Author Topic: map weirdness and other small glitches in Deep Caverns (spoilers)  (Read 1485 times)

Toast

  • Scavenger
  • ***
  • Posts: 104
  • Karma: +15/-0
    • View Profile
Very faint grid lines are visible in the water ponds in the mushroom forest.
http://steamcommunity.com/sharedfiles/filedetails/?id=592307772


This secret safe inside Caerus Residential requires Perception to detect, but there is nothing inside it. It has been empty for me both times in two different DC playthroughs so I am guessing it's not a fluke. I haven't encountered any other detectable secrets in the game that were just there to troll me, so I assume this was not intentional.  :P
http://steamcommunity.com/sharedfiles/filedetails/?id=603338510


This medical locker inside Project Eos is a "ghost." It's semi-invisible and you can see the wall through it.
http://steamcommunity.com/sharedfiles/filedetails/?id=603911116


There is a Box visible on these Shelves, but it is impossible to loot it because the Shelves get in the way of your pointer.
http://steamcommunity.com/sharedfiles/filedetails/?id=603911142


This spot of the map in the Mutagen Tanks area behaves oddly. Look at the box where my character is standing--if you start to the north of it and click on the box, character will go directly south, passing right through the barrier and over the pit as if they were not there, instead of walking around to use the ramp as expected.
http://steamcommunity.com/sharedfiles/filedetails/?id=603911227


"Forgetful" junk pile in DC:
http://steamcommunity.com/sharedfiles/filedetails/?id=605221580

"Forgetful" vase in Tchortist camp; this one ate all the guns I was going to sell. How rude!
http://steamcommunity.com/sharedfiles/filedetails/?id=603338495


Is it intentional or not that the... weird grub honeycomb things do not have a name? It's not possible to find the ones that contain oddities by pressing Tab, but maybe you meant for it to be that way, I can't tell.
http://steamcommunity.com/sharedfiles/filedetails/?id=605221610


The Miner's Helmet is found next to the Miner's Corpse, instead of on it. It is a bit hard to see, and it would make more sense if it was looted through the corpse itself.
http://steamcommunity.com/sharedfiles/filedetails/?id=605221618


If you blow up a wall in Caerus Residential with TNT, the nearby Faceless will investigate the noise. When I did this, they all eventually left, except the Doctor. He continues to stand an eternal vigil for that poor departed wall.
http://steamcommunity.com/sharedfiles/filedetails/?id=592307622

Tygrende

  • Oculite
  • Tchortist
  • **
  • Posts: 482
  • Karma: +68/-2
    • View Profile
Re: map weirdness and other small glitches in Deep Caverns (spoilers)
« Reply #1 on: January 21, 2016, 05:38:54 pm »
There is also one naughty file cabinet at Arke Power Station that refuses to abide to laws of physics.

player1

  • Tchortist
  • ****
  • Posts: 321
  • Karma: +13/-0
    • View Profile
Re: map weirdness and other small glitches in Deep Caverns (spoilers)
« Reply #2 on: January 31, 2016, 08:25:34 pm »
If you blow up a wall in Caerus Residential with TNT, the nearby Faceless will investigate the noise. When I did this, they all eventually left, except the Doctor. He continues to stand an eternal vigil for that poor departed wall.
http://steamcommunity.com/sharedfiles/filedetails/?id=592307622

I can confirm this one too.
Although in my case, I used Jackhammer.

dirtman

  • Probably not a Spambot
  • *
  • Posts: 27
  • Karma: +0/-0
    • View Profile
Re: map weirdness and other small glitches in Deep Caverns (spoilers)
« Reply #3 on: February 03, 2016, 03:07:04 pm »
I'd like to add also something but since it's my first time in Deep Caverns I don't know the exact name of the place. If I'm not mistaken it's before the door mechanism. Also, the southern area from which you arrive here, my character passed through the cave wall and then from outside the map stepped on the exit grid.