Recent Posts

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81
Bugs / Re: shooting spree/Black Arrow Bug.
« Last post by Albert Altmann on July 31, 2025, 09:45:40 am »
It's all working as intendedtm
82
Bugs / shooting spree/Black Arrow Bug.
« Last post by snake2243 on July 31, 2025, 05:52:22 am »
When I activate shooting spree, Using regular sniper rifles, when I shoot and get the kill, I am refunded 100% my action points used in that one shot.

When I used Black arrow or black arrow refurbished, (black arrow requiring 50 AP to shoot) when I get a Kill with shooting spree, I am only refunded 25 action Points. Also even though I have the str requirments, I sometimes get dazed shooting the gun, losing 15 action points, and something else to movements.

This bug makes black arrow the worst Sniper Rifle to use, and you have every incentive to just craft anything, that's not that gun. (corsair I got to a close 89 - 215 damage or something, with my own mods, close and basically better than black arrow.

black arrow is my fav gun, please fix <3
83
Bugs / Re: Zone transition failed (solved, kind of)
« Last post by DiogeneezNutZ on July 28, 2025, 03:29:05 pm »
I know this is a few years old, but just in case anyone else is running into the issue today...

I ran into this issue but it had nothing to do with the game - including "too many items in a zone."

It was my Anti-Virus software. It blocked the Underrail app from changing a saved screenshot somewhere on the computer. Once I allowed Underrail to make changes to files on the computer, the zone transition issue wasn't present.

TLDR: Make sure your AV software isn't blocking any function of Underrail before exploring other solutions.
84
Other Games / Re: Shroom and Gloom
« Last post by Vokial on July 28, 2025, 07:20:42 am »
That's the thing - the card part FINALLY makes sense. I think it's mostly a mishmash mess everywhere in other games - but here pretty much every card seems like it's been made with intent and synergy in mind. Even if one doesn't seem too inviting, it will make total sense later when you find something else that it goes well with. Plus you can also upgrade the hell out of them and not just in terms of damage, but a lot of different useful stuff, so no need to fall into the trrap of just going after damage all the time. Experimentation and exploration is rewarded here. What one needs to keep in mind is to get rid of most of the starting deck and have one that's kitted out and not too bloated. It's great fun and the final boss (at least in this demo) is well designed too.
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Other Games / Re: Shroom and Gloom
« Last post by Antalos on July 27, 2025, 02:49:59 pm »
It looks really good... but the card game is complete crap in my opinion, just another boring card game...
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Bugs / Cannot save and transition zone failed
« Last post by Sicronic on July 27, 2025, 01:10:30 pm »
Every time I try quick saving or manual saving it fails. Or when I try to transition to a new zone it doesn't allow me and brings me back to the menu

I tried deleting save files that I deemed unnecessary.
I tried to reinstall the game.

None of that worked. And there's no crash log inside the documents.
87
Other Games / Shroom and Gloom
« Last post by Vokial on July 25, 2025, 02:56:05 pm »
Another game about an underground odyssey with caves and mushrooms, meeting merchants, picking locks and pimping your gear - which can be knives, swords, even sledgehammers. But that's just the "surface".



This pic doesn't do it justice, the game actually has very impresive visuals and runs on any potato.
Currently, there's "just" a demo, but that feels like a full game to be honest in both content and length. You get as much gameplay in this demo as some full runs in other roguelites.
It's said to be hard, but you are really bound to win if you posess the ability to think ahead a little. Very addicting gameplay, highly recommended.
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Builds / Re: is this hammer build for dominating ok or should i just restart
« Last post by Eidein on July 24, 2025, 10:58:22 pm »
Seems fine but usually nimble armoured builds have agility. I would just make very heavy armour and stick with that.

It seems okay other than the fact you have ZERO hammer and little tanking feats.

Where is pummel and super slam, where is fast metab and stoicism.


Heres a tank hammer build I used to beat DOM without any reloads and no traps or gas. Use it as reference if you want.

https://underrail.info/build/?HA0DAwwDBwUAAMKJAMKWAADClngWPABweAB4WgAAAAAAAE9fCC1QElUfYmBLVDwOMXHCtuKnvgTiqZgE4quGBd-8

Playlist to the livestream vods in order if you are stuck on something specific.
https://www.youtube.com/playlist?list=PL2PJI51nSvPOwdTN3XA4K-F-uhtThQmUN
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Builds / is this hammer build for dominating ok or should i just restart
« Last post by Sween on July 24, 2025, 09:18:19 am »
underrail.info/build/?DA0GAwkDAwYAAAAARgBGKCgtAA9BNw8ALQAAPAAKAB4oJitFVSQ9LirfvA

Hello, this is like my 3rd or 4th attempt at dominating, (basically gave up all other runs because they felt bad/ far too rng dependent)

Basically I'm going for a sort of nimble-ish metal armor build with some MT cause I wanted some psi but I'm sort of at a point where it feels impossible for me to clear anything and/or it would take a boatload of cash to grab what i might need.

Is this recoverable or am I better off restarting and dropping dex.
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Suggestions / More Dirty Kick dialogue checks
« Last post by Albert Altmann on July 17, 2025, 06:43:10 am »
The only one such check I can remember is in Todd's dialogue, I think more would be fun and thematic for filthy, dirty-fighting kinda characters. Like having an option to break out and start a fight by busting Chief Briggs when he's strangling you in the evacuation tunnels (in addition to the other two ways of breaking out), or an option to nut kick Prof. Oldfield during the interrogation and then pass a joint Intimidation/Dirty Kick to make him talk once he starts hesitating again.
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