Recent Posts

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81
Bugs / Re: Minor door bug
« Last post by Styg on February 11, 2026, 10:20:52 pm »
Fixed. Note that in your current playthrough those doors might disappear. But they will work fine in the future.
82
Bugs / Re: Obscure AP carry over bug
« Last post by Styg on February 11, 2026, 10:16:58 pm »
Max action points you're granted when starting your turn is 100. Then you can get additional 10 from carryover.

There's no such restrictions for the AP that you gain during the turn.

Maybe it shouldn't work like that, but that's what's happening.
83
Bugs / Re: Shuriken's mechanical damage doesnt scale with throwing.
« Last post by Styg on February 11, 2026, 09:56:13 pm »
It wasn't, but fine, I'll make it scale.
84
Bugs / Re: Enraged beetles cast bilocation on each other
« Last post by Styg on February 11, 2026, 09:41:54 pm »
Funny but fixed for the next update.
85
Bugs / Re: Fusion Cannon
« Last post by Styg on February 11, 2026, 09:35:40 pm »
Fixed for the next update.
86
Bugs / Re: Invisible Energy Shield When Using Advanced Shaders With NVG
« Last post by Int0rCess0r on February 11, 2026, 06:17:36 pm »
It works for me, though visibility is low.

Upload the save if you want and I'll check your situations out.

I'll send the save over, though it seems to be a problem when darker tile sets are mixed with low light levels and certain shield frequencies.
87
Bugs / Re: Graphical Glitch With Advanced Shaders Proton/linux version of Underrail
« Last post by Styg on February 11, 2026, 04:23:24 pm »
Unfortunately I'm going to have to shelve Underrail until I can save enough for one of these 'mini pcs' that are a few hundred bucks. I ran into the post-Junkyard cinematic and the Depot B turf war, and the game crashes presumably from not enough ram.
Why don't you just use Legacy shaders?
88
Bugs / Re: Specialisation bug
« Last post by Styg on February 11, 2026, 04:11:07 pm »
@Eidein Can you upload the save for me to check out?
89
Bugs / Re: Invisible Energy Shield When Using Advanced Shaders With NVG
« Last post by Styg on February 11, 2026, 04:03:36 pm »
It works for me, though visibility is low.

Upload the save if you want and I'll check your situations out.
90
Bugs / Jack Quicksilver and rathounds aren't hostile to each other
« Last post by Phr3ak on February 11, 2026, 12:45:50 pm »
When Jack is near GMS and comes in contact with rathounds, they ignore each other. This was previously mentioned in the context of another bug report: https://stygiansoftware.com/forums/index.php?topic=7997.msg36617#msg36617.
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