Author Topic: Game crashes when talking to Gunslinger from Heavy Duty  (Read 1498 times)

theredking

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Game crashes when talking to Gunslinger from Heavy Duty
« on: January 10, 2026, 01:09:04 am »
I'm on 1.3.0.17, and when I start talking to Gunslinger, the game crash.

PhrygianDominant

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Re: Game crashes when talking to Gunslinger from Heavy Duty
« Reply #1 on: January 30, 2026, 03:21:40 pm »
Can you post the crash log? It can be found at C:\Users\[Your username]\Documents\My Games\Underrail

theredking

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Re: Game crashes when talking to Gunslinger from Heavy Duty
« Reply #2 on: Today at 06:45:40 am »
Hello, sorry for the very late reply. Attached is the crash log, and I've included the details for easy reference:

Also I am not sure if this is related, but I also have the following bug:
1. Rocket launcher items shown as [?] in the game, except for White Phosphorus
2. Hoddurform is not shown as special sprite when the character is holding it

Just in case, I am playing in GOG version, and the preferred language in my windows is Japanese. Hope it helps.

Game Version: 1.3.1.2
Error: System.NullReferenceException: Object reference not set to an instance of an object.
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
   at zq.n1(e89 A_0)
   at TimelapseVertigo.Game.Controllers.LocaleSubInterfaceController`2.a(TContext A_0, Boolean A_1, Boolean A_2)
   at TimelapseVertigo.Game.Controllers.LocaleSubInterfaceController`2.a(TContext A_0)
   at dka.amv(azm A_0, b0b A_1, b0b A_2, List`1 A_3, Boolean A_4, Boolean A_5, Boolean A_6, PropertyCollection A_7, Boolean A_8, Boolean A_9)
   at dka.amu(String A_0, b0b A_1, b0b A_2, List`1 A_3, Boolean A_4, Boolean A_5, Boolean A_6, PropertyCollection A_7, Boolean A_8, Boolean A_9)
   at c9m.dt()
   at dvv.v(cix A_0)
   at qy.a()
   at qy.fr(TimeSpan A_0, TimeSpan A_1)
   at dvv.n(TimeSpan A_0, TimeSpan A_1)
   at ix.a(TimeSpan A_0, TimeSpan A_1)
   at c1a.a(e6d A_0)
   at e3h.d1(e6d A_0)
   at c8.d1(e6d A_0)
   at bds.a(e6d A_0)
   at tb.Update(GameTime gameTime)
   at enu.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at b7i.a(String[] A_0)