Hello, sorry for the very late reply. Attached is the crash log, and I've included the details for easy reference:
Also I am not sure if this is related, but I also have the following bug:
1. Rocket launcher items shown as [?] in the game, except for White Phosphorus
2. Hoddurform is not shown as special sprite when the character is holding it
Just in case, I am playing in GOG version, and the preferred language in my windows is Japanese. Hope it helps.
Game Version: 1.3.1.2
Error: System.NullReferenceException: Object reference not set to an instance of an object.
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.a(d55 A_0, bq8 A_1, PropertyCollection A_2, HashSet`1 A_3)
at zq.n1(e89 A_0)
at TimelapseVertigo.Game.Controllers.LocaleSubInterfaceController`2.a(TContext A_0, Boolean A_1, Boolean A_2)
at TimelapseVertigo.Game.Controllers.LocaleSubInterfaceController`2.a(TContext A_0)
at dka.amv(azm A_0, b0b A_1, b0b A_2, List`1 A_3, Boolean A_4, Boolean A_5, Boolean A_6, PropertyCollection A_7, Boolean A_8, Boolean A_9)
at dka.amu(String A_0, b0b A_1, b0b A_2, List`1 A_3, Boolean A_4, Boolean A_5, Boolean A_6, PropertyCollection A_7, Boolean A_8, Boolean A_9)
at c9m.dt()
at dvv.v(cix A_0)
at qy.a()
at qy.fr(TimeSpan A_0, TimeSpan A_1)
at dvv.n(TimeSpan A_0, TimeSpan A_1)
at ix.a(TimeSpan A_0, TimeSpan A_1)
at c1a.a(e6d A_0)
at e3h.d1(e6d A_0)
at c8.d1(e6d A_0)
at bds.a(e6d A_0)
at tb.Update(GameTime gameTime)
at enu.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at b7i.a(String[] A_0)