Author Topic: Adding optional attachments to existing equipment.  (Read 1819 times)

Marcus

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Adding optional attachments to existing equipment.
« on: April 30, 2015, 04:12:09 pm »
I mean, add the maximum amount of stuff to crafted/found equipment which still has unused slots.
Too game unbalancing?

UnLimiTeD

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Re: Adding optional attachments to existing equipment.
« Reply #1 on: April 30, 2015, 09:42:27 pm »
I reckon that's exactly what disassemble is for.
It sadly has an absolutely punitive disadvantage.
Balancing that is the easier way.
First person to give Styg Karma.

I hereby declare that I love the oddity system and am in favour of shop and carry limits.

Marcus

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Re: Adding optional attachments to existing equipment.
« Reply #2 on: May 06, 2015, 10:20:02 am »
???