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81
Bugs / Re: Bone hairpin doesn't drop
« Last post by harperfan7 on February 16, 2023, 07:51:17 pm »
you're killing the wimmins, right?
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Bugs / Bone hairpin doesn't drop
« Last post by Iviris on February 16, 2023, 04:45:47 pm »
I've exterminated and looted every native, yet got exactly 0 Masterwork Bone Hairpin. Doesn't even seem to be a RNG issue at this point.

On a side note I've did the same with pirates yet only got 4 out of 5 ships in the bottles. Which is a rang issue and I suppose you can generate unlimited pirates via island attacks, but still kinda sad.
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Suggestions / Re: Chemical pistol reloading sounds
« Last post by harperfan7 on February 16, 2023, 04:13:22 pm »
How do you know the vials aren't first loaded into a clipazine like bullets?
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Suggestions / Chemical pistol reloading sounds
« Last post by Anka on February 16, 2023, 03:02:50 pm »
I think should be more "glass-like" and not the same as ordinary, ballistic pistols
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Bugs / Re: Report spelling/grammar errors
« Last post by Anka on February 16, 2023, 01:46:21 pm »


Reduced
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Bugs / Buggy Jet Ski UI
« Last post by Anka on February 16, 2023, 01:43:12 pm »


It looks like this for all jets once you remove the mechanical part
87
Builds / help with unique 44 mag build for dom
« Last post by Hooch_Sauce on February 16, 2023, 01:37:42 pm »
title. Basically I want to play high cal
pistols without just being one turn man. Accordingly I plan to avoid using .44 hammerers after i get w&s.
stats: 5 str, 5 agl, 10 dex, 3 con, 7 per, 3 will, 7 int. plan is pump dex to 18.
skills:
melee- want to go versatility + dex route and use gun fu so likely maxed.
throwing- want at least some, though not sure if CC is going to be enough of a issue for grenadier/three pointer to be worth though i would have enough dex.
guns: 70 at least for bullet time.
chemistry: likely no more than 20 (just for nade crafting in early game) because I plan to use plasma nades/nail bombs.
electronics: 120ish for reasons above, I want emp + plasma nades shield and goggles. no real shockers here i would imagine.
mechanics: prolly low. I hope to avoid relying on mechanic crafting for once with this build, wearing jkk jacket/infused rathound and tabis (infused bison ig).
biology- want 63 ish for focus stims, maybe jumping bean and such.
stealth- 50-60.
hacking- 80 base. Should have enough effective for dlc checks, correct me if I am wrong.
lockpick- 80 base. Same as above.
mercantile- 80, could go lower because persuasion should allow it to be high enough effective with boosts from items to pass a majority of checks
persuasion, 80ish
 tailoring: 100 for reasons described previously.
temporal manipulation: 55. Stasis is cool and all but don't want to rely on it.
evasion- maybe, want feedback on this one.
dodge- prolly 30 for escape artist.

feats roughly in order:

(aimed shot: i wonder if its needed.) want feedback. hit and run, gunslinger.  point shot. recklessness- def spec this one after hit and run. vesatility. rapid fire. gun fu. Bullet time. premeditation. sharpshooter. Not sure what to take beyond this beyond fitting steadfast aim in there somewhere, possibly taking expertise and fatal throw for even morer ap. Maybe execute also but idk.

to any who made it this far, thank you for putting up with my godawful format and possibly questionable build choices.
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Builds / Re: Ultimate hammer guide
« Last post by Hooch_Sauce on February 16, 2023, 01:19:27 am »
oops lol i meant dex
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Bugs / possible stingball bug
« Last post by harperfan7 on February 15, 2023, 02:03:53 pm »
Someone told me that stingball grenades don't crit with three-pointer.
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Builds / Re: Ultimate hammer guide
« Last post by Hammer Wizard on February 14, 2023, 04:52:43 am »
looking at the stats for doing a grenade focus on the tank hammerer, i was wondering if you think giving up 1-2 con to get 7 agl or giving a str is more important or i should just stick with 6 agl and get +1 at 4 to get three point throw. ofc con vs strength is somewhat preference but idk if i would be missing some vital feat not having one or the other maxed

Going Agility on a tungsten tank build is kinda redudant, the rest is all valid, I'd get enough DEX to get three pointer/grenadier, get enough CON as you please then dump everything else on STR
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