Recent Posts

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81
Suggestions / Let javelins be 1-handed weapons
« Last post by harperfan7 on December 21, 2025, 07:38:22 pm »
They are light compared to normal spears, their spear guard sucks (especially compared to boxing gloves), and you throw them one handed anyway.
82
Bugs / Cold effect did not remove a stack of warmed up
« Last post by harperfan7 on December 21, 2025, 07:32:45 pm »
.
83
Builds / Re: Build changes in the 10-Year Anniversary Update (v1.3)
« Last post by harperfan7 on December 21, 2025, 07:31:02 pm »
The changes are good.  Some builds have to actually try now, and there are now alternatives to many of the existing meta builds (mainly, 10 int). 
84
Bugs / Can shoot rockets through a fence
« Last post by harperfan7 on December 21, 2025, 07:27:43 pm »
but not cryokinesis.  Intentional?
85
Suggestions / Re: SGS Insignia Oddity/Recharge Object From Hotbar
« Last post by Int0rCess0r on December 21, 2025, 07:15:50 pm »
you can already recharge object from hotbar

Didn't know but also would be nice to remove the requirement to use the submenu to switch between modes, when pressing a hotkey. It seems pretty redundant.
86
Builds / Re: Build changes in the 10-Year Anniversary Update (v1.3)
« Last post by Antalos on December 21, 2025, 06:35:46 pm »
Personally, I believe the Domination difficulty level should live up to its name, dominating and challenging less experienced players. However, as with more experienced players, this mode shouldn't be too friendly, but should instead continually offer increasingly sophisticated countermeasures against unbalanced formations, forcing and training players to think tactically and giving them the satisfaction of winning in this mode they deserve. Therefore, I personally agree with the changes in the new patch that increase the difficulty of this mode  =)
87
Builds / Re: Real Victory
« Last post by Antalos on December 21, 2025, 06:27:58 pm »
Happy Holidays !!
88
Bugs / Re: Graphical Glitch With Advanced Shaders Proton/linux version of Underrail
« Last post by mulchman on December 21, 2025, 05:59:56 pm »
Thanks Alt!
Running the latest Proton GE seemed to fix it.
You the Man!  8)
89
Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Last post by PaposikG6 on December 21, 2025, 04:37:50 pm »
My question is, how will this build play with Wyatt's revolver? W&S .44 Magnum?
Wyatt's revolver is a very strong early game pistol, although it obviously gets overshadowed later in game by crafted pistols. Still, you can carry it in your other hand if you want just for the free shot you get from its special ability.
90
Builds / Re: Need help with a heavy brawler build.
« Last post by harperfan7 on December 21, 2025, 03:48:28 pm »
Infused sea wyrm boots with spikes will deal more damage than metal boots with spikes.  Id put a serrated tichrome blade on your armor, with two tichrome spikes, and use tichrome spikes on your boots (with soft foam).  Not sure if the boots will prohibit you from getting lightning punches, though; sea wyrm is pretty heavy.  Since super steel can get to such high qualities, you will want to max your mechanics skill all the way. 

Oh, and you can get heavyweight even if your armor penalty isnt that high; its still extra crit damage.  You'll be very tight on feats, however.

Pic attached is probably the best non-psi brawler build you can make.  It's intended for leather gloves however.
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