Info from seasoned players like you is what I hoped to get, so thank you both.
I started on Dominating/Oddity and finished GMS. Had a good couple of savescumming here and there, but it was doable. I play as a sniper, now heading to Junktown with Vera's papers and about to hit level 8. While the bandits of GMS were weak, I am no match against multiple enemies above 200 HP (basically what doesn't die from either Snipe or Aim Shot). This is definitely due to me having bad gear, but for some reason I can't seem to find ANY sniper frames above q30... Zero. Which is really not how I remembered, since at level 7 and this much main progression, I should get better shop options than when I was level 1. On the lookout for ANY Sturdy or Regenerative Vest parts too. None so far - regardless of quality (however I fished out a Rapid Reloader near Mushroom Cove). Certainly hope to stumble into some usable parts before Depot A, but despite investing a good deal of skill points into crafting, I am still wearing 100% looted equipment - with one exception of a black cloth Balaclava, nothing was crafted yet because there's just nothing to craft from. However, I just did Silent Isle and it was an absolute breeze by simply stealthing past everything from one Mindshroom to the next.
While I manage with this low initiative, I tried Sprint and no matter how much I wanted to like or found use to it, still found it worthless. Should I wear a Tac-Vest with Ceramic Plate it could be useful due to the high Armor Penalty, but I intend to keep that low. So after reloading I'm leaning towards Paranoia (earliest from level 12) which I can spend my single leftover spec-point too, ending up at 23 Initiative. Meanwhile, I'm discreetly stacking those Root Sodas. On the other hand, build itself is pretty ok. My dilemma now is
- either start using Traps - aside from whatever I find littered all over the game, mainly Crawler-poisoned BT to root and Incendiary Blob to set up Ambush,
- or focus more on PSI and level Metathermics solely for Thermo-Destabilization.
I do remember loving Traps and strategically placing them in certain key points before group fights was a very enjoyable process for me. Also, there's an abundance of BT, Frag and HE mines to freely harvest everywhere - enough to use these quite generously, let alone if someone is actually crafting a few like the above. It feels like a missed asset I leave on the table even without the very alluring promise of crafted EMP or Plasma mines. The questions is either to take the undenyable advantage of freely setting them up using all the time I want before battle, vs one D2 Corpse Explosion in every 3 rounds at best - yet knowing that a single opening with that might just be all I ever need in most cases. Anyone had any experience with Thermodynamic Destabilization? It seems very devastating, yet I don't know actually how useful it is in practice. Leaning a bit towards it, just to try something new.
So yeah, basically my build is purposefully barebone yet (very export friendly in case I change my mind and restart) - without sprint or Paranoia yet, and without Traps or Metathermics, yet at a certain level already. So far I focused on fewer abilities to just excel on those (which is also reflected on my stats so far) and this allowed me to progress. Eventually (somewhere after level 12) I have to make choices though.