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51
You usually can afford some points in lockpick. The issue is when you go overboard with it as most high level lockpick checks just contain randomly generated loot.  Lockpick is useful enough until the end of Depot A and for opening vents.
52
ok, thank you. Might just push one char forward with that just to see what is behind those checks and most likely be sad enough at the result to never put points into it again.
53
Builds / Re: help with unique 44 mag build for dom
« Last post by Kujo qtaro on February 25, 2023, 11:43:38 am »
Dirty kick/taser go well with execute, not sure how good it is,
but i took it anyway.
In my .44 pistol run i relied heavily on stunlocking and high
mobility, so i don't know about your low AGI.
54
Builds / Re: Versatility Dex Energy Pistol Build- Making Plasma Pistols Viable.
« Last post by Kujo qtaro on February 25, 2023, 11:37:40 am »
Fun fact:JKK jacket+full spec. Point shot can give you
 a plasma pistol shot for 2 AP.
Probably not worth specing into point shot here, tho...
55
Suggestions / Re: Need achievement and achievement name suggestions
« Last post by Kujo qtaro on February 25, 2023, 11:17:29 am »
Grey Rathound for stealing 50 items.
Dark Souls 3
56
Builds / Re: Absolute beginner looking for help with Tank/Pyro build
« Last post by Valor on February 25, 2023, 11:09:36 am »
I'm a complete noob, I bought this game a few days ago, and I already like it quite a lot, but I have no idea what I'm doing, but I know what I want to do.
I heard about the amount of build diversity in this game, so I had to try it out.
My goals are:
1- Tank as much damage as possible
2- kill people and things, with extreme heat
There are no flame throwers in this game (sadly), so the next best thing is Granades, Incendiary Ammo, and Metathermics
If I were to use weapons I'd prefer assault rifles, but anything that can deal good damage and burn things in the process is good for me
I prefer to use weapons and grenades instead of Metathermics, since it's my first build and I want to keep it simple and not spread my stats too thin.
Any and all help and advice will be appreciated, thank you for your time.

I would suggest exploring chemical pistols. One of them is incendiary and is basically different version of flamethrower.
57
Evasion and Dodge are all or nothing skills, unless of course you only want them for feats like escape artist.

Title: Lockpick is quite bad but if you are a low strength character you should have 60 effective to be able to open vents in the game.
58
General / is lockpick bad (or at least worth less than more temporal manipulation)
« Last post by Hooch_Sauce on February 25, 2023, 02:52:31 am »
title. Of course in builds without 70 tm i know to bump off some other skills to make room, but is it worth draining to go for skills like more dodge/evasion? And while I am at it, I haven't really done any builds using dodge/evasion, so is there any real 'breakpoints' for them besides feat requirements?
59
Builds / Re: Absolute beginner looking for help with Tank/Pyro build
« Last post by A_Mad_Alien on February 25, 2023, 02:33:43 am »
Thank you :)
60
Builds / Re: Absolute beginner looking for help with Tank/Pyro build
« Last post by PaposikG6 on February 24, 2023, 08:21:31 pm »
Assault Rifle Tank is a very basic and quite easy build for beginners. You can use 8.6 caliber to gain access to incendiary ammo and use magnesium/napalm grenades to set stuff on fire.

Here's a simple AR tincan build:
https://underrail.info/build/?HgkGAwoJAwbCoG4AAAAAKEsyAAB4eDIjeAAAAAAAAFAIYjsWFSZKVUljHwLCtcKk4qGHBOKnqgPip7QI378
You are almost immobile but you will have lots of health and be able to tank most normal attacks. Preferable gear is metal armor, metal boots, metal helmet with shaded glasses and assault rifle Hornet model 8.6 caliber with rapid reloader and muzzle brake upgrades. Assault Rifles use up lots of ammo so be prepared to make lots of it.
Combat strategy should be simple: you use burst attacks on enemies and watch them die and throw a grenade from time to time if they are too far away.
Feats more or less in order, you can also add later two more feats of your choice. If you feel like it, you can add some skill points into pickpocket (to steal ammo from people) or persuasion.


Level 1: https://underrail.info/build/?AQgGAwkGAwUPDwAAAAAADw8AAA8ADw8PAAAAAAAAAAhi378
start by adding two points into perception when you level up to unlock concentrated fire feat, then one point into strength to be able to wear tungsten metal armor, then one point into consitution to unlock thick skull, then one point into perception and last one into whatever (intelligence or dexterity if you want three-pointer feat). You can dump intelligence completely if you want but i'd suggest against it for the first game since it will make crafting early game harder.
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