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61
Builds / Re: Sanic "Siphonerman" Psi-blade build
« Last post by NumberTJ47 on August 17, 2025, 01:59:39 am »
You know, despite beating dominating I've never actually taken someone else's full build and used it, but I think this'll be the first one. It's the total opposite of how I've gotten used to playing. My playstyle with the sword has always been to soften the enemy with some form of ranged AoE/CC, then to rush in with adrenaline shot and contraction to finish everyone off. I usually don't even raise agility above 6.

I'll have to take a few notes for how I make my own builds.
I always put 10 special points into critical power despite never feeling like I needed the extra damage that late in the game. Glad to see a build that doesn't do that.
Gonna have to start taking Doctor's Pouch a whole lot more, though as someone who likes carrying around excessive amounts of gear and never takes off my waist pack that might be a struggle.

btw, why take Black Blade over the Sørmirbæren Skærder Sword for killing the natives? Killing unarmored targets is pretty much the only thing I've found the Skærder Sword to be useful for.

Funny, I originally got into playing the sword because so many people complained about how bad a weapon it was. If I'd found this back then I'd probably have picked up the blob pistol or something XD. tbh though, I'm glad I got to experience the game and draw my own conclusions a bit before being exposed to possible community bias, even if that meant wasting a few feat points.

Who knows, maybe I'll play a blob pistol + sword build at some point...
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Bugs / Error: zone transition
« Last post by threelegsjack on August 15, 2025, 01:36:20 pm »
I have encuntered the error zone transition at only one specific entrance; the error log is:

Error
Failed to load the saved game. Error: Failed to load locale "CC_EnterGauntlet - Gauntlet Entrance".


The situation is that I’m in Core City, and only this one specific entrance triggers the error — all other areas and entrances work fine.
Attached are the screenshots of the specific entrance and the error log

I have tried some appraoch but they all not working:
1.reload or even restart the game and computer---not working
2.load the acceptable old saves---not working
3.disable the autosave setting---not working
4.reinstall the game---not working
5.exclude the antivirus setting---not working

Sorry for bothering and if there's anything I have to do or provide, pls let me know!

63
General / w/place underrail art
« Last post by MUTATED dog leather on August 15, 2025, 08:42:06 am »

UNBAN ME FROM THE DISCOOOOORRRD please. lots of love -frotlord
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Discussions / VSharing Economy Expands Sweetrich Travel Scooter Accessibility
« Last post by wangsuo95 on August 15, 2025, 06:12:41 am »
The growing popularity of Wholesale Travel Scooter is driven by advancements in smart technology and innovative sharing economy models that make mobility more accessible and efficient. Today’s travel scooters offer intelligent controls, energy-efficient batteries, and modular designs that cater to various user preferences.

Smart technology equips scooters with features such as obstacle detection, adaptive speed control, and real-time performance monitoring. These capabilities improve rider safety and enhance the overall experience by making rides smoother and more predictable. Remote monitoring supports quick maintenance responses, minimizing downtime.

Battery improvements focus on delivering longer travel times while keeping scooters lightweight and portable. Enhanced charging technology reduces waiting periods, enabling users to maintain mobility throughout their day. Energy management systems balance power consumption to extend battery longevity.

Modular construction allows for customization and easy maintenance. Components such as seats, handlebars, and wheels can be interchanged or upgraded based on individual needs. This flexibility extends the usability of each scooter and helps reduce environmental impact.

Shared economy platforms enable more people to benefit from premium travel scooters through rental or subscription options. These services remove the financial barrier of ownership while ensuring scooters receive regular care and updates, fostering better performance and satisfaction.

Together, these innovations make wholesale travel scooters a smart choice for those seeking convenient, flexible, and sustainable personal transportation.
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Builds / Psychostatic Instincts (Dominating Sword Build)
« Last post by NumberTJ47 on August 14, 2025, 01:13:35 am »
The build: https://underrail.info/build/?HgsGBgkDBQYAAGQAwqAAAGRVQQAoWlooUFoAwqAARgAAWis5YjHCjAZnEkvCjSrCh8K3X3rin4QB4qe-BuKslwHisogF4rKJAt-8

Survival Instincts (SI) is sometimes thought of as a bit of a meme. It can definitely do some serious damage, but with only ~120 hp to work with by max level, it's not that practical for the majority of players. I've created this build because I believe that swords are the best weapon type to utilize SI.


-Why use Survival Instincts?-

Unlike guns and psi, melee weapons don't have anything like Aimed Shot or Psionic Mania to guarantee critical hits. They also don't have seeker goggles, Ambush, Psychosis, or psionic headbands to increase their critical strike chance.
For most melee weapons that isn't that big a deal, but for the sword it's a real issue. Swords have the highest crit damage of any melee weapon, but mediocre crit chance. They do have an on hit ability that increases the enemy's chance to get crit, but it takes 5 hits to stack.
SI is great for swords because it can be taken at level 1 to carry you in the early game. It also works on Electrokinesis and stacks with Psychostatic Electricity for up to 55% crit chance. Electrokinesis is also great because unlike swords, it can't miss, can deal with multiple targets, and does CC.


-Why put 7 points into WIL?-

Stoicism and Fight Response combo extremely well with SI, and WIL makes psi stronger. Stronger psi means more ranged damage, a more reliable Psycho-temporal Contraction, and more utility from Psychokinesis abilities as you level up.
TBH this build only gets really crazy very late into the game once you've made some Nervosomnifer and Aegis to go along with Stoicism, but if you like big numbers and taking 0 damage, this is your build... But it does struggle a lot in the mid game...

The alternative is to use SI with Flight Response, but then you're making a pretty normal sword build. It'd probably look something like this:
https://underrail.info/build/?HgwGBwkDAwYAAG4AwqAoAGQAAAAAAAAAAAAAAABGAABaKzE5wqPCjBIGFkvCjcKHE2J7wrbin4QB4rKIBeKyiQLfvA
You could also add Psychostatic Electricity to a non-SI DEX-based build. You'd probably be taking Ripper, so you'd have 5 WIL and could still do okay damage:
https://underrail.info/build/?HgUQCAMDBQYAAEEAwqAoAGQAAAAAAAAAAAAAwqAARgAAWisxOSTCjBIGFsKHE0vCjUdcZ3vCscKm4p-EAeKyiAXisokC37w
Those builds are both good ideas, but I've never limited myself to good ideas.


-STR vs DEX-

I've taken STR over DEX because so many of our base stat points have been put into CON and WIL, making our base accuracy and damage unacceptably low. We'd only be able to buff our DEX to ~13 reliably, but with STR we can use Bison Milk, Adrenaline Shot, and Rathound Regalia to reach 15. Vitality Powder can further increase our strength by 2, but it doesn't last as long. There's a lot more to go into about the pros and cons between them, but I'll leave it at that for now. If you wanna know, ask.


-Feats-

I've only put notable non-levelup feats into the build. You'll acquire quite a few more than what I've listed.
If you decide to take any level 1 or 2 feats then you have the option of removing Recklessness. The added chance to get crit can be quite annoying, and the bonus crit chance isn't required.
Feats I'd recommend taking with your remaining points:
  • Nimble - Always nice to have. Probably wanna min-max your skill points to get 160 in evasion if you take this.
  • Taste for Blood & Vile Weaponry - We're taking STR, so you'd have access to bladed metal armor. Just try to keep your armor penalty low. Maybe take Armor Sloping if you're really committing to metal armor.
  • Grenadier - Doesn't really fit with the build, but it's OP as hell.
  • Opportunist - Good feat.
Don't feel restricted to this list by the way, the base stat points and skills are mostly locked in for this build, so looking through feat list on the builder is recommended.

Feats I'd avoid taking:
  • Versatility - Normally taking this and using grenade launcher / blob pistols / electroshock pistols is a great way to get AoE, CC, and more damage types, but with so many points in WIL it's better to just use psi.
  • Conditioning - Only affects 3 damage types. Creating a lightweight anti-heat armor set is easy, and cold damage rarely matters. Nervosomnifer + Aegis + Stoicism will easily let you reach Mechanical damage's minimum damage modifier (you can't reduce it past 10%).
  • Parry & Riposte - Melee enemies are too easily dealt with by other means to justify these.
  • Hemopsychosis - There's no way to fit this into your build without dropping Sprint.
  • Weaponsmith - Not worth a feat slot.
  • Future Orientation - Tranquillity can't be taken with SI and doubling Limited Temporal Increment's AP cost isn't worth it.


-Skills-

I haven't distributed the skill points all that precisely. Feel free to raise or lower them a bit.

Hacking has been raised to get 120 effective skill to get extra Exoskeletons. Lower it if you either plan on getting the Energizer Glove, or you exclusively want the Technomedic Exoskeleton.

You need 150 effective biology for Nervosomnifer.


-Psi-

Grab Psycho-temporal Contraction as soon as you can.
In the late game, fill your 5 psi slots with Psycho-temporal Contraction, Stasis, Limited Temporal Increment, Electrokinesis, and Electrokinetic Imprint.


-Items-

We'll be using a ton of Adrenaline Shots and Focus Stims.
In the late game, grab Infused Rathound Leather Armor,

The Nervosomnifer blueprint is in the deep caverns, and it'd be nice to get it early, so I'd recommend beating the vanilla game's final boss before going over level 25, the vanilla level cap. You will not struggle to kill the final boss with this build. Also, make sure you heal before Nervosomnifer kills you.


-Tips-

Start with 9 STR, 3 WIL, and 4 INT. Raise INT to 6 first, STR to 11, then WIL to 5. After that, take Increased WIL to get a total of 7. The rest of your base stats should stay the same for the whole game.
Remember that you don't need Survival Instincts to be active 100% of the time. Sometimes it's better to go into a fight with full health and let them take you down to 30% hp.
Captain's Cutlass can cripple enemies, making it easy to deal with most human melee enemies, even without parry. (Sørmirbæren Sabre also has cripple and has a better minimum damage of 15.)
If you're not sure what feats you want, make a save before leveling up and test them! It's often faster than trying to look for info online.
Don't ignore poisons. Coating your sword in Leper Poison is extremely effective.


-Swords-

The Claymore is still good late game. Hell, I've killed the final boss with the Claymore.
Get the Chainsword if you're using an STR build. It's great as a secondary weapon for using leftover action points, and it can proc the bleed from bladed armor.
Flurry gets cancelled if one of your attacks deals no damage. This means that swords with a low minimum damage, such as curved machetes, have a higher chance of getting flurry cancelled.
A max quality super steel sword is better than a tungsten one due to super steel's higher minimum damage and greater accuracy. It's also lighter and doesn't require 6 STR.
Red Dragon is the best sword. It's also the hardest one to get.
A Sørmirbæren Skærder Sword can deal more damage than the Claymore, but only when your minimum damage won't be blocked by the enemy's threshold. The bleed's total damage is equal to the amount of damage the enemy took multiplied by 0.6. That means that if your weapon deals 80 damage, the enemy blocks 30 and takes 50, then the bleed that's applied will deal a total of 30 damage. That 30 damage is split between 3 turns, so the UI will say "Bleeding for 10 damage every turn."



Now, if you'll all excuse me, I have to go test my Cryo-Metathermic & Taste for Blood sword build, laser pistol SI build, and my non-flurry Chainsword build... All while I ignore that riot armor and shields exist.
66
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67
Discussions / Cap Compression Molding Machine Price Reflects Industry 4.0 Vision
« Last post by chuangzhen on August 08, 2025, 08:09:10 am »
In today's fast-paced packaging industry, manufacturers evaluating the Cap Compression Molding Machine Price are no longer just comparing hardware costs—they’re assessing long-term adaptability, production economics, and environmental impact. As global demand for plastic caps continues to rise, the Cap Compression Molding Machine Price now symbolizes readiness for smart manufacturing and market agility.

From beverage closures to pharmaceutical caps, brands demand high-output, low-defect, customizable solutions. This shift makes cap compression molding machines indispensable, with their high-speed, energy-efficient production capabilities. But to truly understand the value, businesses must look beyond price tags and focus on the return in performance, precision, and product lifecycle efficiency.

Why Cost Must Reflect Efficiency and Durability
Unlike injection molding systems, compression molding machines require less energy and produce less waste. Their ability to maintain tight tolerances during continuous high-speed operation leads to superior cap quality, fewer rejections, and longer mold life. While the upfront Cap Compression Molding Machine Price may seem steep, the long-term savings from lower material usage, faster cycle times, and reduced maintenance quickly offset the initial investment.

Machines built with servo control systems, intelligent mold temperature management, and fully automated monitoring tools—like those from Taizhou ChuangZhen Machinery—increase operational stability and reduce reliance on manual oversight. This technological edge directly contributes to lower cost-per-cap metrics, enhancing competitiveness even in cost-sensitive markets.

Industry Application: Meeting Multi-Sector Demands
Whether for water bottle caps, dairy closures, or flip-top hygiene packaging, businesses need machines that can quickly switch formats while maintaining consistency. Compression molding offers unmatched performance in producing lightweight caps that meet both performance and regulatory standards.

The machine’s precision is crucial in sectors such as pharmaceuticals and cosmetics, where any deviation in closure specifications can lead to product recalls or packaging failures. Manufacturers increasingly prioritize versatile machines that offer mold configuration flexibility—making price evaluation closely tied to operational versatility.

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Today’s advanced compression molding systems come equipped with IoT connectivity, predictive maintenance modules, and data logging systems. These innovations minimize downtime, automate quality control, and help decision-makers monitor overall equipment effectiveness (OEE) in real-time.

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Buyers should consider Total Cost of Ownership (TCO) instead of just sticker price. This means factoring in spare part availability, energy consumption, mold changeover times, support services, and production output. Reliable suppliers like Capping-machine (Taizhou ChuangZhen) provide complete post-sales training, global spare parts support, and in-house customization options—adding massive operational value over time.

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Explore Specifications and Competitive Pricing
Understanding the real value of the Cap Compression Molding Machine Price is about recognizing its role in meeting modern production challenges and sustaining long-term profitability. As a forward-thinking manufacturer, Taizhou ChuangZhen Machinery offers machines that deliver both performance and peace of mind.
68
General / Re: Make a Psionic Ability for Infusion
« Last post by Albert Altmann on August 08, 2025, 04:48:14 am »
Psionic Allergy - afflicts the target with a debuff that doubles psi cost of its abilities and makes it take damage equal to 1.5-[X] of psi spent to cast a psionic ability (X scales with effective TC up to 4). Additionally, whenever a target affected by psionic allergy casts a psionic ability the debuff has a chance to spread to a nearby psionic enemy.

Mass Distortion - temporarily increases the target's total carry weight by X% (scales with effective PK) and causes it to take damage based on the difference between current weight and maximum carry capacity (target's armour penalty further modifies the damage, reducing it below 20% and increasing above 30%). After the initial instance of damage, the target will suffer 1/5 of it for each tile traversed walking or 1/3 running, as well as between 1/7 and 1/3 depending on action taken (swinging a heavy sledgehammer - 1/3, firing a small pistol - 1/7, using medication - none, etc.)

Telekinetic Shackles - binds up to three enemies to the chosen target, restricting their movement to a three-tile radius around the main target, which can similarly only move within three tiles of the characters shackled to it. Cannot be resisted, but may be shrugged off the same way Telekinetic Grounding can be freed from. Remaining telekinetic shackles get stronger the more targets break out of the initial bind, but if the main target frees itself all shackles will come undone at once.
69
Bugs / Re: shooting spree/Black Arrow Bug.
« Last post by ciox on August 04, 2025, 08:20:52 pm »
Black Arrow is set to underperform with Shooting Spree because it can pierce through an unlimited amount of enemies with a single shot.
Somehow no one has mentioned this feature like it doesn't even exist.
Is the feature broken somehow? I know that critical hits will not cause secondary targets to be critted as well, but other ways of increasing total damage, like Snipe, should apply to all targets.
70
Bugs / Can't run the game at a lower resolution than the monitor's native?
« Last post by ciox on August 04, 2025, 08:17:22 pm »
It seems you cannot run the game at a lower resolution than your monitor's native without the UI breaking on the right and bottom, at least on 16:10 aspect ratio.
None of the in-game settings will fix the UI's placement.

Reducing the resolution like this is basically the only way to "zoom in" the game without unpleasant scaling effects, so it would be nice if this was fixed.

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