Recent Posts

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81
Bugs / Back blast half tile dmg
« Last post by Eidein on January 02, 2026, 02:05:12 pm »
if you are half a tile inside the tile behind you, you take the back blast dmg without a wall being present.
82
Builds / Dozer builds
« Last post by deanisi on January 02, 2026, 12:19:33 pm »
Initially I wanted to make a cloacker build but there's no batons or  fitting feats. So I had chose a next best thing - a bulldozer.

I did 2 variants, LMG and combat shotgun.
Here's 1st: https://underrail.info/build/?HgsDAwoIBwQAwqAAAAAAAABkAAAAwoLCgiNubgAAAAAAwqBuXwhEOxXDnSbDn8OeH8OhY1ViwrJxwqffvA
Here's 2nd: https://underrail.info/build/?HggFAwoJBwTCoAAAAAAAAABuAAAAwqDCoA94wqAAAAAAAMKgeAhfRMKwwpbCkBXCmDsmwo8fY1XCsnHCp-KfogXin6MF4rewBd-8

I'm not used to making CON builds and usually run stealth sniper/crossbow, so I will be happy to receive some tips and pointers.
83
Localization / Re: Awesome Spanish Translation, in course!
« Last post by metalwar on January 02, 2026, 11:31:41 am »
Count on it!
84
Localization / Re: Awesome Spanish Translation, in course!
« Last post by Styg on January 02, 2026, 12:52:14 am »
Nice. Drop a link when it's ready.
85
Bugs / Re: Item info box too big for lower resolutions.
« Last post by Int0rCess0r on January 01, 2026, 08:59:08 pm »
Technomedic Exoskeleton information is unreadable even in 1080p

Dang atleast expected it to scale well with higher resolutions.
86
Sorry for necro, but is there a version for FI and supersteel with slopping?
87
Bugs / Re: Item info box too big for lower resolutions.
« Last post by PaposikG6 on January 01, 2026, 10:48:54 am »
Technomedic Exoskeleton information is unreadable even in 1080p
88
Suggestions / Sound effect for the beast fight
« Last post by harperfan7 on January 01, 2026, 06:29:16 am »
During the beach invasions, if you go near the native boats, there is a background noise of clamoring warriors.  Something similar would be neat during the beast fight; echoing stampeding feet and bladeling grunts. 
89
Bugs / Item info box too big for lower resolutions.
« Last post by Int0rCess0r on January 01, 2026, 03:41:49 am »
Only really a problem for certain items that display a lot of information such as the technomedic exo-skeleton. This makes it impossible to read info at the bottom of the box such as item durability or weight with resolutions less than 1080p.
90
So, as someone who loves the idea of shock shurikens, it kind of bugs me how terriblee they are at taking down most robots. Without having them scale with throwing skill (that is to say, the damage is fixed), they only ever really work on sentry bots and plasma turrets in early levels, with other robots only taking a pittance. Of course, there is an argument that throwing knives as a whole were never meant to work as standalone weapons considering they complement grenades so well for a throwing-only build and that their innate weakness should be high DT opponents, especially robot opponents, since they do not take increased damage from TK since they are not living targets.

Still, I do think that shock shurikens could use some sort of a buff so that they do not get so outscaled so quickly.

The two options above I think would be most appropriate if we do not want to just give them direct scaling. Either have them scale off high-technician or have them at three separate tiers with fixed scaling. Enough of a buff that, through enough persistence, a pipe worker such as myself could clear a room of strongmen without relying on the grenades with one of his favorite weapons.
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