Author Topic: A quick-tinkering nerf idea  (Read 317 times)

harperfan7

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A quick-tinkering nerf idea
« on: November 26, 2024, 01:23:35 am »
Not that it's really necessary, but in the interest of fairness, I think it would make sense if quick-tinkering required you to have the trap in a utility slot.  With grenades, you have to pre-select them before the fight starts or else waste AP switching them out.  With quick-tinkering, you just pick something from your inventory.
*eurobeat intensifies*