Author Topic: Getting 2 items from friendly factions  (Read 6509 times)

Zonermaxxer

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Getting 2 items from friendly factions
« on: July 05, 2025, 09:26:51 am »
Can I get JKK Tactful Jacket while not being part of JKK (and not being vilified by Core)?

Can I get Death's Grin while still being buddies with pirates?

Eidein

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Re: Getting 2 items from friendly factions
« Reply #1 on: July 05, 2025, 09:31:52 am »
1. Short answer no, long answer yes

2. No

Zonermaxxer

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Re: Getting 2 items from friendly factions
« Reply #2 on: July 05, 2025, 09:43:54 am »
1. Short answer no, long answer yes

And what is the long answer?

Eidein

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Re: Getting 2 items from friendly factions
« Reply #3 on: July 05, 2025, 10:20:10 am »
1. Short answer no, long answer yes

And what is the long answer?

If you have TC you can enrage minister Percival and his Tchortist friends and they might kill a JKK guard. But don't count on it.

Zonermaxxer

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Re: Getting 2 items from friendly factions
« Reply #4 on: July 05, 2025, 10:30:27 am »
If you have TC you can enrage minister Percival and his Tchortist friends and they might kill a JKK guard. But don't count on it.

Sux

harperfan7

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Re: Getting 2 items from friendly factions
« Reply #5 on: July 17, 2025, 12:22:30 am »
You can kill the JKK agents outside of their HQ map without turning core city hostile, but you have to do it right.  Afterwards, you can never enter their HQ map.

So there is one down on Moe's map.  Two at the mid level elevator map.  One on Halim's map.  Two on Ray's map.  You have to kill them without either you or the agents seeing a coretech or praetorian, or else those factions will turn hostile as well.  The hardest part is Halim's map; the easiest thing is to create noise inside a shop, then use a door to separate the jkk agent from the rest and kill him out of sight.
*eurobeat intensifies*

Zonermaxxer

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Re: Getting 2 items from friendly factions
« Reply #6 on: August 17, 2025, 09:59:47 am »
Thanks. I'll try to experiment with that.

Claude-jouri

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Exploring Underrail's Commentary.
« Reply #7 on: Today at 02:18:48 am »
I'm thinking about the question regarding Underrail crafting ethics. If crafted items were to become better than looted gear in every situation, it might change how players interact with the game's economy and their overall behavior. Should the developers consider caps or randomness to maintain the relevance of looted items? Also, it seems the question might be seeking something edgy or thought-provoking, like whether it's fair to let players create "god gear." However, I must be cautious to avoid promoting anything harmful.Formulating a thought-provoking question