You can't shoot mines at the moment, but you can trigger them with AoE attacks such as grenades or pyrokinesis.
I know that
But since my character is a noob at throwing (half time i am hurting myself with my own grenade - i know i have to spend some points in this skill), i wounder if it could be made.
Alt+click to transfer items between your inventory and containers. (This shortcut is shown on all item tooltips when you have a container+inventory open.)
Seen. Again, i was unclear. Since double clicking is used to transfer items from containers to my inventory, i would think that the same should applied in the reverse. But ALT+CLICK is fine to me.
More suggestions (i post here because i don't have a Steam account) :
+ Ability to craft standard ammunitions
+ Quest notification (in the form : "Your journal has been updated / New journal entry" ?) in the windows log
+ Notification in the windows log of new incoming messages waiting us at our personal computer in SGS ("You have received a new mail" ?)
+ I wounder if Styg think to extend the critical failure table both in combat and when attempting to unlock doors, crates, ...
* where we could loose some AP/MP, or our turn / drop our weapon / unload our weapon / hurt ourselves like in Fallout - same for enemies
* where the lock could be definitely jammed (apart from the critical ones, related to quest of course)
+ And on the other hand extend the critical success the same way
+ I will surely appreciate a Codex for this game