would also be nice for spikes on all glove varieties to reduce the penalty to mechanical penetration by a percentage, either static or quality scaling (with a larger reduction on metal gloves, of course). *awkwardly scoots away
70
Suggestions / Mad Chemist follow-up feat
« Last post by rararaven on November 23, 2025, 05:40:42 am »
High(er) int feat that would grant additional special effects for crafted chempistols:

Acid puddles would consume mp of those who walk over them similar to how oil puddles work (and caltrops)
Targets frozen with cryo pistol become shatterable
Incendiary pistol will create ground fire where it hits

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