Hello,
i thought about a idea to the Skill System. Player should become some Bonis if the Focus on Skills.
What i mean after Players reach Goal in Skill Points (Base Skills not effective Skill Points) they should become some Bonuses.
E.g.:
Stealth 50: Deflection = Cameras/Robots needs 50% more time to detect the Player
Stealth 100: near unvisible = one time in a battle you can restealth without loose move and action points
Stealth 150: True Shadow = You can do one attack without loosing Stealth mode
That would make it interesting Focus your Character to high Skill Levels