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81
Builds / Re: Newb Sniper/Ar build
« Last post by Eidein on November 18, 2024, 01:26:32 am »
Dragunov is bad use AFW instead until you get a spearhead and/or a harbinger.

And traps are lame.
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Builds / Re: Newb Sniper/Ar build
« Last post by Vokial on November 17, 2024, 05:23:08 pm »
Traps are much-much more useful with Trap Expert. It's a lot more than QoL, like how it seems. Simply placing traps almost immedaitely allows you to set them up a LOT closer to enemies with stealth. Quick Tinkering is perhaps the best CC in-combat ability. Interloper + Hit and Run is a must, Sprint is not needed. Ambush is fundamental too.

In general, I don't see the reason to get feats for two separate weapons that both meant to be used as main source of damage. When an enemy is within AR range (or even a tile close), you can just as well kill them with a sniper rifle. Due to this, taking feats of anything else is a waste. Especially if they involve you wasting stat points too. Also you have to carry more bullets, often different caliber. A pistol can be the only exception as it won't fight the rifle, it supports it with boosting your Initiative and allows you to perform Kneecap Shot with the longest range and the cheapest AP. Excellent CC ability for any incoming melee.

In addition, with high Detection and Stealth, crawlers pose zero danger and are just sitting ducks. Even without Motion-Tracking Goggles with NV, you can easily spot them before they notice you and just pop them. They also cannot open doors. Paranoia helps your bad Initiative and is pretty much the anti-crawler feat for so many reasons. Once you are able to make crawler poisoned Bear Traps and see just how immensely OP those are, you feel like you want to farm these critters. Incendiary Traps are also amazing to trigger Fear and Ambush on demand where you want it.

Any case, here's a tried and tested DOM-proof Sniper build for reference:

https://stygiansoftware.com/forums/index.php?topic=10837.0
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Suggestions / Re: Combat Skills Balance (needs to be achieved)
« Last post by Deep Driller on November 17, 2024, 03:34:55 pm »
I find it hard to believe. Besides, you don't use a skill to kill an enemy. You use a weapon, a trap, a combat utility, or a psi ability.

But, if you kill Tchort without using anything that is a weapon, combat utility, or a psi ability, then it was a trap. And no trap can destroy the eye in time for you to stay alive. Even with 1500 HP and exosuit you'll die before your traps kill it. Even then, you have to lure Tchortlings on them to activate.

Besides, this topic is not about "killing Tchort different ways". I'm not gonna reply to another off-topic message.
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Bugs / Heavy Duty ending slides problem (again)
« Last post by PaposikG6 on November 17, 2024, 12:50:52 pm »
I killed Cognator and got the ending slide where he's still alive.

This slide: "And so you severed the command chain right at the very core." only triggers if the player has killed Cognator without talking to him first (so talking with him and using "I'm here for revenge *Attack!*" dialogue option causes him to magically survive off-screen).

https://drive.google.com/drive/folders/1qzL9UJ51o3BDTi-Tza47GZnhRWwAQpd6?usp=sharing
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Suggestions / Re: Combat Skills Balance (needs to be achieved)
« Last post by Eidein on November 16, 2024, 05:49:08 pm »
No throwing is an offensive skill, and it was on dom
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Suggestions / Re: Combat Skills Balance (needs to be achieved)
« Last post by Deep Driller on November 16, 2024, 05:25:28 pm »
Easy difficulty with constant healing and throwing grenades at your feet?  :o
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Bugs / mutant ending slides
« Last post by PaposikG6 on November 16, 2024, 09:04:14 am »
It seems that doctor m is mentioned in the kharon ending slide even if he's dead (scenario where player for some reason only killed him back in black sea).
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Suggestions / Arena nickname for the regalia
« Last post by harperfan7 on November 16, 2024, 09:04:06 am »
Not my idea, but an arena nickname for if you wear the regalia through the fights.  Seems like something that dumb crowds would like and latch on to.

"Ratter"
"Rat King"
"Alpha Rat"

Also, and I just thought of this while typing this post, but one for a crowbar/rolling pin would be funny too:  "pipeworker"
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Builds / Re: Are Guns+Heavy guns viable together?
« Last post by Eidein on November 16, 2024, 04:46:52 am »
Posting a lv1 build doesnt tell very much, also you have too low perception aim for higher than 8. 8 is the general minimum for burst weapons that make use of the feat "concentrated fire".
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Suggestions / Re: Combat Skills Balance (needs to be achieved)
« Last post by Eidein on November 16, 2024, 04:43:27 am »
Yeah i didnt mean that either, i beat tchort with no psi or offensive skills
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