Recent Posts

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81
Bugs / Silent pirates club
« Last post by Phr3ak on February 08, 2026, 02:09:05 pm »
Normally, it's possible to talk to non-hostile pirates, as indicated by the cursor changing to the dialog icon. However, I've found four pirates that "refuse" to talk: the cursor doesn't change when it's hovered over them. Don't know what makes them special. See the attached screenshots for their locations.
82
Bugs / Bad tiles and container wall at Pirate Outskirts (H3)
« Last post by Phr3ak on February 08, 2026, 02:01:08 pm »
There are two walkable tiles behind the railing (see the screenshot).

Also, the north wall of the container is bugged: when inside the container, it doesn't block the view, and it's possible to shoot through it.
83
Builds / Re: Has anybody tried Explosive Ammo out of a .44 LMG or Minigun?
« Last post by harperfan7 on February 08, 2026, 01:22:34 pm »
No, nobody has ever thought to do that
84
Builds / Psi Energy Pistol build?
« Last post by Squamata on February 08, 2026, 06:52:01 am »
I beat the game around when it came out, but the game has changed a lot since then. Last time I went an smg build, this time I want to try psionics with some energy pistol as a backup. Unfortunately a lot of the old guides are outdated by the drastic changes in the anniversary update. What should my level 1 and 30 look like? And is there any important order to picks while leveling?
85
Builds / Has anybody tried Explosive Ammo out of a .44 LMG or Minigun?
« Last post by ringring on February 07, 2026, 07:48:01 pm »
Does it work?
86
Builds / Re: Is there any reason to get more than 105 effective mercantile?
« Last post by Zonermaxxer on February 07, 2026, 03:40:00 am »
110 effective mercantile gets you best prices at Ray's shop, so if you want to swim with Blazer Aura it may be worth to go for it.

I also like having fully maxed mercantile on my LMG build because I have to buy metric tons of ammo, but it would be tottaly fine with 105 mercantile. It's just that there aren't many useful skill investments for Tin Can LMG build anyway.
87
Bugs / Re: Minor clipping issue
« Last post by PhrygianDominant on February 06, 2026, 10:00:29 am »
Fixed.
88
Development Log / Re: Dev Log #74: 10-Year Anniversary Update (1.3)
« Last post by snake2243 on February 06, 2026, 06:00:57 am »
love the balance update, more challenge, and more incentive to use int ^_^
89
Bugs / Re: Specialisation bug
« Last post by snake2243 on February 06, 2026, 02:45:39 am »
your only meant to have 1 specialization point per level, you cant use two.

to address what your probably talking about, if you cheat and give yourself more points, you wont be able to give yourself x amount of points depending on level.

so lets say your level 20, that 1 point.

21: 2 points in what ever skill

22: 3 points in what ever skill.

so if you wanted to put 10 points into a skill then you need to wait to that allocated level.

whatch out though, if you give yourself allot of points. rather than getting one per level, if you used 15 points, you will have to wait 15 levels before you can spend points again. softlocking yourself out of using it. Ask me how I know.
90
Bugs / Re: shooting spree/Black Arrow Bug.
« Last post by snake2243 on February 06, 2026, 02:39:51 am »
Makes me wonder what the intent was to nerf it like that, Personally on dominating, the penalty this rifle gives, even if it can pierce multiple enemy's, makes it not worth using for me. There's better options. the dizzy is too harsh.

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