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General / Re: Underrail Infusion Fan Suggestions/Ideas Megatopic.
« Last post by CaidSN on October 05, 2025, 03:36:01 pm »(skip to second paragraph for suggestion, this is just why I am suggesting it) Does anyone else feel the reward system in the og Underrail was a bit lackluster? I never really felt like I was getting much from exploring/questing/doing anything apart from EXP in the way of character progression. That is to say almost every character upgrade apart from levels comes from traders. The BIS components for your level only ever come from traders, ammo in bulk comes from camping traders, grenades, meds, everything felt like it was a direct result of buying it or the parts to make it. I have almost always done gun playthroughs but I know there are some PSI skills that can only be found like the electro trap so that was a cool thing to be able to find if you were using it. Then of course there are small upgrades like the jackknife, huxkey, unique weapons, lemurian engineer armor, etc. These are cool upgrades that you will use, but I just wish there was more moments like this.
My suggestion to add to infusion is unique weapon components/mods. We have a new and improved crafting and modification system along with this fancy 3D viewer, I feel Styg could really do work with the idea of having unique weapon parts that have bespoke effects on gameplay. I understand not wanting to go too far off the deep end with this kind of thing because we want to stay semi-grounded in reality when it comes to the guns but for example: an auto sear that would be a permanent upgrade to that receiver. You'd have to go through a tough dungeon to get to it and it would only be usable once but would be a fancy way to reward someone for doing something difficult. Could have an AI scope that is better than the typical ones you find but you have to listen to it talk your ear off as a downside. You could have attachments that convert your gun / an entirely separate gun to scale with one of your PSI skills rather than the appropriate gun category eg. a railgun that scales with psychokinesis.
In conclusion, I'd like to see more reasons to explore the vast world of Infusion. My end game character having everything be bought by traders and self built by the stuff from the traders feels weird to me coming from og Fallouts, F:NV and Morrowind. I know that Oddity EXP system was put in place to help alleviate this in the first game but.. after my first playthrough the gimmick had sort of overstayed it's welcome.
My suggestion to add to infusion is unique weapon components/mods. We have a new and improved crafting and modification system along with this fancy 3D viewer, I feel Styg could really do work with the idea of having unique weapon parts that have bespoke effects on gameplay. I understand not wanting to go too far off the deep end with this kind of thing because we want to stay semi-grounded in reality when it comes to the guns but for example: an auto sear that would be a permanent upgrade to that receiver. You'd have to go through a tough dungeon to get to it and it would only be usable once but would be a fancy way to reward someone for doing something difficult. Could have an AI scope that is better than the typical ones you find but you have to listen to it talk your ear off as a downside. You could have attachments that convert your gun / an entirely separate gun to scale with one of your PSI skills rather than the appropriate gun category eg. a railgun that scales with psychokinesis.
In conclusion, I'd like to see more reasons to explore the vast world of Infusion. My end game character having everything be bought by traders and self built by the stuff from the traders feels weird to me coming from og Fallouts, F:NV and Morrowind. I know that Oddity EXP system was put in place to help alleviate this in the first game but.. after my first playthrough the gimmick had sort of overstayed it's welcome.
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