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31
Bugs / Re: Bone hairpin doesn't drop
« Last post by Styg on March 02, 2023, 03:56:19 pm »
you're killing the wimmins, right?
Yes. Domm, aendooms, literally everyone is dead. I have a save with all their bodies present and not a single hairpin on them.

This is extra sad because with these pins I would have been able to reach lvl30 before DC.

Did you killed them with bare fists or did you use any weapons? Could be that you just destroyed every pin in the process.

Reload and try using only open hand strikes.
32
Bugs / Re: All saves stopped working on Steam Deck
« Last post by Styg on March 02, 2023, 03:39:33 pm »
Does this thread help at all: https://stygiansoftware.com/forums/index.php?topic=9011.0

Can you load the saves on your PC?
33
Bugs / Re: "Failed to load saved game" error for all files
« Last post by Koibra on March 01, 2023, 12:43:14 pm »
Anybody figure this out yet? Missing playing so much :(
34
Bugs / Octavia merchandise check
« Last post by PaposikG6 on February 28, 2023, 10:21:00 pm »
Chemistry 100 hidden check for the merchandise only appears after you accept XAL quest from Georgis, rather than unlocked immediately after getting access to the stor like with other tchortist investigation branch leaders.
35
Builds / Re: New Player: Help with Ninja Melee build?
« Last post by BambooChamploo on February 27, 2023, 01:12:36 am »
Thanks a ton for the advice Paposik! I'll definitely keep that in mind when playing and replaying. If you can't really mix and match I think I'll go for a more tanky melee build instead.
36
Builds / Re: New Player: Help with Ninja Melee build?
« Last post by PaposikG6 on February 26, 2023, 10:52:47 pm »
Your idea for a build is very general, you might want to make it more specific. Also your second post seems at times conflicting with what you wrote first. You either fight in melee or you don't at all.

Versatility is in fact - not very versatile. It basically is only useful if you use light firearms like SMGs and pistols to put points into DEX rather than PER and to a lesser degree certain semi-obscure experimental builds.

You can take enemies from stealth with basically any weapon as long as it is not too loud but in most areas you are off to fight a battle against many opponents with no chance for stealth.

>I'm also not that interested in psionics featuring heavily
TM is basically a win more button. There isn't really any tactics with it, it just gives more AP and an ability to be immune to everything for a while. It's the least psionic psi class.

Here are some relatively noob friendly example builds i can suggest:

Knifer + throwing: https://underrail.info/build/?HgMQCAUDBQYAPADCoMKgwqBQAAAAABkAAAoAAAAAAAAAADkxJhYSEwY8S1xRAE5BwrNC4p2NBeKfhAHip74G4qi7A9-_

Spear + throwing: https://underrail.info/build/?HhAHBgYDAwUAwqAAwqAoAGQAAAAAAAAAAAAAAAAAAAAAOSYkFsKUBsKsEjxLwpVODT7CtuKfhAHis6ID4rOkA-K3iAXit4kC378

As a general rule, feel free to slap as much stealth/throwing as you want if you can afford to invest the skill points. They are basically support skills, not really meant as a main focus of a character.
37
Builds / Re: New Player: Help with Ninja Melee build?
« Last post by BambooChamploo on February 26, 2023, 08:51:54 pm »
Thanks for attempting to help me, but that's not quite what I intended to create. I am not really looking to blitz enemies in melee so much as use stealth and throwing weapons to sneakily take them out, and additionally be able to deliver backstabs. I've actually been thinking of using a spear since apparently it synergizes really well with throwing. I'm also not that interested in psionics featuring heavily in this character but I'm open to including it. Another idea I was thinking of was to take Versatility and be a Versatile Ninja/Stealth build.
38
Builds / Re: New Player: is my goofy roleplay build salvageable?
« Last post by PaposikG6 on February 26, 2023, 06:18:35 pm »
The dodge is here only so you can pick Escape Artist later. It can be useful when you inevitably shoot yourself on accident with cooked shot aoe and get stuck in an acid entanglement and is also useful against any net throwing enemies late in the game. You can grab evasion later in the game once you got some spare skill points.

Versatility uses up lots of skill points, however with 7 INT you should still have enough skill points later on. With Versatility and max Dexterity(18 with increased dexterity feat) and max Melee skill you reach 210 effective guns skill (280 effective if you fully specc it later). For comparison, to reach 210 effective guns you'd need 8 perception, costing you some points for dex and to reach 280 you'd need 13 perception. In the long run, it is more effective to invest in DEX and versatility to both shoot more times and harder.

Side note: You can later grab Dirty Kick feat which scales with melee and makes a good combo with Execute ability which requires target to be stunned.
39
Builds / Re: New Player: is my goofy roleplay build salvageable?
« Last post by Obe4ken on February 26, 2023, 12:35:08 pm »
My stat allocation makes no sense b/c I had to make irreversible decisions with no foreknowledge of how the game works.  This is why it pisses me off when RPGs like this don't have a respec option.  I have less free time than I used to and I don't appreciate entertainment products that waste it.  But whatever, that's a separate issue.

I appreciate you taking the time to create an example build and I have a couple questions.  Why did you level dodge but not evasion?  On the surface, it looks like the Versatility strat you mentioned wastes a bunch of skill points.  Do you eventually get more bang for your buck in effective guns level by levelling melee with high Dex even with the initial 70 point investment into guns?

Thanks for your help
40
Builds / Re: New Player: Help with Ninja Melee build?
« Last post by Valor on February 26, 2023, 10:24:54 am »
You can check this build, could be close to what you could like

https://stygiansoftware.com/forums/index.php?topic=7739.0
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