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« Last post by Elerai on March 12, 2024, 05:10:06 pm »
Edited my build to address the issues presented. While mobility can be an issue, the sheer damage output, particularly AOE from the Fusion Cannon means I rarely need to move too much; and if I can begin combat on my terms, I don't really need HP either, even a single turn (+1 from Stasis) is enough to win, especially if I swap to a stealth armor set and use TNT to group enemies up before engaging.
Mind you, I playtested with Cheat Engine in a lategame save; but better than not playtesting at all. This does give the build some overlap with the dedicated Fusion Cannon build, but it should be much smoother than that because early game it uses Assault Rifles instead of Sledgehammers (with Opportunist + Suppressive Fire), and better at single target damage. The Fusion Cannon build needs bullet trance to beat tough opponents, and is very dependent on enemies needing to be grouped up, this on is more versatile. It might even do more damage on the first Fusion Cannon shot because 16 PER vs HT+5 and 10 INT; and 1 PER is similar to HT+5 1 INT at 160 skill, damage-wise.
Ultimately, this is a different playstyle than a normal tincan LMG with high CON and all the survivality feats. This needs a bit more micro (with swapping to stealth armor and laying traps/tnt etc), but I feel it should be better than the default one. I feel like the best tank build is 18 CON 3 PER Shotgun build; using LMGs over Shotguns just forces you to invest into STR and PER instead of dumping it all on CON (+Conditioning, Last Stand, 7 WIL Stoicism etc).
Also, you move with PTC movement points.
Lastly, I did consider Ambush, but Ambush doesn't boost Fusion Cannon damage.