Recent Posts

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81
Builds / Re: A build (or three) for every weapon (Dominating approved)
« Last post by Eidein on June 19, 2025, 04:32:53 pm »
I didn't think of making builds bellow 6 intelligence, even for guns. Seeing most of your tank builds feature 4 is eye-opening. Return to monkey, pump Will, I guess.

I have a couple questions:

1. Is it possible to get total immunity to damage types between Morphine, Aegis, Stoicism, Conditioning, etc.?

2. Is Iron Will a bad feat? 7 Will tank builds don't feature it.

3. How do you level lockpicking? How to determine how much is enough for my build?

Yeah 3 int is my goto on gun builds, melee needs 5 for cheapshots and expose, and psi needs 6-8 for premeditation or psychoneuralflex respectively.

I've beaten a Dom run without dying using 3 int its very strong to have 2-3 more base points to spend.

1. Yes you can become immune to all damage types except mechanical damage, mechanical damage is hard capped at 90% reduction.

2. Yes Iron Willed is a bad feat, I wont go into the maths and whatever but Resolve almost doesnt do anything.

3. Usually if my build doesnt have above say 6+ dex I will just keep lockpicking at 35-40 for opening vents, otherwise I would say 70-90 ish would be a good stopping point. Lockpicking generally isnt valuable at all, pickpocketing gives much more including better oddities. No oddities are locked behind lockpicking you cant get elsewhere. Hacking is important because of consoles.
82
Builds / Re: A build (or three) for every weapon (Dominating approved)
« Last post by Zonermaxxer on June 19, 2025, 11:34:24 am »
I didn't think of making builds bellow 6 intelligence, even for guns. Seeing most of your tank builds feature 4 is eye-opening. Return to monkey, pump Will, I guess.

I have a couple questions:

1. Is it possible to get total immunity to damage types between Morphine, Aegis, Stoicism, Conditioning, etc.?

2. Is Iron Will a bad feat? 7 Will tank builds don't feature it.

3. How do you level lockpicking? How to determine how much is enough for my build?
83
Bugs / Re: Hunter Wolo bugs
« Last post by PhrygianDominant on June 19, 2025, 10:46:37 am »
Fixed for the next patch.
84
Do you have a save I could take a look at? Saves are located at C:\Users\[You]\Documents\My Games\Underrail\Saves. You can upload it to a cloud service of your liking and then post the link here or PM me.
85
Bugs / Re: Swapped options in Juraj's dialog
« Last post by PhrygianDominant on June 19, 2025, 10:26:51 am »
Fixed for the next patch.
86
Bugs / Can not proceed Hephaestus Quest after feed people to burrowers
« Last post by Bucket_p on June 18, 2025, 11:58:10 pm »
During the Find Hephaestus Research quest, I hid to avoid the burrowers.
I went through the gate, where a poor dead man was stuck beneath it, and entered the second map.
There, I manipulated the console to open another gate.
I activated stealth and placed a TNT charge right in front of the rocks where the blinded Protectorate expedition members were trapped.
Then, I stepped back and waited for the burrowers to eat everyone.

After that, I returned to Colonel Cathcart and Oliver, but they didn't say anything related to the quest.
I couldn’t proceed with the quest any further, and I was also unable to skip to the part where you gas the drones.
87
Bugs / Re: Yahota's clone
« Last post by PhrygianDominant on June 18, 2025, 03:24:22 pm »
Fixed for the next patch.
88
General / Re: Oddities
« Last post by harperfan7 on June 18, 2025, 02:37:59 pm »
A coin flattened by a train
89
Bugs / Re: Bugged option in Gunslinger's gear-related dialog
« Last post by PhrygianDominant on June 18, 2025, 01:00:33 pm »
Fixed for the next patch.
90
Bugs / Re: Dudes portal doesnt line up
« Last post by PhrygianDominant on June 18, 2025, 10:53:48 am »
Well, I gotta fix that.
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