Recent Posts

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81
General / Re: Underrail Infusion Fan Suggestions/Ideas Megatopic.
« Last post by harperfan7 on January 09, 2026, 02:32:40 am »
Ah, okay.  A long time ago I talked about how cool it would be to have a quest that takes place inside a train while its moving, and you could jump or get knocked off/out of it at certain points, in which case you would be deposited in a railway map between two towns and take some amount of damage depending on your armor/agi/evasion. 
82
Bugs / "Warmed up" status does not always display chill and freeze immunity
« Last post by yako on January 08, 2026, 07:15:45 pm »
This description is always displayed: "Cold damage resistance increased by X% and damage threshold increased by X", but sometimes doesn't mention "Immune to chill and freezing" (seems to be random, but if your cryo attack removed a stack of "warmed up", it will be displayed incorrectly). It will appear in the combat feed only after the attack fails.
83
Bugs / Re: Heavy Metal Feat Doesn't Have A Melee Requirement
« Last post by harperfan7 on January 08, 2026, 01:54:41 pm »
if it was heavy guns OR melee, like high-technicalities, that would be nice
84
Suggestions / Re: A unique silenced revolver
« Last post by Alt on January 08, 2026, 12:55:38 pm »
85
Suggestions / Re: A unique silenced revolver
« Last post by Int0rCess0r on January 08, 2026, 10:15:55 am »
https://en.wikipedia.org/wiki/Nagant_M1895

A silenced Nagant revolver would also be a cool option to consider.
86
Bugs / Heavy Metal Feat Doesn't Have A Melee Requirement
« Last post by Int0rCess0r on January 08, 2026, 10:04:31 am »
Heavy Metal works with sledgehammers but requires heavy guns as its sole skill. This seems unintentional and not in line with other feats that use multiple weapon types which use more than one skill to determine feat requirements.
87
Bugs / Re: Weirdness with Psi skill synergy
« Last post by nuklearcellphoneg on January 08, 2026, 12:05:50 am »
picture
88
Bugs / Weirdness with Psi skill synergy
« Last post by nuklearcellphoneg on January 07, 2026, 10:39:28 pm »
Just some weirdness with Psi skill synergy. Something's making some skills have more/less synergy than others. Very strange. Issue fixed itself on levelling, perhaps because I increased psychokinesis, but I figured I'd drop off the save.
89
General / Re: Underrail Infusion Fan Suggestions/Ideas Megatopic.
« Last post by Vagabond on January 07, 2026, 08:02:15 pm »
Styg said a long time ago that infusion won't have personal vehicles.  However, he also said that expedition wouldnt allow sledges or sniper rifles on jet skis and then he later changed his mind.

I have to clarify that I specifically refrained from using personal vehicles in the description, and what I meant was having something like the Heavy Duty train interior combat, but instead of being motionless, it's during movement of the train (or any similar large vehicle). Think Mad Max Fury Road, but in Underrail, even if it's a semi-scripted event or part of a story mission.
90
Builds / Re: Build changes in the 10-Year Anniversary Update (v1.3)
« Last post by harperfan7 on January 07, 2026, 04:31:47 pm »
Hit & run is half; 25, then presumably 12, 6, 3, 2 or 1
specced its 40, 20, 10, 5, 2 or 3, 1
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