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Builds / Re: Question about unique armors and how good they really are
« Last post by Eidein on November 17, 2025, 08:47:31 am »Normal or hard playthrough using only found armors are viable.
Gray Spec Ops Armor
Resistances:
Mechanical: 20% / 8
Bio: 20% / 8
Mechanical damage threshold increased by 250% against bullets and shotgun shells.
Armor penalty: 10%
Equip: Chance to get critically hit by weapon and unarmed attacks reduced by 1.00%
Equip: Damage taken from explosions reduced by 20%
Equip: Stealth increased by 25
It's a decent low armor penalty armor w/ main strength being 28 mechanical threshold. Regular crafted tactical vest has 200% mech threshold increase so this is roughly equal to 110Q Laminated Fabric Ballistic Panel. So yeah crafted tactical vest easily outclass it by mid game.
Basically there are lot of utilities that are only available to crafted armor - +crit chance from infused rathound, +MP and movement speed from infused cave copper (which outclass regalia), 100% bio immunity from infused heathbreaker set, melee immunity from Infused Sea Wyrm set, etc. Unique armor can't match that.
The reason no one talk about unique armors is because they are generally outclass by crafted armor for day-to-day fighting and are currently being use as skill check items.
Everything is viable, even on DOM.
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